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Post by latooni on Jan 2, 2010 2:03:26 GMT -5
Alright guys, everyone who's everyone (sorry altoh) is now in 2e.
Unfortunately, so is chan.
Fierte, I need you active right now or you will die. We have several moves to make here. I'm almost certain I could get us past Chan with minimal damage, but that'd leave Texas and Side 7 wide open.
We could also attempt to take the Gwazine; with loads of infantry, we could make it. In fact, I was going to attempt this anyway, but I planned on having more MS and another paycheck.
We could join Ohm's fleet in case Chan attacks us to have added firepower, but we'd be reacting.
Finally, we could just attack Chan straight out.
We're facing a shitload of Zaku II HMTs, the ships, and a few PCs, some of which are damaged.
We only have about 1000 RP to stock our fleet with.
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Post by nirvash on Jan 2, 2010 2:22:48 GMT -5
Options 1 + 2 = PROFIT
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Post by blackmage on Jan 2, 2010 3:11:49 GMT -5
I think we are better off joining the Ohm Fleet. If Chan's want to fight us he can fight us and Ohm. With that kind of firepower I like our chances. If he does go for Side 7 or TX colony let him!
Side 7 I think could hold its own. TX colony we could always buy cheap defences like minefields and turret of different varieties to at least try to hold chan off. In either case it would give us the opening we desire in 3e. We would have the jump on him and we could hit those mines.
In either case I like the ideal of preserving the strike fleet. It all really depends if Chan is more interested in Side 7 or TX colony. If he goes for them we should go after the mines.
EDIT: Lat I've sent you a pm telling you how much rp we have and how much Chan has in reserve.
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coop
New Member
Posts: 13
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Post by coop on Jan 2, 2010 3:25:41 GMT -5
I personally agree with Nirvash. If you managed both you would have a large advantage.
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Post by blackmage on Jan 2, 2010 3:35:22 GMT -5
Capturing the Gawzine is easier said then done. We would have to put up with close to twenty Zaku HMT's on top of Zeek pcs running around shooting at us while we attempt to capture it.
We just dont have the numbers to fight chan. We're better off holding up with Ohm and relying on that firepower being enough to deter Chan from attacking us. The main priority is the preservation of the strike force and the destruction of the mines.
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Radune
ZMF Officer 
Ensign
The child of the sun
Posts: 428
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Post by Radune on Jan 2, 2010 3:44:06 GMT -5
The Zakus are all level 1.
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sasorizero
New Member
Corporal
Aim for the Top!
Posts: 68
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Post by sasorizero on Jan 2, 2010 3:48:47 GMT -5
Hmm, Holding out with the Ohm fleet seems like one of the best choices atm. However, forcing Chan into the minefield would allow for some possible errors on the part of his fleet. If his MS were torn apart by the minefield, it would allow for capture of the Gwazine to be a much more feasible task than going head on against his fleet.
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Post by blackmage on Jan 2, 2010 3:59:04 GMT -5
Yea they're level 1 Radune but you missing the major point. We don't have Salamis Kais to carry more GMs into combat against Chan. We need to be at a friendly base to refit them for such. Because of are situation we can only fit one gm on a salamis in this case. He will be bringing more mobile suits to the fight then we will be.
Bottom line this is a battle we can't win we have to hold up with the Ohm Fleet. That's are best option that kind of firepower would yea make us react to han but if gives us enough fight off Chan and possibly have some of our fleet survive to make it to either 3e to take out the mines or to run to a friendly base to repair are damaged ships.
As for the minefields causing trouble for Chan's ship and taking out some mobile suits. I suppose it could soften him up for us to attack. I fear once we do go to pounce it will be too late and we will be fighting a a fully stocked Gwazine.
If that does happen that is the best thing that can happen to use since we wont have to worry about Chan being in the way. We can then attack the mines and Chan may be living on the paycheck vine.
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Post by latooni on Jan 2, 2010 5:38:23 GMT -5
We don't have money for many GMs anyway.
MIRV missiles will be greatly effective against 20 HMTs.
I plan to outmaneuver Chan's fleet using decoys. We'll be operating under high minovsky spread, and skirt around behind Chan's ships as he moves in for an attack. The Public-class will be standing by, with anti-beam missiles (to take care of what little MPC fire we'll get from a rear quarter)
The Salamis Kai will also be fitted with 6 anti-beam missiles on one of its missile launchers, to be fired periodically to buy us some anti-beam time. The forward rocket launchers will contain a squad of level 3 marines to be fired at the Gwazine.
I will be purchasing 20-30 infantry units for the columbus, which will all use little jetpacks and fly for the gwazine. Nirvash will snipe the Gwazine's AA to assist.
All MS will be fighting defensively. Our brave soldiers will be doing the hard work.
There is no way the Gwazine can stop several hundred soldiers; many will board, and it is defenseless. Once it has been captured, the firing solutions for the Gwazine's main guns will target the Tivvay. All our ships will be primarily using missiles to attack, and target the Pazock and 2 Jiccos.
That's my basic plan for taking the Gwazine. I think it could work, so don't puss out just because you're scared. We have 4 salamis, 5 if Fierte shows up, and the Kira Yamato. We have the GM Juggler, the RX-78-1, the MPT Guncannon, and the Sniper II. They have 2 damaged PCs.
If we use MIRV missiles to cut down the HMT Zakus, we'll win a defensive fight.
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Post by zerodash0 on Jan 2, 2010 6:19:27 GMT -5
I voted for capturing the Gwazine.
I'm against joining Ohm and taking the defensive, I doubt Chan will just say "bring it" to our fleet and Ohm's. We don't have the resources to be trading his mines for our colonies. If we take the Gwazine, we've dealt him a major blow and bolstered our fleet at the same time. Even if he bought another Gwazine, we'd still be robbing him of a huge amount of RP. As for the Gwazine's defenses, the PC MS that Latooni listed all outclass the Zaku II HMT, and they're all low-level units that will also be dealing with missile-fire and AA from our ships.
I really don't think Chan would be expecting us to try and capture the Gwazine after we've launched such a desperate attempt to destroy it. He won't be ready for a boarding action, and his fleet isn't that amazing without the Gwazine to form it's backbone.
Finally, we could also send Radune and maybe Altoh after various underdefended Zeon installations while we're duking it out with Chan.
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sasorizero
New Member
Corporal
Aim for the Top!
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Post by sasorizero on Jan 2, 2010 7:23:42 GMT -5
@ Latooni
This could fit well with also luring Chan into the minefield, forcing him through it or taking the long way, either way he's in a dense minovsky field.
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Post by flippmoke on Jan 2, 2010 12:45:15 GMT -5
Captuing a Gwazine in space.... mid battle.... welcome to mission impossible, it won't happen. Especially with all the PCs around it.
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Radune
ZMF Officer 
Ensign
The child of the sun
Posts: 428
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Post by Radune on Jan 2, 2010 13:23:36 GMT -5
Good thing I make the impossible possible, then. But I'm not there, sadly~
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Feyd
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Post by Feyd on Jan 2, 2010 14:21:55 GMT -5
Yeah I'm not a fan of trying to capture the Gwazine that will only end badly.
I think either attacking him or joining the Ohm fleet are your best options.
The real question is whether Chan's goal is to attack you or make a run for Texas.
Quick question- how many ships in the fleet are actually real?
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Radune
ZMF Officer 
Ensign
The child of the sun
Posts: 428
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Post by Radune on Jan 2, 2010 14:42:39 GMT -5
I believe it's 5 Salamii, one Columbus and one Pegasus II. Oh, and the publics, I guess.
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