| Spells |
| These are the spells you will get when you advance a level, or are chosen to learn them. I hope I made the definitions clear enough to help you other battle writers. Ice Blast- You shoot a magical ball of ice out of your hands. Particularly effective against fire-based magic. Level 1- Extreme cold Level 2- Can freeze a small creek Level 3- Can freeze a river. Fire Blast-You shoot a magical ball of fire out of your hands. Particularly effective against ice-based magic. Level 1- Extreme heat Level 2- Can melt 5 square feet of snow. Level 3- Can burn even the coldest mountains. Hydro Blast- You fire a big blast of water. Level 1- Enough to knock the opponent backwards. Level 2- Enough to knock the opponent down. Level 3- Enough to send the opponent flying. Lightning Blast- You can shoot lightning bolts of varying power out of your hand or main weapon. Level 1- 100 volts Level 2- 1000 volts Level 3- 50,000 volts, but drains you of your energy. Blast- This spell allows you to channel energy out of your hands in the form of a blast. Level 1- Stunning power Level 2- Deadly power Level 3- Mountain-leveling power. Healing- You can manually aid your natural healing, drastically reducing the overall healing time. Level 1- Slight healing abilities Level 2- Moderate Healing abilities, even healing others in or out of battle Level 3- Strong healing, allows you to fight until you sustain what would normally be a fatal blow. Flash- Allows you to blind your target. Level 1- Target is blinded for a couple of seconds. Level 2- Target is blinded for half a minute Level 3- Target is blinded for a couple minutes. Invisibility- You become invisible. Level 1- Invisible for 30 seconds. Level 2- Invisible for 3 minutes. Level 3- Invisible for as long as the user does not get hit. AniMorph- You can change or turn into animals and use there abilities to help yourself. Level 1- Change into small animals for 30 minutes to an hour or until you become tired Level 2- Change into Large animals for 30 minutes to an hour or whenever you tire Level 3- Change into any animal until you tire Sleep- Allows you to hypnotize your opponent to sleep. Level 1- Has a low chance of putting the enemy to sleep. Level 2- Has a medium chance of putting the enemy to sleep. Level 3- Has a high chance of putting the enemy to sleep. Harm- This is a nasty little spell. You can cause various things to happen to evil people, demons, and the undead. Take a look. Level 1- Arms and legs fall off, and eyes begin to burn. Level 2- Evil energy is changed to good, causing the demon to be paralyzed temporarily until he can change his alignment again Level 3- Arms and legs fall off, and sprout new undead warriors that obey you. Zap- You send enemies to an alternate dimension. Level 1- Opponent stays in the alternate dimension for 5 minutes. Level 2- Opponent stays in alternate dimension for 25 minutes. Level 3- Opponent stays in alternate dimension until the user is knocked unconscious. Ghoul Touch- You hand becomes endowed with cold, dark, evil supernatural energy. Level 1- Target becomes very cold and shivers uncontrollably. Level 2- Target becomes very cold and is weakened. Level 3- Target becomes too weak to do anything and has a chance of dying. Ground Fissure- You can cause the ground to crack, or to fissure in unpredictable ways. Level 1- A small crack in the ground Level 2- Slight tremors Level 3- Complete mastery over the ground. Sonic Scream- Like the fabled Banshee's of myth, you can let loose a lethal scream. Level 1- Stunning power Level 2- Slight injuring power Level 3- Rattles the bones and interior organs, and can cause death. Mindless Weapon- Your weapons can fight by themselves when fueled by your magic power. Level 1- 1 weapon Level 2- 2 weapons Level 3- 5 weapons Energy Weapon- Your main weapon is coated in energy. The time you can sustain it grows as your level does. Level 1- 30 seconds Level 2- 5 minutes Level 3- 30 minutes. This becomes default for your weapons when you become a Dragoon. Magical Shield- You are surrouned by an energy shield which almost nothing can penetrate. Level 1- Full frontal protection Level 2- 360 degree protection Level 3- Can partially absorb the energy that strikes the shield. The shield can be held up for a minute at the most. Animate Shield- If you have a shield, you don't have to hold it. Level 1- Frees hands from