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Beta Tester Bonus!
Topic Started: Jul 28 2011, 08:46 PM (152 Views)
scarththegrim
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For all you lovely people who participated in the Beta, your reward.

50 free points to distribute between EXP and MANA.
Also, feel free to spend those points now.
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blackmage

Are we allowed to say how we want those points distributed here in this post?
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scarththegrim
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Administrator
That's the point of it.
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blackmage

Ok here goes. Let me know if I'm dong this wrong.

Technique- Extreme Durability(type: State) Natural resistance to damage/injury. This doesn't mean Rando can't be harmed or hurt, but it gives him an extreme tolerance for pain and resistance against being injured, meaning what would normally harm another being you would have to do twice as much to to inflict the same kind of injuries/damage to Rando.

Attributes- Strength:2
Dexterity:0
Constitution:0
Charisma:1
Wisdom:1


I hope that is fine Scarth. I read the rules and hope I didn't misread them.
Edited by blackmage, Jul 31 2011, 04:46 PM.
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Rob Rocket
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Manbearpig

Attributes -

Strength:1
Dexterity:0
Constitution:1
Charisma:0
Wisdom:1

Techniques -

Blind Rage - During battle ManBearPig grows enraged. As the battle continues, both his tolerance to pain and physical strength continue to grow, making it harder to stop his continuous bull rushing attacks. However, this rage corrupts his mind, making him more likely to attack with reckless abandon.

Venom - Due to his new diet on Tharcs Manbearpig has developed a strange new venom that seeps from his claws and has mixed into his saliva. If this potent new venom is injected into the opponent from a slash from his claws or a bite they begin to suffer its dramatic effects. First their vision begins to haze over forming a near blind state. Then they begin to fell a slowing of their movement until they are eventually left in a state of semi paralysis that takes several hours to wear off. The more venom injected from attacks the faster the effects will take place.

If there's something wrong let me know
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Tristher

CD-1001

Attributes:

strength - 2 points

tech/equipment

2 x medium machine gun - 1 mounts in the just behind wrist area of each arm, its ammo is supplied by chunk of metal, the rounds are slivers that are fired and high speeds so it will do the same damage of a standard bullet
1 x heavy hammer, hand carried in use, one side of the hammer's head is blunt while the other is like an axe head, its shaft is a strong smooth metal except for where the hammer is held
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Zepp
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0 EXP

50 MANA

C'est tout.
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rAlexd

For Artemis

tech/equipment

true shot - User is able to focus and shoot any ranged weapon held at higher levels of accuracy.

Artemis' Bow - A long bow that when its string is pulled an arrow of energy is formed. This arrow is just like any other arrow except it is made of moon light. When it hits something it acts like any other arrow except that after time it fades away. Other than that this is a normal bow and arrow set up. Except this bow provides its own ammo so it never runs out.

Stealth - The ability to blend in with the environment around her. While she is still she is all but invisible but should she move she will become more easy to spot. Moving slowly doesn't make her much easier to spot but running will make her really easy to spot.

Moon Short Sword - Its handle is made of silver. Its blade is made of a long blade of moonlight. In daylight it is less effective. More like an almost dull blade while at night it is sharp. In moonlight is when this blade is most effective. It is very sharp. Sharp enough to cut through almost anything.

Attributes:

Dexterity - 1 point
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Radune

Fiddy mana to be used for five techniques.

Ally Technique: Gran Kaiser
The base robot of Gravion. Capable of close-quarters combat and using hand-held weapons, but also the Elgo Form technique, which causes the machine and all held weapons to increase in output, but causes strain on the pilot's body, thanks to strong gravitational pulls. Powered by graviton magic. Is around 20 meters tall. Is sentient and can function on it's own, but output is lowered drastically.

Ally Technique: G-Phantom
The first of the Gran Divas deviced to attach to the Gran Kaiser during Elgo Form, in order to lower the strain on the pilot, and provide the combined form; Super Heavyweight God Gravion, with more weaponry. A black stealth-bomber with a wingspan around 8 meters. Transforms into the helmet/chestplate of Gravion. The G-Phantom, like all the gran divas, require a pilot, but can be outfitted with an AI circuit, but with lowered output.

Ally Technique: G-Driller
The second of the Gran Divas deviced to attach to the Gran Kaiser during Elgo Form, in order to lower the strain on the pilot, and provide the combined form; Super Heavyweight God Gravion, with more weaponry. A dual-driller that splits in two in order to provide Gravion with strengthened arms. The drills open up in order to reveal hands. Has two pilots, but can be outfitted with an AI circuit, but with lowered output.

Ally Technique: G-Striker
The third of the Gran Divas deviced to attach to the Gran Kaiser during Elgo Form, in order to lower the strain on the pilot, and provide the combined form; Super Heavyweight God Gravion, with more weaponry. A small jet that transforms into the left leg of Gravion. Requires a pilot, but can be outfitted with an AI circuit, but with lowered output.

Ally Technique: G-Attacker
The fourth of the Gran Divas deviced to attach to the Gran Kaiser during Elgo Form, in order to lower the strain on the pilot, and provide the combined form; Super Heavyweight God Gravion, with more weaponry. Identical to the G-Striker in almost every way, but with laser machineguns rather than missiles as weapons. Turns into the right leg of Gravion. Requires a pilot, but can be outfitted with an AI circuit, but with lowered output.
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Zero-0

40 points to EXP, for the purchase of the following attributes:
Strength: 1
Dexterity: 1
Constitution: 1
Charisma: 1


10 points to Mana, for the purchase of the following technique:

Automatic Handgun(Long Range): M93R Burst-fire handgun, a medium ranged weapon which fires three bullets per pull of the trigger. Ineffective against heavy armor, and inaccurate at long range, but has a high hit-rate in close to mid-range and is lightweight and easy to handle. It's magazine holds 20 rounds, but plenty of ammo can easily be carried by the user due to the small size and weight of the weapon. Capable of using special ammunition, which must be crafted separately.
Edited by Zero-0, Aug 3 2011, 06:58 PM.
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