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Post by blackmage on Mar 17, 2010 22:16:07 GMT -5
Dude Ridden is a beast  I don't think I would do something dick headish as to send in someone alone against Ridden. Make no mistake. If anyone engages him I do plan to see to it that a artillery barrage is at that person's disposal. The issue more than anything is trying to coordinate once he appears in battle while we try and take those HLV's out.
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Nomad
Rogue
[Insert Coin]
Posts: 42
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Post by Nomad on Mar 18, 2010 8:27:50 GMT -5
Sounds good, I'm willing to go toe-to-toe with Ridden if it comes to it, I think that either myself or the Gundam is the best bet to fight him, and honestly, my Guncannon is faster and more heavily armed. If anyone is to face him, its me. OR we could have him go up against Gable, and then back Gable up.
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Post by blackmage on Mar 18, 2010 14:48:16 GMT -5
That's what I am leaning toward at this point. I figure once he appears I could throw Gable at him along with two pc mobile suit lead units as back up. Meanwhile I'll send in 15 saberfish with artillery support to attack his Zanzibar. With any luck we will have Ridden tied up while we trash his Zanzibar at least. If we are lucky we can kill/destroy one of the two and that would sweet 
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Post by nirvash on Mar 18, 2010 15:16:22 GMT -5
What's the plan for today
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Post by blackmage on Mar 18, 2010 15:16:46 GMT -5
Ok I would like to have EFSF strategy session in the #secretfeddieclubhouse so we can exchange ideals and stuff. I would perfer this to be tomorrow but I have no clue when everyone will be avliable for this.
Altoh since you are the owner of the channel I would prefer it you create a password for this one occation. Make sure to hand to tell us what it is of course when you do create it. Braiddgan slipped in there the other day using nader's name so we need a password to avoid any kind of espionage.
Nuke if you want to attend please say so. Otherwise I will keep you informed to everything going on through the officer forum.
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Nomad
Rogue
[Insert Coin]
Posts: 42
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Post by Nomad on Mar 18, 2010 17:55:44 GMT -5
Ok I would like to have EFSF strategy session in the #secretfeddieclubhouse so we can exchange ideals and stuff. I would perfer this to be tomorrow but I have no clue when everyone will be avliable for this. Altoh since you are the owner of the channel I would prefer it you create a password for this one occation. Make sure to hand to tell us what it is of course when you do create it. Braiddgan slipped in there the other day using nader's name so we need a password to avoid any kind of espionage. Nuke if you want to attend please say so. Otherwise I will keep you informed to everything going on through the officer forum. My name is password protected, are you sure? Also I want a squad of saberfish to lead into battle.
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Post by blackmage on Mar 18, 2010 19:24:13 GMT -5
He most have spelt your name a certain way and was able to get in that way. Also you'll be getting a squad of 15 saberfish meanwhile saviourfish will get the other 15 to lead into combat. You two will basically be trading off work loads amognst each other in combat. When we have the strategy session you will understand what I have planned.
Nirvash you got nothing to worry about today. We are paused. Tomorrow just rp and prepair for Odessa. I'm gonna make some shop purchases tomorrow.
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Post by zerodash0 on Mar 18, 2010 21:31:55 GMT -5
This is what I have for now.
Units for Odessa: Legend: [] = PC pilot name {} = NPC pilot name(where applicable) () = NPC Pilot level || = Unit Leader The list: 1x Gundam[Kobayashi] 1x GM Sniper II[Kreuz] 1x Guncannon MPT[Carter] 1x Saberfish II[Sentara] 1x GM E[Simmons] 1x GM Light Armor[Otaktai] 1x GM Command Space[Foley] 1x GM(lvl3) 6x GM(lvl1) 1x GM E(lvl10){Yazan Gable} 14x GM E(lvl1) 1x Saberfish(lvl5){Falcon} 60x Saberfish(lvl1) Ok, so we don't get to have proper MS Teams so... here's how this will work. Mobile Weapons on each ship will be grouped into teams with other Mobile Weapons from the same ship. If a ship can only hold one Mobile Weapon, it acts alone, likely in a defensive role. Units: "Claymorefish" |Sentara| 1x Saberfish II[Sentara] 15x Saberfish(lvl1) Anti-ship/HLV team lead by PC Nader, tag teams with "Daggerfish" to resupply.
"Daggerfish" |Falcon| 1x Saberfish(lvl5){Falcon} 15x Saberfish(lvl1) Anti-ship/HLV team lead by NPC Crosser falcon, tag teams with "Claymorefish" to resupply.
