New Elements
(for Books) White – Healing magic. Lv1 is +5 HP, Lv2 +10, Lv3 +15, etc. Does not count as food.
(for Books, Elementals) Void – Void magic. Negates all other elements at their level, and a portion of higher levels.
New Item
Elementals: Rare jewels with an elemental power. Can be Water, Fire, Earth, Wood, Metal and Void. Has elemental level. Craftsmen can combine an elemental with a craft during a boost. Similarly, craftsmen can extricate an elemental from a craft during a boost. Usage of the element or element-aspect of the weapon costs MP equivalent to its level. (Lv1 is 10, Lv2 20, etc.). You can also use the vanilla weapon. Combined items will have a LvX-Y level, where X is the object’s level, and Y is the elemental’s level.
Example: Royal Sapphire (Lv3 Elemental, Water). Sword (Lvl1 Craft, Melee). Craftsmen boosts Sword & combines with element. Royal Sapphire Sword (Lv2-3 Water Craft, Melee).
New Preparation
Activate: Expands fighting potential exponentially for one day. Costs 100 SP.
New Battle
Besiege: Prevents a building from re-supply, traps characters inside until siege is broken.
New Work
Enchant [Scholars] – Assigns a craft a Lv1 Elemental. Boostable.
Train [Farmers] – Assigns a mount or apprentice +1 Lvl. Boostable.
Barricade [Craftsmen] – Assigns a building Lv1 Defense. Boostable.
Coin [Merchants] – Makes 1 Gold. 1 Gold is exchangeable for 5 silver.