|
The map of the Mars Sphere is divided into three types of area. Territories, Locations, and Compounds. Locations exist inside Territories, and Compounds can exist inside Locations or Territories. It is only possible to move from one area to an adjacent area. For example, Side 4 is a Location inside the Territory 2 days from Earth, and Texas Colony is a Compound in Side 4. It takes one move action to move from 2 days from Earth to Side 4, and then another action to move from Side 4 to Texas Colony. The reverse is also true. Clicking on the map above will toggle between the Space map and the Surface map. The Asteroid Belt, Jupiter Sphere and Earth Sphere are linked seperately. Asteroid Belt Space 0 days from Mars Space 1 day from Mars Space 2 days from Mars Space 3 days from Mars Mars: Northwestern Hemisphere, Northeastern Hemisphere, Southwestern Hemisphere, Southeastern Hemisphere 0 days from Mars: Mars Orbit 1 day from Mars: Phobos 2 days from Mars: Deimos 3 days from Mars: Deep Space Mars Mars operates a little differently from other territories. You can never just be on "Mars", you are always on one of Mars' locations. Mars locations can only be travelled to from the Mars Orbit location at 0 days from Mars. Mars orbit is considered to be adjacent to every location on the Mars map, although there are certain restrictions on moving through Mars Orbit. Note: Unlike locations connecting at diagonals on Earth, locations connecting at diagonals on Mars are not adjacent. Mars Orbit In order to leave Mars and enter Mars Orbit, mobile suits must be on a compound equipped with a Spaceport. If so, they can move directly to Mars Orbit with a single action. The reverse is also true; when a mobile suit moves from Mars Orbit to Mars, they move directly to a friendly controlled compound with a spaceport. Space Ships can move on and off bases with spaceports this same way, although they cannot move around on Mars, merely dock in the bases drydock. Universal ships and (O) class mobile suits can move directly from Mars Orbit to any Location or Compound on Mars, bypassing the need for a spaceport. However, in order to leave Earth and enter Earth Orbit, they must still use a spaceport in the same fashion. Universal ships equipped with M Craft Compressors (Pegasus class ships) can enter Mars Orbit from any location or compound on Earth freely, bypassing the need for spaceports entirely. Weather Locations on Mars are sometimes plagued with bad weather, which hinders combat of any variety. Weather for each location will be determined once a week. Just because one location is experiencing bad conditions doesn't mean you will be caught in it, but it's better to be prepared than try your luck. Deep Space It is possible to go from 5 days from Mars to Earth or the Asteroid Belt if youare in a ship. This is not something you're expected to do regularly, so rules for this are listed on the message board. Mars: Not quite a lifeless rock, but getting close. An inhospitable atmosphere and a red sheen, Mars is much smaller and less interesting than Earth. It is divided into four hemispheres which all in all are not very much different, containing mountains, valleys, deserts, arctic ice regions at the poles, but nothing even remotely like an ocean. Colinization of Mars is possible, but being only useful for mining operations at this time, it is almost entirely uninhabited. Mars Orbit: Just outside Mars atmosphere, this area is similar to Earths atmosphere, although due to a weaker gravitational pull is not quite so dangerous. Beware of combat here; smaller craft, chiefly fighters and mobile suits, run the risk of being caught by gravity and falling to their doom. Phobos: Although one of the smallest moons in the solar system, Phobos is still considerably larger than your average asteroid base. Extremely close to Mars itself relative to your average moon, it is extremely large when seen from the surface, despite its small size. Deimos: Even smaller than Phobos, Deimos barely has its own gravitational pull, although it is more than possible to break orbital velocity on a bicycle. Still, Deimos is somewhat larger than your average asteroid fortress. Deep Space: The Earth Sphere is only so large. Interplanetary transport is not uncommon in the Universal Century, the farther away from the Earth Sphere you travel, the more it turns into an inhospitable frontier. Space becomes barren and cold, and travel without a well supplied ship is impossible. |