RULES
TABLE OF CONTENTS
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INTRODUCTION
WHAT IS THIS SITE? / DISCLAIMER
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This website is used to run ZOMBOCATHRACS, a play-by-email
roleplaying-game. The game is entirely free to join and play,
created and run by fans of traditional play-by-email RPGs. This
RPG is entirely fan-made and fan-run. The content of this site
is entirely fan created and used solely for the purposes of
playing the game for fun. No monetary or other compensation is
exchanged. This website has also strived to avoid plagairism
or copyright-infringement. If however you feel any content of
yours was improperly used / used without permission / etc.,
please feel free to contact the site STAFF and we will do our
best to correct the offending issue. Thank you for your
understanding.
WHAT IS ZOMBOCATHRACS?
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ZOMBOCATHRACS is a RPG set after the onset of a zombie
apocalypse. Players represent survivors of the apocalypse
and the makeshift sanctuaries they have forged. Players must
salvage the wastes to obtain armaments and items necessary
for their continued survival, as well as recruit any other
useful survivors they may encounter. How players approach this
is entirely up to the individual. Do you raid another group
of survivors and steal their supplies? Do you scavenge through
the various ruins for useful materials? Do you work with other
survivors to establish a chain of support? Do you focus on
salvaging what remains of society and gain a technological edge?
The choice is yours. But keep in mind, your fellow players
have the same options...
CODE OF CONDUCT
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Being a RPG, a large portion of the game is roleplaying and
interaction (both social and in-game) between the various
players. As such, there are a few rules that, while perhaps
assumed, need to be mentioned.
1) RESPECT OTHERS: Remember this is a community. Your fellow
players are here for fun just as you are. Treat them with
respect. If you feel you are being unfairly harrassed or
mistreated by the community or a specific member of it, please
feel free to notify a STAFF member immediately so the issue
can be resolved ASAP.
2) RESPECT THE LAW: Not all players are from the same country,
and as such listing the specific internet usage laws is not
trully feasible. You, however, should know your local laws
regarding the internet. Please obey such laws, especially
regarding copyright/fair-usage or sexual material. If you
notice any player (or something on the site itself) violating
such laws, please notify a STAFF member immediately so the
issue can be resolved ASAP.
3) REMEMBER THIS IS A GAME: The nature of this game will
likely involve player conflict, including backstabs or
worse. Please remember to keep things civil when in-chat,
on the forum, or elsewhere, and remember to enjoy yourself.
If something bad happens to your character, don't rage-quit.
Discuss your options with the STAFF. There's no reason for the
STAFF to dedicate the numerous hours needed to run this game
if noone is having fun.
4) RESPECT STAFF: STAFF are only human and perform their
duties for free. If you feel a STAFF member is being unfair
or made an error, remain civil and approach another STAFF member
for a second opinion.
5) WE'RE ALL IN THIS TOGETHER: Remember this is a community.
Feel free to report anything you notice not in place. Not only
the illegal or disruptive content (as mentioned above), but ideas
you may have to help the RPG. New game mechanics, spelling errors
detected, spam or other malicious hacks/bloating of the site, chat,
and forum's limited resources, and so forth. In advance, the STAFF
and other players thank you for any and all contributions you can make.
UPDATES
EMAIL FORMAT
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Please include the following in EVERY Action and Reaction email.
Emails that do not include the proper material may be ignored
(properly formated emails MASSIVELY expedite the writing and
updating processes, and ensure no aspect of the player's action
is overlooked).
