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Post by nirvash on Jan 2, 2010 14:54:16 GMT -5
Yeah I'm not a fan of trying to capture the Gwazine that will only end badly. I think either attacking him or joining the Ohm fleet are your best options. The real question is whether Chan's goal is to attack you or make a run for Texas. Quick question- how many ships in the fleet are actually real? Or he could be trying to shoot past 2e. Joining the Ohm fleet knocks us off balance, it'll make it harder to regain tactical footing if we retreat like that now. I like the idea of attacking because we'll be playing defensively, shooting marines INSIDE OF MISSILES at him, and we'll have a chance of taking the Gwazine. Chan's fleet isn't that strong regardless of the Zaku HMTs.
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Feyd
ZMF Officer 
Major
Your favorite Tin Cod now with more GUNDAMU
Posts: 1,911
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Post by Feyd on Jan 2, 2010 14:59:06 GMT -5
But if he does try to move from 2de he has a good chance of being intercepted by the Ohm fleet anyway. I doubt you would be inlcuded in the attack since you would be joining Ohm the same day. But if Ohm manages to block his movement/soften him up you could always hit him the next day.
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Post by latooni on Jan 2, 2010 16:50:35 GMT -5
@ Latooni This could fit well with also luring Chan into the minefield, forcing him through it or taking the long way, either way he's in a dense minovsky field. ... What minefield? Feyd: If you know what you're doing, it's very easy to get past a blockade. All you need to do is create a balloon ship and have it attack the fleet solo. Bam. You're past. If he does slip through, we cannot catch up before he has a chance to attack.
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Post by blackmage on Jan 2, 2010 18:33:37 GMT -5
Lat, I think he is referring to my suggestion about us buying a minefield for Texas Colony.
As for trading mines for a colonies. I just think if Chan wants to try and take Side 7(I honestly think it will hold its own against him) or if he wants to capture Texas its the best thing that could happen to us. His agressiveness will give us the opening we've been looking for in 3e.
I got no problem with either option, I just think are best option is to preserve the strike force and keep are eyes on the objective and to take out those mines.
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Post by zerodash0 on Jan 4, 2010 1:16:12 GMT -5
I still don't think we have the resources to simply invite Chan to attack our bases. If we join with Ohm's fleet, Chan will simply attack a more logical target. Basically, if we fight him we might lose something, but it we don't fight him we will definately lose something. I'd much prefer the chance of success to the certainty of defeat.
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Post by fierte on Jan 4, 2010 1:56:10 GMT -5
I've been out of town this weekend but I am here and will have internet access each day, Just tell me where you need me to move and what to send in (still getting the hang of this)
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Post by blackmage on Jan 4, 2010 3:01:14 GMT -5
I still don't think we have the resources to simply invite Chan to attack our bases. If we join with Ohm's fleet, Chan will simply attack a more logical target. Basically, if we fight him we might lose something, but it we don't fight him we will definately lose something. I'd much prefer the chance of success to the certainty of defeat. *Headbutts wall* That's what I've been saying. We should want him to fuck off and go attack something else. We can then move in to 3e and wipe those damn mines out take way 1080rp out of Chan's bank account. Those mines are the only damn reason the Zeeks are even able to compete with us. The zeeks would be our bitch if those mines bite the dust. Hell even if half of those mines dissapeared we would notice one hell of a difference and the zeeks would have their hands full just trying to deal with us. Don't take the above message seriosuly. I'm not being a bastard I sometimes like to be a little animated to emphasize my point. Anyways the decision has been made and I'm in the minority. I wish you guys luck
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Post by zerodash0 on Jan 4, 2010 3:10:57 GMT -5
Blackmage, it's cool, I don't take any offense. I understand you wanting him to attack something else and give us a clear shot, but the problem is we can't afford to be sacrificing bases. If we lose bases we will have a much harder time keeping a fleet in working order. I know we have to hit the mines, but I'd rather not go full on into enemy territory with his fleet behind us.
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Post by blackmage on Jan 4, 2010 3:23:02 GMT -5
I see your point but we can afford to lose some ground. He has two big targets of opportunity to choose from. Either A the asteroid mine at side 7 or B Texas Colony. I dont see him going for Green Noa/Green Oasis on account for the war factory there and the fact that Jamitov would use it. So he would waste his time taking out the asteroid mine. In which case we only lose 120 rp.If he goes for Texas Colony he's going to capture it thus netting him 120rp and robbing us of the same amount since the defences are thin.
The other thing he could do is that he could split off maybe one or two pc members and have them capture the mine and the main force goes and takes Texas Colony. We would lose 240 rp total.
I would gladly make the trade of 240rp to take out 1080rp a week out of his ass. If he was to try and follow up on us and try ans stop us he would now be on the defensive and he would now be off balance.
With those mines gone we will crush the Zeeks. They bring in only HALF the rp we bring in through paychecks
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Feyd
ZMF Officer 
Major
Your favorite Tin Cod now with more GUNDAMU
Posts: 1,911
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Post by Feyd on Jan 4, 2010 10:29:22 GMT -5
I agree with BM.
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Post by fierte on Jan 4, 2010 14:09:49 GMT -5
While we never want to lose any resources if we can avoid it, the more important thing is for battles to take palce on our terms and at locations we prefer. The greater strategy is to make sure your opponent moves where you want them to move and do what you want him to do. Taking out the mines cuts off the supply line (so to say) but if we do not have a quick escape exit or some back up support it can be problematic.
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