holding the shield, it stays about 3 inches from the users body. Level 2- Frees hands from shield, stays about 3 inches from the users body, and it moves with the user's thoughts to block. Level 3- Frees hands from shield, stays about 3 inches from the users body, and it moves by it's self to block. Psi Sword- A magical long sword, composed purely of energy, erupts from the end of your hand, like a claw. Level 1- Causes minor damage, can temporarily disrupt magic use. Level 2- Causes moderate damage, can cause magic to spike uncontrollably in the victim. Level 3- Causes major damage, a direct hit causes magic inside of the victim to paralyze the victim. Nuke- You can incinerate your enemy in fire. Level 1- 20 square feet Level 2- 100 yards Level 3- Fort destroying power, but can hurt you as well and drains all of your energy. Whirlwind Attack- A spinning dance of earth. Level 1- Increases attack power some Level 2- Cuts through 5 trees Level 3- Forest destroying power Molten Boulder- A large rolling ball of lava is created. Level 1- Could take out 1 tree Level 2- Could knock through a fort wall Level 3- Very powerful, almost certain death if it hits a target. Plant Control- Allows you to take control of the various plants around you, like a vine entrap your enemy, etc. Level 1- Get control of roots Level 2- Get control of branches Level 3- Get control of all plant material Super Speed- You have incredible speed, and you leave an after-image. Level 1- Super Speed for 30 seconds Level 2- Super Speed for 2 minutes. Level 3- Super Speed until you are hit. Energy Drain- A spell that as soon as you touch your opponent it drains the energy from them and gives half of it for your own usage. Level 1- Slightly weakens your opponent. Level 2- Enough to knock opponent unconscious for 5 minutes . Level 3- Enough to knock opponent unconscious for a day. Transform: Dragon- Lets you transform into a dragon and fight opponents with dragon abilities. Level 1- Transforms you into a dragonling and gives you spell Fire Blast 1 until transform wears off, 1-5 minutes of transformation Level 2- Transform into a part-grown dragon, have spell Fire Blast 2, 2-25 minutes Level 3- Transform into fully-grown dragon, get spell Fire Blast 3, 3-50 minutes. Energy Form- Borrows energy from every living thing around you to turn you into a super human and abilities such as super strength and speed. Lasts for little amounts of time though. Level 1: 1-5 minutes of energy Level 2: 2-25 minutes of energy Level 3: 3-50 minutes of energy. Fly- Allows you to fly, thereby increasing your attack and defense. Level 1- 15 minutes of flight. Level 2- 30 minutes of flight. Level 3- Sustained flight. (Becomes default when you are a Dragoon) Enlarge-Turns you into a giant, strength increases proportionallly. Level 1- 8 foot giant, 5 minutes Level 2- 10 foot giant, 15 minutes Level 3- 20 foot giant, 30 minutes Fog Cloud- You create a fog cloud that is great for confusing the enemy. Level 1- A cloud that covers 20 square feet. Level 2- A cloud that covers 100 yards. Level 3- A cloud that covers 1 mile. Ray of Enfeeblement- You fire a beam that weakens the opponent physically and magically. Level 1- 25% loss of energy for opponent. Level 2- 50% loss of energy. Level 3- 75% loss of energy. Entangle- The plants around you wrap around your opponent. Level 1- All small plants. Level 2- All medium sized plants. Level 3- All plants. Chromatic Orb- Fires a small blast attack that can take on the color of any element, and has the properties of that element Level 1- 1 Element Level 2- 2 Elements Level 3- All Elements Bio- Poisons target. Level 1- Mild poison Level 2- Moderate poison Level 3- Lethal poison Anti-Poison- Cures poison Level 1- Cures mild poison Level 2- Cures moderate poison Level 3- Cures lethal poison ReGen- Slowely cures yourself, but keeps curing yourself over time Level 1- Cures you in 1 hour Level 2- Cures you in 45 minutes Level 3- Cures you in 10 minutes. Silence- Prevents the enemy from casting spells Level 1- Enemy cannot cast spells for 1 minute. Level 2- Enemy cannot cast spells for 15 miinutes. Level 3- Enemy cannot cast spells for 45 minutes. Slow- Opposite of super speed, it slows down your opponent. Level 1- Slows down your opponent for 10 seconds. Level 2- Slows down your opponent for 10 minutes. Level 3- Slows down your opponent for 45 