Map


The map of the Asteroid Belt is divided into three types of area. Territories, Locations, and Compounds. Locations exist inside Territories, and Compounds can exist inside Locations or Territories. It is only possible to move from one area to an adjacent area. For example, Side 4 is a Location inside the Territory 2 days from Earth, and Texas Colony is a Compound in Side 4. It takes one move action to move from 2 days from Earth to Side 4, and then another action to move from Side 4 to Texas Colony. The reverse is also true.

Clicking on the map above will toggle between the Jupiter map and the Asteroid Belt map. The Mars Sphere and Earth Sphere are linked seperately.

Territory List


Asteroid Belt
Farside
Center
Nearside

Locations List


Farside: Deep Space
Center:
Nearside: Deep Space

Weather
While the center of the Asteroid Belt is generally devoid of activity, sometimes a thick cluster of large asteroids wanders past your location. Weather for the Center of the belt will be determined once a week. Just because one location is experiencing bad conditions doesn't mean you will be caught in it, but it's better to be prepared than try your luck.

Deep Space
It is possible to go from Nearside to Mars or Earth if you are on a ship, and from Farside to Jupiter if you are on a ship. This is not something you're expected to do regularly, so rules for this are listed on the message board.

Location Descriptions


Farside: The outer end of the Asteroid Belt, this area is approximately as thin of debris as Nearside. Ship travel here is not especially dangerous, but the amount of stellar dust forces interplanetary spacecraft to slow down and retract solar sails. Combat in this territory is generally not much different than that in the Earth Sphere, only a small number of asteroids roaming about.

Center: The middle of the Asteroid Belt is somewhat thicker of debris than either Farside or Nearside. A dangerous area for travel, ships maintain alerts and watch for large rocks that must be evaded or destroyed. Mining teams have been known to attach engines to the largest rocks in this sector, transporting them to the Earths Sphere to become huge asteroid mines and later military bases. Combat in this territory is very similar to one of the Earth Sphere's shoal zones, with a somewhat lower amount of total debris most of the time.

Nearside: The inner end of the Asteroid Belt, this area is approximately as thin of debris as Farside. Ship travel here is not especially dangerous, but the amount of stellar dust forces interplanetary spacecraft to slow down and retract solar sails. Combat in this territory is generally not much different than that in the Earth Sphere, only a small number of asteroids roaming about.

Deep Space: The Earth Sphere is only so large. Interplanetary transport is not uncommon in the Universal Century, the farther away from the Earth Sphere you travel, the more it turns into an inhospitable frontier. Space becomes barren and cold, and travel without a well supplied ship is impossible.