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Post by blackmage on Nov 14, 2009 10:20:25 GMT -5
I'm pretty much happy with the game and I have no real complaints to speak of.
I do like the ideal suggested above about buying services in enemy territory with a doubled price.
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Chris
ZMF Officer 
Obersturmbannfuhrer
Ubersuperduperbannfuhrer!
Posts: 849
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Post by Chris on Nov 14, 2009 11:42:13 GMT -5
I don't agree with the services in enemy territory, cuz if PCs have trouble making it through patrols, how are the services going to make it through with out casualties?
I also second the deal with sparring. other than that, loving the game so far b d
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Post by Ketara on Nov 14, 2009 11:53:19 GMT -5
I'm going to comment on a few of the suggestions made so far.
Firstly, I'm probably not going to entertain any ideas that would make goofing around in enemy territory easier. If anything I think it needs to be more difficult.
Frenzy, Feyd and Dan had some good, albeit specific questions that I want to answer.
As far as the Tin Cods bit goes: The profiles pages were written by Vlad for OYW3, and despite my begging him to do it, they have not been updated since 2004. Creating the pages in the first place took about two months, and I have so much other crap to do that I simply don't have time to fix all of the minor edits that would need to be made to modernize them. Insofar as Dopp vs. Tin Cod missiles go, it used to be that we said Dopp missiles were all wire guided, and Tin Cod missiles were not. This is no longer the case.
As for Jicco's and Jukon's, if you look at the patrol tables, they are more stealthy than other ships. Jicco's are shuttlecraft and get a +2 to the patrol table to most things +3, and Jukons are underwater units, giving them a -3 or -4 to patrols that counters the +3 for being a ship.
As far as the Gundam is concerned, it is really good, but it's just as awesome as the really awesome stuff available to Zeon test pilots. The difference is for some reason Zeon players never want to take the really overpowered Zeon test units, I can only assume because they're ugly as sin...
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Post by Cid on Nov 14, 2009 12:31:19 GMT -5
I'm having the same problems I have every run, and it's all due to self-inflicted stress and whatnot.
No other issues, really, other than the fact that my battles have been sort of silly--which is fine. I don't RP too often so people take liberties and whatnot, and being a pirate is sort of silly, so I guess no one is really to blame other than myself.
As far as rules stuff, I have no complaints.
Maybe it could be spelled GUERRILLAS a little more, tho.
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Feyd
ZMF Officer 
Major
Your favorite Tin Cod now with more GUNDAMU
Posts: 1,911
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Post by Feyd on Nov 14, 2009 12:31:31 GMT -5
As far as the Tin Cods bit goes: The profiles pages were written by Vlad for OYW3, and despite my begging him to do it, they have not been updated since 2004. Creating the pages in the first place took about two months, and I have so much other crap to do that I simply don't have time to fix all of the minor edits that would need to be made to modernize them. Insofar as Dopp vs. Tin Cod missiles go, it used to be that we said Dopp missiles were all wire guided, and Tin Cod missiles were not. This is no longer the case. So is there any difference between each one's missles then?
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Post by Ketara on Nov 14, 2009 12:36:39 GMT -5
No, Feyd.
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Post by Cid on Nov 14, 2009 13:30:10 GMT -5
I didn't say anything positive! But I had positive things to say, wth.
Firstly, the writing has been very good so far. It isn't as stellar as it was when OYW started last time, but we all saw where THAT went. Our writing is very thoughtful and consistent. It's a Gundam RPG, doesn't need to be Hemingway. Ooh, snap.
Also, updates have been very timely and, for the most part, accurate.
I also enjoy the not-so-typical characters that have been cropping up.
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Post by pinksoyuz on Nov 14, 2009 21:55:25 GMT -5
This RPG is pretty cool. I mean, it doesn't even.
I agree with the issue with VP scaling between spars, duels, and ambushes. A bigger discrepancy between the three should be apparent given the amount of damage received.
As always, XOXOXOXOXOXOXOXOXO.
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Chan
ZMF Officer 
Rear Admiral
Posts: 1,348
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Post by Chan on Nov 14, 2009 21:59:44 GMT -5
I like the game so far since I understand the rules better this go around.
What is on my mind the most if we are allowing the old "2 aircraft fits into one MS" slot and if there is a similar conversion for infantry to MS Slots.
Though I do hope we get past Odessa this round.
But in comparison to other RPGs I've played in (Janadian's and FI), I like this one better because it is less of a "honor code that no one plays a god-like character" and more well-established. We're all human and stand a fairly equal chance to succeed or fail.
Plus, there is a PURPOSE and a GOAL to the war. Never had that before.
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Post by sphinxgoddess on Nov 14, 2009 22:06:15 GMT -5
I think you should cut Cid's RP farming in half!
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Post by ender on Nov 14, 2009 22:12:45 GMT -5
So far, I'm not seeing any glaring issues. I'm truly enjoying myself this run, just as I was the last run. I'd say I'm having a lot more fun, even though my free time has been cut by quite a bit thanks to school and work.
All in all, good job!
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Post by Ketara on Nov 14, 2009 22:13:07 GMT -5
Cid is not doing anything that is against the rules. He's just played Rogue 3 times and he's really good at it.
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Daren
EFF Officer 
Ensign
I Don't know what were talking about.
Posts: 939
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Post by Daren on Nov 14, 2009 22:23:32 GMT -5
No complaints really. Good game so far. But I agree about the vp ratio with sparing and such.
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Post by latooni on Nov 14, 2009 23:03:06 GMT -5
I think having Zeon blockade 2 entire orbits with no way of scooting around, say, the other side of earth from anything zeon-held is a tad unfair. Not just for EFSF, but for rogues.
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Post by Cid on Nov 14, 2009 23:31:30 GMT -5
What is on my mind the most if we are allowing the old "2 aircraft fits into one MS" slot and if there is a similar conversion for infantry to MS Slots. You guys do know that infantry come in groups of 12 or so.
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