minutes. Stop- Stops time. Level 1- 3 seconds Level 2- 30 seconds Level 3- 3 minutes Anti-Barrier- Drops magic barrier spells Level 1- Weakens magic barriers Level 2- Damages magic barriers. Level 3- Destroys magic barriers. Reflect Spell- A shield that is held for a split second, bounces spells back at caster. Level 1- Small shield Level 2- Medium shield Level 3- Large shield Comet- Makes rocks fall from the sky Level 1- 10 small rocks Level 2- 15 medium sized rocks Level 3- A full blown meteor shower Life Drain- Drains the energy from the opponent and gives it to you. Level 1- Drains 25% of the opponent's energy. Level 2- Drains 50% of the opponent's energy. Level 3- Drains 75% of the opponents energy. Lure- Reduces time on dragon hunts by 1, 2, 3 days Level 1- 1 Day Level 2- 2 Days Level 3- 3 Days Dark Ritual- When cast, all your spells are much stronger for the rest of the battle. Level 1- A little stronger Level 2- Comparatively stronger Level 3- Much stronger Enemy Skill- Allows you to use a spell that was just used on you Level 1- A proportion of the power. Level 2- Original power. Level 3- Extreme power. Mind Control- Allows you to possess the weak-minded. Level 1- Control for 5 minutes. Level 2- Control for 15 minutes. Level 3- Control until the user has been knocked out or discontinues the spell. Astrology- Used every night by the caster, it tells him what will happen in the near future, and makes him aware of ambushes Level 1- Dim accuracy Level 2- Medium accuracy Level 3- Total accuracy Nova- Like blast, releases energy in all directions that spreads outward. Level 1- Little nova Level 2- Medium nova Level 3- Huge nova Fire Nova- Like Nova, but releases flame. Level 1- Little nova Level 2- Medium nova Level 3- Huge nova Ice Nova- Like Nova, but releases frost. Level 1- Little nova Level 2- Medium nova Level 3- Huge nova Lightning Nova- Like Nova, but releases electricity Level 1- Little nova Level 2- Medium nova Level 3- Huge nova Mirror Image- Makes an exact copy of you that fights by itself, so you dont know who is who. Level 1- 1 copy Level 2- 2 copies Level 3- 5 copies Teleport- Allows you to teleport around the battle field. Level 1- Teleport up to 45 yards away. Level 2- Teleport up to 100 yards away. Level 3- Teleport anywhere you can see with your own eyes. Mass Courage- Instills a fighting spirit to regular troups, allowing them to fight better (IE NPC defences) Level 1- Weak courage Level 2- Medium courage Level 3- Strong courage Wind Manipulation- Allows you to make the air do what you want Level 1- Slight manipulation Level 2- Medium manipulation Level 3- Complete manipulation Fire Manipulation- See above, with fire Level 1- Slight manipulation Level 2- Medium manipulation Level 3- Complete manipulation Water Manipulation- See above, with water Level 1- Slight manipulation Level 2- Medium manipulation Level 3- Complete manipulation Flame Weapon- Creates a weapon out of fire Level 1- Small Weapon Level 2- Medium Weapon Level 3- Large weapon Water Weapon- Creates a weapon out of water. Level 1- Small weapon Level 2- Medium weapon Level 3- Large weapon Earth Weapon- Creates a weapon out of Earth. Level 1- Small weapon Level 2- Medium weapon Level 3- Large weapon Wind Weapon- Creates a weapon out of wind. Level 1- Small weapon Level 2- Medium weapon Level 3- Large Weapon Anti-Magic Nova- A nova that dispells magic in the area. Level 1- Some magic Level 2- More Magic Level 3- All Magic Fire Skin- Anything you touch is burned. Level 1- Minor burns Level 2- Moderate burns Level 3- Major burns Ice Skin- Anything you touch is frozen. Level 1- Slight freezing Level 2- Arms are frozen Level 3- 50% of the opponent's body is frozen. Electric Skin- You shock anything you touch. Level 1- Slight shock Level 2- Moderate shock Level 3- Lethal shock Fire Armor- A layer of fire-like energy covers your body, giving you partial magical protection from ice spells. Level 1- 3 Minutes of Temporary protection Level 2- 10 Minutes of Temporary protection Level 3- 30 Minutes of Temporary protection Ice Armor- A layer of ice-like energy covers your body, giving you partial magical protection from normal energy blast spells and such. Level 1- 3 Minutes of temporary protection Level 2- 10 Minutes of temporary protection Level 3- 30 Minutes of temporary protection Lightning Armor- A layer of electric-like energy covers your