SUBJECT
PLAYER NAME: PLAYER'S NAME. TYPE: PLAYER/SANCTUARY, ACTION/REACTION. LOCATION/SANCTUARY: PLAYER LOCATION IF PLAYER ACTION/REACTION. SANCTUARY NAME IF SANCTUARY ACTION/REACTION. DATE: ACTION/REACTION UPDATE'S DATE.BODY
PLAYER NAME: PLAYER'S NAME. LOCATION/SANCTUARY: PLAYER LOCATION IF PLAYER ACTION/REACTION. SANCTUARY NAME IF SANCTUARY ACTION/REACTION. ACTION/REACTION TYPE: TYPE OF ACTION/REACTION PERFORMED BY PLAYER OR SANCTUARY. TARGET: IMPACT OF ACTION/REACTION PERFORMED. OTHER PLAYER ATTACKED, LOCATION SCOUTED, ETC. IF THE ACTION/REACTION IMPACTS ONLY THE SAME PLAYER/SANCTUARY, INDICATE THAT HERE. ARMAMENT/ITEM/FOLLOWER(S) USED: Please note if the armament/item/follower used is *consumable* or *breakable*. DETAILS: Any other applicable details go here, such as strategies for combat or any other player(s) assisting with the action/reaction.DEADLINE
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All Action and Reaction emails must be received on the proper day by
7pm EST. Late emails may be ignored (pending on update's current
workload). If submitting a late email, please notify a STAFF member
in chat first (see CHAT section below for details on how to access
#RPG chat if needed).
SCHEDULE
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Monday: Action update. Players may submit actions.
Tuesday: Reaction update. Players may submit reactions if available.
Wednesday: Action update. Players may submit actions.
Thursday: Reaction update. Players may submit reactions if available.
Friday: Action update. Players may submit actions.
Saturday: Reaction update. Players may submit reactions if available.
Sunday: Paused. Reserved for site maintenance and game cleanup.
MAP
MAP
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The MAP is broken down into several Regions. Each Region contains
several Landmarks, including any Sanctuaries created by the players.
Landmarks are various points of interest that may contain useful
armaments/items/followers, friendly NPC survivors forming their
own Sanctuary, and/or congregations of hostile forces (rabid animals,
bandits, etc). Not all Landmarks are visible from the start, some
must be discovered through various means.
PLAYER DETAILS
SANCTUARY
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The player's home. Sanctuaries house armaments, items, and followers the player
has recruited as well as recover any existing conditions the player has. Certain
Survivors, Items, and Armaments will provide the Sanctuary with unique bonuses or
features when stored there. For more details, see the SANCTUARY page.
EXPERIENCE
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The player's knowledge of combat, social interactions, and general survivability.
Actions performed by the player will usually provide a certain point reward (see the
ACTIONS section on this page for specific rewards). These points can be spent on
ATTRIBUTES (spending points does not count as an action).
ATTRIBUTES
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The player's array of skills usable on his/her adventures. Attributes provide the player
with various bonuses. Attributes can be purchased by spending earned Experience points.
For more details, see the ATTRIBUTES page.
LOCATION
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The player's current location. Includes the Region and, if applicable, current Landmark.
CONDITION
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The player's physical and mental health. Conditions provide unique effects on the player,
the majority negative. Conditions can be removed by visiting a friendly Sanctuary or
trading with a Merchant. Certain Items may inflict a Condition when used. For more details,
see the CONDITIONS page.
INVENTORY
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A track of the player's personnel possessions. These include Armaments, Items, and Followers.
ARMAMENTS
Armor and Weapons the player carries on his/her adventures. Armaments are inherently designed for combat, usually to help inflict or mitigate damage in some capacity. Armaments can be stored at a friendly Sanctuary or traded with a Merchant. For more details, see the ARMAMENTS page.ITEMS
Useful items that the Player carries on his/her adventures. Items are not inherently designed for combat (though creative use of items is possible to fulfill such a role), usually serving more utilitarian roles. Items can be stored at a friendly Sanctuary or traded with a Merchant. For more details, see the ITEMS page.FOLLOWERS
Survivors that accompany the Player on his/her adventures. Followers stock and maintain their own items and armaments based upon their Class. Also, some Classes are naturally more adept at certain tasks than others. For more details, see the FOLLOWERS page.TRAVELLING
LOCATIONS
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Each grid on the map represents a different
portion of the world, each with its own
unique features and beasts.
LANDMARKS
Features established within the region. These include Settlements, Camps, Caves, and Ruins.RESIDENTS
NPCs and Beasts residing within the current location.ACTIONS
PRIMARY ACTIONS
JOINING
CHARACTER CREATION
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1) TEXT
SUBMITTING A JOINING FORM
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1) TEXT
COMMUNITY
FORUM
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1) TEXT
CHAT
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1) TEXT
STAFF
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