"Gundam Team" |Kobayashi| 1x Gundam[Kobayashi] 1x GM(lvl1) 1x GM E(lvl10){Yazan Gable} Anti-Zanzibar/Ace team, works to kill Ridden/Zanzibars, then moves to HLV killing with "Otaktai Team". Will work in conjunction with "Guncannon Team" and "Sniper Team"
"Guncannon Team" |Carter| 1x Guncannon MPT[Carter] 1x GM(lvl1) Anti-Zanzibar/Ace team, works to kill Ridden/Zanzibars, then splits focus to fire support for EFSF PCs. Will work in conjunction with "Gundam Team" and "Sniper Team"
"Sniper Team" |Kreuz| 1x GM Sniper II[Kreuz] 1x GM(lvl1) Anti-Zanzibar/Ace team, works to kill Ridden/Zanzibars, then splits focus to disabling enemy Capital Ships/killing HLVs. Will work in conjunction with "Gundam Team" and "Guncannon Team"
"Simmons Team" |Simmons| 1x GM E[Simmons] 1x GM(lvl1) 2x GM E(lvl1) Works in conjunction with "Foley Team" to fight Zeon presence on the northern part of the map.
"Otaktai Team" |Otaktai| 1x GM Light Armor[Otaktai] 1x GM(lvl1) 1x GM(lvl3) General purpose team, targets inclue enemy Mobile Weapons and HLVs.
"Foley Team" |Foley| 1x GM Command Space[Foley] 1x GM(lvl1) 2x GM E(lvl1) Works in Conjunction with "Simmons Team" to fight Zeon presence on the nothern part of the map.
"Luna Team" 5x GM E(lvl1) Acts as a defense line on the south side of the fleet, tag teams with "Selene Team" to resupply.
"Selene Team" 5x GM E(lvl1) Acts as a defense line on the south side of the fleet, tag teams with "Luna Team" to resupply.
"Diana Team" 15x Saberfish(lvl1) Quick-response team that moves where needed. Tag teams with "Phoebe Team" to resupply.
I'd really prefer that we beef up Simmons Team and Foley Team, since they're looking to stare down a fleet. Though they will be reinforced after the Zanzibars are taken down a notch(and hopefully Ridden's dead), I don't wanna take chances. Basically any unit that has nothing but NPCs will work shifts with an identical unit, allowing for resupply and constant support for our PCs.
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Post by blackmage on Mar 18, 2010 23:06:49 GMT -5
It looks very good  Please keep in mind I will be purchasing more GMs for tomorrow and I will be opping the levels on the GMs even more.
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Post by zerodash0 on Mar 18, 2010 23:12:41 GMT -5
I'll fix the three MS per unit thing soon and add more teams to compensate for the addtional GMs.
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Post by blackmage on Mar 19, 2010 17:22:02 GMT -5
Ok. I made the purchases a while ago. I purchased 4 GMs with lvl 3 pilots and I purchased lvl3 pilots for the lvl1 GMs on the Ogre. We should now have some quality mobile suits to take into battle with quality pilots. It should help us out against Zeon's mobile suit numerical advantage. I also purchased 2 artillery services. That's a surprise for Johnny Ridden we he shows his red ass  ALSO! I want us to have a strategic meeting sometime Saturday. I prefer it to be after 3pm(EST) so we can get the strategy down so everyone knows when they are laucnhing to kick ass and we they should hold back. Is their a particular time everyone is comfortable with? Sean I would like to know if you are sticking around for the Orbit battle or if you are going to the ground battle so Zero can tweak his unit formula in case.
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Post by zerodash0 on Mar 21, 2010 12:11:06 GMT -5
So this is the new version. Note that the unit descriptions are simply suggested tactics, they can be altered during battle by the officer in charge(BlackMage I think). Units for Odessa: Legend: [] = PC pilot name {} = NPC pilot name(where applicable) () = NPC Pilot level || = Unit Leader The list: 1x Gundam[Kobayashi] 1x GM Sniper II[Kreuz] 1x Guncannon MPT[Carter] 1x Saberfish II[Sentara] 1x GM E[Simmons] 1x GM Light Armor[Otaktai] 1x GM Command Space[Foley] 10x GM(lvl3) 1x GM(lvl1) 1x GM E(lvl10){Yazan Gable} 14x GM E(lvl1) 1x Saberfish(lvl5){Falcon} 60x Saberfish(lvl1) Units: "Claymorefish" |Sentara| 1x Saberfish II[Sentara] 15x Saberfish(lvl1) Anti-ship/HLV team lead by PC Nader, tag teams with "Daggerfish" to resupply.
"Daggerfish" |Falcon| 1x Saberfish(lvl5){Falcon} 15x Saberfish(lvl1) Anti-ship/HLV team lead by NPC Crosser falcon, tag teams with "Claymorefish" to resupply.
"Gundam Team" |Kobayashi| 1x Gundam[Kobayashi] 1x GM(lvl3) 1x GM E(lvl10){Yazan Gable} Anti-Zanzibar/Ace team, works to kill Ridden/Zanzibars, then moves to HLV killing with "Otaktai Team". Will work in conjunction with "Guncannon Team"
"Guncannon Team" |Carter| 1x Guncannon MPT[Carter] 1x GM(lvl3){Wolfcastle} 1x GM(lvl3) Anti-Zanzibar/Ace team, works to kill Ridden/Zanzibars, then splits focus to fire support for EFSF PCs. Will work in conjunction with "Gundam Team"
"Simmons Team" |Simmons| 1x GM E[Simmons] 2x GM(lvl3) Works in conjunction with "Foley Team" to fight Zeon presence on the northern part of the map.
