Hellllllo

So. I’ve gotten some questions regarding the nature of the RPG. To clarify on somethings. Yes, the primary focus is on mass-produced suits. There will be a list of starter-suits which you can choose based on your faction and what path you choose to take in that faction. Yes, there will be customization via upgrades and the shop. Yes, you will be allowed to change units as more comes out. Yes, you will be allowed to have a squad. No, the pay for each rank is generally not exactly the same across each faction. Pay will also likely fluctuate based upon how well your side is doing in the war. Naturally, officers make a shitload of money, and the command structure makes even more.  There had been talk about whether or not certain prototype units were too powerful and how upgrades with prototypes would be handled. Upgrades for Test Pilots are not strictly locked at 100XP, sometimes test pilots will get upgrades earlier. Test Pilots can also be forced out of their unit if the government feels they are doing a poor job or that the project is no longer worthwhile. In the event that this happens, they will be given a new unit to test. There will be fleets to fight, and fleets that will fight themselves without any player interaction. This is to give a feel that a war is actually happening. The world will not stop and wait for players, though the actions of players will be carefully considered when it comes to fleet and force movement. Fleets will attempt to siege enemy bases if the right conditions are met.  Average repair time will be between 1-3 days unless you do something REALLY STUPID or are involved in a  MASSIVE BATTLE. There has also been talk among the staff of a ‘random mission’ system.

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