body, giving you partial magical protection from fire spells. Level 1- 3 Minutes of temporary protection. Level 2- 10 Minutes of temporary protection. Level 3- 30 Minutes of temporary protection. Cyclone Armor- Elemental armor that takes damage for you. Level 1- Takes 25% damage Level 2- Takes 50% damage Level 3- Takes 75% damage, and casts Whirlwind Attack Level 1 Bone Armor- A layer of bone armor, that covers you and any other armor you have for the battle at hand. Level 1- 5 Minutes of armor. Level 2- 10 Minutes of armor. Level 3- Armor lasts until the battle is over or the armor is destroyed. Meteor Shower- Golfball size chunks of space rocks Level 1- 20 small chunks of rocks Level 2- 45 medium chunks of rocks Level 3- 100 or more large chunks of space rocks Weather Manipulation- You control the weather to help you in battle. Level 1- Slight weather manipulation Level 2- Medium weather manipulation Level 2- Total weather manipulation. Dispell Summoned- Dispells summoned creatures Level 1- 1 creature Level 2- 3 creatures Level 3- 5 creatures Summon: Golems- You can summon up a Golem. A golem is a large, humanoid creature that is made out of rock. Level 1- 2 Golem Level 2- 3 Golems Level 3- 5 Golems Summon: Blood Golem- You summon a golem, however, it is red, and it's strength is tied to yours. When it gets injured, you feel a fraction of it's pain. Level 1- Basic Blood Golem Level 2- Strong Blood Golem Level 3- Lethal Blood Golem, armed with a large sword. Summon: Steel Golems- You summon steel-coated golems to fight with you. Level 1- 1 Steel Golem Level 2- 2 Steel Golems Level 3- 3 Steel Golems, armed with large swords. Summon: Giant- Allows you to summon a Giant. Level 1- 1 12 ft. tall Giant w/ a large bastard sword. Level 2- 1 24 ft. tall Giant w/ leather armor and a broad sword. Level 3: 1 36 ft. tall Giant with full steel body armor and a giant lance. Summon: Centaurs- You can summon the half horse half man animals to help you in your battle Level 1- 3 Centaurs armed with chain mail armor, a sword, leather barding and a wooden shield Level 2- 5 Centaurs armed with chain mail armor, a sword, leather barding and a wooden shield Level 3- 10 Centaurs armed with chain mail armor, a sword, leather barding and a wooden shield Summon: Goblin- You summon a goblin or tons of goblins to help you during battle. Level 1- 1-3 Regular Goblins Level 2- 1-3 Spirit Goblins Level 3- 4-8 Demon Goblins armed with long sharp fingernails and evil magic... Summon: Dust Devil- Summons a small wind spirit, taking the form of a tornado. Weak but can only be harmed by spells. Level 1- Small wind disturbance. Level 2- Fast wind Level 3- Hurricane status Summon: Skeletons- You summon an army of skeletons. The number grows as your level does. Level 1- 5 Skeletons Level 2- 25 Skeletons Level 3- 50 Skeletons, w/ chain-mail armor and iron shield. The skeletons are armed with a sword and a dagger. Summon: Zombies- You can summon the dead to do your bidding... Level 1- 1-5 Zombies armed with a sword Level 2- 5-15 Zombies armed with a sword Level 3- 20- 35 Zombies armed with chain mail armorand a sword Summon: Hovering Skull- Summons a skull that hovers around and attacks enemies Level 1- Skull is active for 5 minutes. Level 2- Skull is active for 10 minutes. Level 3- Skull is active until destroyed, and instills great fear on anyone it touches. Summon: Raptors-You can summon raptors to help you in battle. Level 1- 1 raptor Level 2- 2 raptors Level 3- 6 raptors, or 3 raptoids (human-like raptors that are armed with swords, steel armor, and a steel shield) Summon: Horse-You summon a horse to fight with during battle. Level 1- Bone Horse Level 2- Iron Horse Level 3- Steel Horse Summon: Grizzly- You summon grizzly bears to fight with you. Level 1- 1 Grizzly Level 2- 2 Grizzlies Level 3- 4 Grizzlies, or 2 grizzlems (human-like grizzly bears armed with long swords, steel armor, and a steel shield.) Summon: Tigers- You can summon tigers to fight with you. Level 1- 1 Tiger Level 2- 3 Tigers Level 3- 8 Tigers, or 4 tigermen (human-like tigers, armed with swords, a steel shield, and steel armor.) Summon: Wolves- You summon wolves to fight with you. Level 1- 1 wolf Level 2- 3 wolves Level 3- 10 wolves or 5 wolfen (human-like wolves that are armed with swords, a steel shield, and steel armor) |
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