"Otaktai Team" |Otaktai| 1x GM Light Armor[Otaktai] 2x GM(lvl3) General purpose team, targets inclue enemy Mobile Weapons and HLVs.
"Foley Team" |Foley| 1x GM Command Space[Foley] 2x GM(lvl3) Works in Conjunction with "Simmons Team" to fight Zeon presence on the nothern part of the map.
"Luna Team" 3x GM E(lvl1) Acts as a defense line on the south side of the fleet, tag teams with "Selene Team" to resupply.
"Selene Team" 3x GM E(lvl1) Acts as a defense line on the south side of the fleet, tag teams with "Luna Team" to resupply.
"Diana Team" 15x Saberfish(lvl1) Quick-response team that moves where needed. Tag teams with "Phoebe Team" to resupply.
"Phoebe Team" 15x Saberfish(lvl1) "Diana Team" counterpart.
"Bromb Team" 1x GM(lvl3) 1x GM(lvl1) 1x GM E(lvl1) General combat team that moves where needed. Tag teams with "Texter Team" to resupply.
"Texter Team" 3x GM E(lvl1) General combat team that moves where needed. Tag teams with "Bromb Team" to resupply.
"Replacement" 1x GM E(lvl1) Unit designated to replace a fallen MS in a team of the commander's discretion. The addtion will be made during resupply.
All this said, the basic breakdown of my strategy is this. Claymorefish Team will deploy and attack the Zanzibars along with an artillery service. Right behind them due to speed, Gundam and Guncannon Team will follow and attempt to finish off the Zanzibars before Ridden can launch. If this succeeds, things will go much more smoothly. If not, Kobayashi, Carter, and Gable will take on Ridden, with the NPC GMs keeping random enemies at bay. Claymorefish Team will swing back to strafe Ridden again before moving to resupply, and switching places with Daggerfish team, who will follow the same game plan as Claymorefish.
Otaktai Team will also deploy immediately, and focus on thinning out enemy Mobile Weapons, switching to a HLV killing role as they appear on the map. Once Ridden is out of the picture, Gundam Team will ressuply and join Otatai team in killing HLVs/Mobile Weapons. Guncannon Team will ressuply and move into a fire support role.
Foley Team and Simmons Team will deploy to the north, anticipating Chan's fleet. If Chan appears, they will engage him in an attempt to reduce his interference. If the diversionary tactic works(balloon patrol), Chan will not be an issue and both teams can move into the main battle, with the same role as Otaktai Team.
That takes care of our PC teams, we also have several NPC teams from the Luna II fleet.
Luna Team and Selene Team will act as a southern Defense line. They will tag team like Clamorefish and Daggerfish.
Diana Team and Phoebe Team will provide support for any team that needs it, and also fight tag team style.
Bromb Team and Texter Team will be deployed to fight enemy Mobile Weapons, to help keep our PC teams from getting ganged up on. They will tag team.
We have one GM E that will be used as a replacement unit for any team that loses a MS and needs one. The team will come in for resupply, and the GM E will deploy with them when the turn ends. To make use of this, we will need the team in question to resupply at the ship the GM E is on(whichever one BM decides).
Before anyone asks, the reason for the tag team setup of the NPCs is that we can maintain a more constant attack if we do it this way. The reason PC's are not done this way is so that PC's can make their own choices and use their own substrategies to better fight the battle.
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Post by blackmage on Mar 21, 2010 15:31:59 GMT -5
Everything sounds good I only ask for one tweak though. Send in the mobile suits first. Those saberfish work best and taking out enemy mobile suits in a supporting role.
The strategy is awsome otherwise and to my liking.
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Nomad
Rogue
[Insert Coin]
Posts: 42
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Post by Nomad on Mar 21, 2010 21:46:12 GMT -5
Any specific load out?
I usually go with M Warhead, Extra Fuel, and Anti-Beam Rocket.
I can alternatively go with 3 Anti-Ship missiles (Since I'm on ship attack duty), but that leaves me less strategy. I like disabling communications, protecting my allies and myself from beams, and using fuel tanks as explosives against higher leveled NPCs/PCs.
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Post by zerodash0 on Mar 21, 2010 22:31:19 GMT -5
Nader, I'll leave your loadout up to you, and I'm pretty sure you can change setups during resupply. Ask Ket about that. I was planning to launch the Mobile Suits and Saberfish team at the same time, but Saberfish can move faster/farther per turn, so they could hit the enemy fleet first. However, BM has reminded me of the danger this poses to the unguarded Saberfish team, so we'll have the fly a little slower until Ridden is dead at least.
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