Imperial Japanese Ships

Unless noted otherwise the ratio of support units to Mobile Suit capacity is always 2:1. That means for every 1 Mobile Suit that a ship can hold, it can hold 2 support units in it’s stead.

Imperial Japanese Army

Crew

When purchasing any ship, it comes with a crew. The crew is everything from the hands that operate it to the Marines that defend it from intruders. These prices and chart applies to both the Land and Sea based forced.

  • Level 1: Free, 1XP
  • Level 2: 10,000 Credits, 20XP
  • Level 3: 20,000 Credits, 40 XP
  • Level 4: 30,000 Credits, 60 XP
  • Level 5: 40,000 Credits, 80 XP

Land

Class: Gallop class
Unit type: land battleship
First deployment: CE 75
Propulsion: jet engine x 8
Fixed armaments: 1 x 2-barrel main cannon, 2 x 2-barrel machine gun
Mobile Suits: 3
Cost:
50,000 Credits

Class: Dabude class
Unit type: land battleship
First deployment: CE 75
Propulsion: caterpillar treads
Fixed armaments: 2 x 2-barrel main cannon, 2 x  2-barrel machine gun
Mobile Suits: 2 (Standing on ship)
Support: None
Cost: 70,000 Credits

Air

Class: Gaw
Unit type: atmospheric attack use carrier
First deployment: CE 77
Propulsion: jet engine x 18
Fixed armaments: 3 x 2-barrel mega particle gun, Bombs
Mobile Suits: 3
Cost: 66,000 Credits

Class: Garuda Class
Unit type: large transport aircraft
First deployment: CE 79
Propulsion: 10 x Jet Engine
Fixed armaments: 10 x Laser Gun
Mobile Suits: 20 (Aircraft cannot deploy from the Transport Plane)
Cost: 70,000 Credits

Imperial Japanese Navy

Surface Ships

Class: Kuraomikami
Unit type: battleship
First deployment: CE 55
Propulsion: Diesel Powered Propellers
Fixed armaments: 1 x Dual 250mm rapid-fire gun; 4 x 25mm anti-air gatling gun, 4 x anti-air missile launcher, 6 x Anti-ship missile launcher
Mobile Suits: 0 (Holds 1 Helicopter)
Cost: 80,000 Credits

Class: Takemikazuchi
Unit type: Supercarrier
First deployment: CE 78
Propulsion: Nuclear Powered Propellers
Fixed armaments: 20 x 25mm Gatling gun; 68 x Multi-Purpose Missile launchers (Can Load Anti-Air, Anti-Mobile Suit, Anti-Ship, and Chafe)
Mobile Suits: 50
Cost: 230,000 Credits

Class: Naval Transport
Unit type: Cargo Ship
First deployment: CE 12
Propulsion: Propellers
Fixed armaments: None
Mobile Suits: 2 (Can be stored below deck)
Support: None
Cost: 45,000 Credits

Submarine

Class: Jukon class
Unit type: Attack Submarine
First deployment: CE 78
Propulsion: Nuclear Powered Propellers
Fixed armaments: 6 x torpedo launcher; 12 x surface-to-air missile launcher
Special Equipment: Freeze Yard Torpedos
Mobile Suits: 8 (Marine Mobile Suits)
Support: None
Cost: 75,000 Credits

Class: Supply Submarine
Unit type: Supply Submarine
First deployment: CE 70
Propulsion: Diesel Powered Propellers
Fixed armaments: 3 x Torpedo Launcher
Mobile Suits: 0
Support: None
Notes: Can Repair Other Ships.
Cost: 70,000 Credits

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