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Post by scarththegrim on Nov 4, 2009 23:45:42 GMT -5
Well, obviously I'm jumping the gun. but better to plan ahead than rush last minute.
1) Assuming Malta succeeds, what is the next goal?
2) Assuming Malta Fails, what is the next goal?
I'm looking at local opposition, and the obvious calls are either to defend our stuff in Africa, or to try taking down one of the PC fleets or NPC supply ships. The risky and stupid call is to take on Belfast.
Any ideas?
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Post by deadguydrew on Nov 4, 2009 23:53:29 GMT -5
My suggestions are pretty simple, if Malta stands, we do it again until it doesn't. If Malta falls we go after RP supply fleets/defend bases from Feddies, while building up to nail Belfast. I would like to see Belfast fallen to Zeon within three, or four weeks.
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Chris
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Post by Chris on Nov 5, 2009 6:51:26 GMT -5
I second that Andrew. I also want you guys to discuss what to do with Manila, we can either fortify it with side rp, or have them hole up, and wait til our forces can rape kyles fleet... I'm more than confident we can out do them on the naval front. You guys debate this please.
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Post by deadguydrew on Nov 6, 2009 1:57:15 GMT -5
I have no real thoughts on how to do it, but I think that our priorities should be to retake RF-1 since it is closest to our main forces, supply side RP and get Manila to hole up until after RF-1 is dealt with, and then going to liberate Manila. However this is provisional on us taking Malta on the first try.
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Post by scarththegrim on Nov 6, 2009 2:33:31 GMT -5
Agree with Andrew. Pending on how the Feddies fortify RF-1, we need to address reclaiming it.
Maybe a stupid question, but is it possible for us to build a mine attached to Malta? Since we're going to be defending it if we capture it, building that mine could help steady any losses, should the worst come for RF-1.
This is really dependent on the Feddies movements, but we may need to consider the possibility of addressing RF-1 & Manilla at the same time. Both are in danger, and while our forces may be weaker, I don't know if the Feds can stave off both assaults at once.
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Ryocha
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Post by Ryocha on Nov 6, 2009 10:52:37 GMT -5
I'd also like to bring up Belfast as a future possibility, however far off that may be. The damn thing is loaded better than Malta, and would really put a pinch in the Feddie's side if we took out their last base in Europe.
Also, they have a hospital, which is great. We can get all the female PCs together as slutty nurses so we can make porn to fund ourselves afterward.
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Draco
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Post by Draco on Nov 6, 2009 13:04:37 GMT -5
Maybe a stupid question, but is it possible for us to build a mine attached to Malta? Gap and I discussed the possibility briefly and some other groundpounders expressed concerns that we'd be trying to pull a Chan.
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Frenzy
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Post by Frenzy on Nov 6, 2009 15:54:10 GMT -5
And what's wrong with that?
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Post by deadguydrew on Nov 6, 2009 16:03:13 GMT -5
Building mines are good, but doing nothing but dueling and building mines are boring. Though to be fair, Chan does significantly more than this, and keep in mind that Chan has completely dominated space each time he's taken to it.
That said though I don't think we'd be able to put significant enough forces to defend the mine from just being taken right after it is built unless we just camp on it. If we build, then lose the mine, we'd be losing RP overall since it takes a bit of time for mines to pay for themselves.
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Post by on Nov 6, 2009 16:20:29 GMT -5
Earth is not designed for mines. Travel is more common than in space, you can easily evade enemy forces due to the map system, and rogues can mess with us a lot easier.
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Draco
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Post by Draco on Nov 6, 2009 19:11:37 GMT -5
Earth is not designed for mines. Travel is more common than in space, you can easily evade enemy forces due to the map system, and rogues can mess with us a lot easier. And that's why the only mine we're even considering at this point is one in Malta and that's only because we'll be taking it over and not starting a facility from scratch.
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Post by scarththegrim on Nov 6, 2009 20:42:37 GMT -5
Well, considering the ass-raping we all experienced at Malta, and the fact that several players are out-of-commission for all/most of Week 3, we need to seriously rethink strategy.
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Chan
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Post by Chan on Nov 6, 2009 21:23:56 GMT -5
I have to agree with the point that Earth is not made for mine-hording. Space is different because there is a clear battleline.
I like to view bases on Earth as VP-dispensers. You keep scratching at it, getting VP over time until there is no VP left (base is captured or destroy). Bases on Earth becomes a liability because once you have it, it's not a VP-dispenser for the others.
In hindsight, there are two ways I would wage war on Earth. The first is to raid the EFGF supply fleets continuously while using the RP gained to bolster my forces. The second way is to keep pounding the EFGF players over and over again to stop them from tampering with Zeon stuff on Earth.
Look at Jojo, despite the rough week he had he still took RF-1 mine. That was a combination of luck and persistence but it worked.
On the other hand, I am willing to send RP Earthward once we have sufficient buildup in space. Which is coming up pretty soon.
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Post by ender on Nov 6, 2009 22:28:38 GMT -5
So. It's new plan time. Clearly hitting a fortification wasn't in the cards for us (although I still think we had a pretty awesome plan). I agree with Chan, we need to start hitting their supply lines, before we start harassing their bases again.
Lets get us some supply lines choked off, and then move onto their naval yards. We're in a rough spot now, but we can recover.
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Post by gaplant on Nov 6, 2009 22:53:00 GMT -5
Just saying, there are a few other things to potentially consider as well. We also have the opportunity to either try again with a Siege on Malta, head to North Africa to try to take RF-1 (and probably RF-2) back, or head to East Asia to break the siege on Manila.
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