The Shop »
(Credit to The Janadian for this shop, thank you.)
Weapons
Main Cannon
Description: Standard main weapon that is
always the strongest weapon found on a ship. Main Cannons come in a
varity of different types energy weapons and sizes.
Type: 180cm energy main cannon, 180cm high-energy main cannon
Cost: 90,000 Credits, 120,000 Credits
Upgrade(s):
Secondary Cannon
Description: Less powerful than their main
version cousins, secondary weapons are equal and less than a mobile
suits beam rifle. Due to the less power and size, a ship will carry
more secondary guns to off set its main guns.
Type: 180mm energy main cannon, 180mm high-energy main cannon
Cost: 30,000 Credits, 50,000 Credits
Upgrade(s):
Missile Launcher/Torpedo Launcher
Description: A sub class weapon normally built
into the hull of a ship, though other methods have been produced.
Designed in the classic submarine style torpedo tubes, these missile
launchers fire ship class missiles which are extremely powerful. Best
used as an anti-fortress weapon.
Type: Missile Launcher; Surface-to-Ship Missile Launcher; Surface-to-Air Missile Launcher
Cost: 30,000 Credits; 40,000 Credits; 35,000 Credits
Upgrade(s):
"Igelstellung" 75mm automatic multi-barrel CIWS
Description: An anti-missile defense weapon, the more of these the better protect against missiles you have.
Type: "Igelstellung" 75mm automatic multi-barrel CIWS
Cost: 1,000 Credits
Upgrade(s):
Equipment
Beam Shields
Description: Much like the mobile suit
version, the beam shield generates a beam saber into a shield to
protect the ship from damage. Only covers 1/4 of the ship, basically one
side of the ship.
Type: Beam Shield
Cost: 100,000 Credits
Upgrade(s):
Mobile Suits
Mobile suits come in packages of 2 and receive a 15%
discount bought from mobile weapon shop. Make sure they go along with
your faction!
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