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Post by Ketara on Oct 4, 2009 22:15:11 GMT -5
I mean, here's a relatively simple way you could make it work, in Ketara scribblynotes style.
Different stats for pilots as opposed to ship captains.
Pilots: Piloting, Gunnery, Melee
Ship captains: Tactics, Reactions, Coordination
Infantry: Marksmanship, Close Quarters, Stamina
Stat descriptions more or less obvious.
You get VP and CP between normal, but then you split it between these categories.
Ex:
118 VP 32 G / 45 P / 41 M 20 CP 6 MM / 10 CtC / 4S
Assume all NPCs split their VP even 3 ways, odd points to piloting. Assume all specialization bonuses are split 3 even ways, odd points to piloting. Some specializations can be different. Sniper can give +10 Gunnery only during all range attacks, blabla.
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Frenzy
ZMF Officer 
Commander
Could be Ramsus.
Posts: 2,152
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Post by Frenzy on Oct 4, 2009 22:32:45 GMT -5
It's still a headache that some of us don't want to deal with.
I just want to pilot a machine and not have to worry about if I've put enough points into my shooting stat or whatever. Or if I'll pilot like a Windam pilot because I haven't put enough into piloting, or if I'll lose a melee engagement because I've neglected melee, or if I'll be weaker because I've generalized. It's just a lot of crap I'd rather not put up with. Plus, if a captain neglects one stat, does that mean that their tactics aren't worth shit if the stat's not high enough? Or if they'll just stand there and let their ship get hit because reaction's not high enough...
It just gets really complicated, and too much means less fun. And I'll be blunt. I'm here to have fun, not calculate my stats.
I know this is getting petty, but I seriously see no reason to change a system that's worked just for the sake of it. VP's been around for a while and has had a lot of good games using it, so why change it?
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Post by goufcustom on Oct 4, 2009 22:46:27 GMT -5
I like the idea of fleshed out stats, but I don't think it works as well in the OYW setting. In something like Naruto, or G Gundam (damn you, Tural!) where you have complete customization of your character, you mecha, everything, it can work. But when we already have a lot of pre-set stuff... eh.
Just my thoughts.
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Draco
Rogue
Anaheim Electronics Employee
Anaheim Hitman
Posts: 1,240
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Post by Draco on Oct 4, 2009 22:50:14 GMT -5
I agree with Frenzy on this issue, though if a "Total VP: divided into categories" system were implemented, I'd probably end up dividing my points up equally.
It also adds another degree of updating to do; instead of just tacking so many VP onto a PC's total, you'd have to wait for that PC to tell you how he or she wants his points distributed.
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Post by on Oct 5, 2009 0:08:59 GMT -5
perhaps what this RP has always been missing is a level of meaning....The small picture and the large picture.
Small battles would take things like stats and vp into consideration, when we get to the large picture of Odessa ect VP and stats are not looked at, more roughing NPCs into counts and PCs into something like Ace levels, which would be either 1 2 or 3.
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Post by MING on Oct 5, 2009 0:21:09 GMT -5
This is not likely to see OYW Mk V, so don't worry about whining about it. It's an idea, one that I found interesting and felt would make an interesting system. VP is boring. Why should a GM Sniper who the entire game does nothing but use a LRBR kick my ass when I get in close and start slashing?
It's pretty much a hypothetical system that could be implemented in opposition to VP. Ket and I were discussing this in PM for awhile, he said I should post to get some feedback.
So limit your feedback to what could work with it, or reasons it won't work. Just because you personally don't want to use the system doesn't mean it's a bad one. Yes, you can not like it. But that's not the point of the post.
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Post by pinksoyuz on Oct 5, 2009 0:58:46 GMT -5
I dunno, OYW Mk. III did a nice job of having the highest VP character get his ass handed to him by a certain El Cid.
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Frenzy
ZMF Officer 
Commander
Could be Ramsus.
Posts: 2,152
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Post by Frenzy on Oct 5, 2009 7:41:56 GMT -5
I've pretty much given my reasons. I apologize if it went into complaining/whining/whatever territory.
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Post by Cid on Oct 5, 2009 11:22:28 GMT -5
I dunno, OYW Mk. III did a nice job of having the highest VP character get his ass handed to him by a certain El Cid. aoieaoieaoieaoeiaaoeieoaei
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Post by Ketara on Oct 5, 2009 14:05:48 GMT -5
You know what you guys can do.
We can decide on some stats, and you can split them up to StatA StatB StatCocks on your profiles.
Then for little ambushes and things, the writer can elect to use them, and for big events, we can say FUCK UR STATZ.
Might be fun.
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Post by on Oct 5, 2009 14:48:03 GMT -5
YES! Good Idea Ket.
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jon
Junior Member

Palm Pilot
Posts: 169
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Post by jon on Oct 6, 2009 4:46:21 GMT -5
Didn't Advent Song use a similar system?
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thomas
EFF
Senior Chief Petty Officer
Posts: 327
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Post by thomas on Oct 6, 2009 9:58:53 GMT -5
I full support what Ming is proposing, actually, but apparently I'm in the minority. I don't think three stats would be that much more complex than VP and somewhat more realistic (though, let's be honest, this is a game about giant flying robots and telepathic teenagers--realism is not our strong suit).
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Post by scarththegrim on Oct 6, 2009 20:24:22 GMT -5
Well, the stat idea seems to have potential, as it gives the player a little more control over their own development.
In previous versions, BWs had only the character's profile, their VP, and what he/she knew of the RP character to go off of.
With a stat system, even a barebones one, it gives both the player control over how their character(s) develop (instead of random VP jumps and Newtype-level boosts) and how the BW can approach the battle (like Ming said, sniper pilot builds would suffer at close range, but score more headshots).
I prefer the VP being left as a general skill stat, and the CP being free to distribute. As mentioned, it's been used with success in more customizable RPGs, but should still work in a straightforward game like OYW.
My suggestion: Approach the Newtype aspect with this by adding it as one of the CP values. My thought (if anyone likes)
Newtype level: X Newtype skilll: Y
Basically, divide how powerful a newtype is and how in control of their powers they are. While not as huge a factor in the One-Year War, subsequent series and manga showed how a weaker newtype with some control of their powers can slaughter an ultra-powerful newtype with random uncontrolled bursts of cheapness, and vice versa.
I just feel that can help flesh out who and what Newtypes and Oldtypes are, instead of the blanket "power level" DBZ method of combat.
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Post by Malacai on Oct 30, 2009 12:48:15 GMT -5
Why is being able to predict battles bad? Not like there isn't some random chance.
But there are so many times VP seems completely arbitrary.
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