Frenzy
ZMF Officer 
Commander
Could be Ramsus.
Posts: 2,152
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Post by Frenzy on Oct 19, 2009 23:16:44 GMT -5
If he buys Artillery Support, yes, since it can come from a Jukon, according to the shop.
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Chris
ZMF Officer 
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Posts: 849
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Post by Chris on Oct 19, 2009 23:41:06 GMT -5
Ok, so instead of using units we have available to us, we're going to, out the gate, spend money on artillery support for a preemptive strike? If we want jukon support, I vote we work on building a fleet of them, again for purpose of a good number of bases being coastal or islands. At least a Jukon II and two Jukons.
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Post by gaplant on Oct 19, 2009 23:46:23 GMT -5
I don't really like the concept of a fleet of Jukons, I'd be more comfortable with them being used in a supporting role instead of the primary means of attack. I would agree with purchasing a fleet of Jukon if I thought we would have the most success by establishing sea superiority, but it's hard for me to feel like that's the best method available to us with the overpowering nature of the Gaw. Solid troop deployment and in-combat support abilities (ground suppression, etc) should make that the focal point of our planning.
In short I would very much enjoy having an aerial superiority over a naval one. However, I'm not entirely sold on this artillery support to cover a scouting attempt either. More discussion is needed!
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Draco
Rogue
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Anaheim Hitman
Posts: 1,240
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Post by Draco on Oct 19, 2009 23:53:23 GMT -5
After doing some research, no. Malta's distance from Italy is roughly six times that of the range of modern artillery.
I'd have to sneak onto Malta somehow to shell the base.
Edit: I also don't think we need to spend money on services for a scouting run. Save it for the real battle if we need to buy services.
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Chris
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Post by Chris on Oct 19, 2009 23:57:28 GMT -5
Not sold on gaws, maybe one in a ground fleet as support, but otherwise the feddies will go duck hunting. The naval front would be a big advantage, especially with amount of carriers the federation has at its coastal bases and with the lack of sea capable suits the federation has. Not to mention the huge naval fleet that will eventually descend on New York later in game. We should at least start two fleets, one naval, one ground. Ground fleet can make use of aerial ships as well.
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Chris
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Post by Chris on Oct 20, 2009 0:15:39 GMT -5
Agree with Draco.
And ask Tian, Gaws die, we had fun shooting them out the sky as feddies last run.
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Draco
Rogue
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Anaheim Hitman
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Post by Draco on Oct 20, 2009 0:43:28 GMT -5
I don't think going exclusively with one type of ship will work.
We need Gaws because they carry a lot of units and we need Jukons to stealthily hit naval targets.
Once we've proven ourselves with the conquest of Malta, then we can start thinking about splitting our forces between sea and sky.
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Post by gaplant on Oct 20, 2009 0:47:41 GMT -5
I'm being told that last run, the TAF operated by forming a ground fleet and a naval fleet, and keeping them separate to engage in different ops, with different objectives (so the Feds would be likewise divided). Would that be something to consider further down the road, as we have more resources available to us? At that point we would mostly be able to divide and conquer, but at the same time be able to quickly converge on a single target if needed.
Anyway, to get back on topic, we have the following people interested in the Malta operation: Gaplant (Zaku II S), Draco (Zaku II K), Scarth (Infantry), Chris (Z'gok), Ravage (Hidolfr), ghostcloud (Apsalas), Andrew (Efreet), losshadow (Gouf HMT)
Pretty soon we are going to need to start planning purchases (if you haven't already) for week 1. If we really want to make an attempt on Malta in week 2, could you guys please list how much RP you could contribute towards that in week 1 or 2? Or what you're planning on buying week 1, if you prefer, idk.
I was planning on buying a Luggun, but I'm waiting to see how everybody else responds. o.o
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Chris
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Post by Chris on Oct 20, 2009 0:59:23 GMT -5
My planned purchases are probably going to be a luggan, either two Accguy, or second week saving and buying a single accguy with an SS pilot. But my money for first week is mostly spent.
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Draco
Rogue
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Post by Draco on Oct 20, 2009 1:36:19 GMT -5
Tian and Mother Russia pointed out to me that Gallops have been used well in previous OYWs, so we should consider getting some of them. They carry a good amount of MS, they're our second-cheapest land ship, and they can go anywhere on Earth.
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Post by deadguydrew on Oct 20, 2009 10:17:35 GMT -5
I'm not entirely clear on some planning stuff hurr. Are we going to try taking out Malta like day one (basically the first thing we do is form a fleet, and travel to attack Malta), or are we all going to "do our own things" for the first few days, and then go for Malta?
Personally I can see either being beneficial, but there is a certain flare to day one going to attack a base.
Edit: Here is a very, very rough (and sparse purchase list)
2x Gallop - 1430 2x Flight Support (10 Dopps) - 200 2x Luggun - 110 5x Zaku II w/Veteran pilot - 525
=2265 RP (this does not count the Dodais)
This would give us a definite advantage in terms of firepower against the different base forces.
The plan could go something like this:
1) Jukon (with Acguys) begins torpedoing the Hillcock and Himalaya. We call in flight support to provide cover against the Don Escargots. With the ships out of the water we can go to stage 2.
2) We send the Gallops, from opposing sides, into the base, with the mobile suit forces on board acting as shock troops, while we have the rest of the mobile suits that could fit on the Gallops flying in on Dodais.
3) Basically the Dodaided mobile suits will drop into the base proper, and in general wreak havoc, specifically targeting the biggest threat which are the other mobile suits.
4) The Jukon drops off its Acguys, and Panzer grenadiers on the shore, and they help put the final nails into Malta.
Again, exceptionally simplistic plan, and I may be forgetting other factors.
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Draco
Rogue
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Post by Draco on Oct 20, 2009 11:58:11 GMT -5
Are we going to try taking out Malta like day one (basically the first thing we do is form a fleet, and travel to attack Malta), or are we all going to "do our own things" for the first few days, and then go for Malta? We're doing our own things on Day 1 and then moving on to work on a Malta invasion.
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Post by deadguydrew on Oct 21, 2009 0:30:09 GMT -5
Would love feedback on this plan.
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Post by scarththegrim on Oct 21, 2009 1:55:57 GMT -5
Well, the other day was batting around an idea to cover my attempts at a scouting run. I just need one other PC to participate (you won't fight, just need you to witness).
General barebones idea.
The concept is this. A failed assault on a base yields a scouting report. Therefore, if two PCs assault a base, with one performing all the combat and the other merely observing and retreating, that supplies the side with the scouting intel.
So here's the plan I purchase a MS Team using at least 1 greenhorn Zaku I. Unbeknownst to the greenhorn Zaku's pilot, I rig the Zaku's reactor to go critical when triggered. We dismantle the Zaku I some, making it appear damaged and crippled. Ala the old Trojan Horse, the Zaku approaches Malta waving the white flag, the pilot (thinking he's doing an infiltration mission) plays up the guise that his unit was destroyed and he's injured and requires medical attention and surrenders his Zaku and himself in exchange. The EF will bite on this, bringing the damaged Zaku somewhere on the base. Once the Zaku is on base, myself and whatever MS TEAM I've assembled attack the base, focusing more on survival than actual damage. The bases defenses will mobilize to subdue us. Meanwhile the 2nd PC, off in the distance, merely observes all of this, gathering intel on how the base functions. Once the bases defenses have activated, the Zaku's one core is triggered, resulting in a massive explosion that, even if located off-site, with destroy a chunk of the base. Once this occurs, my MS Team and I either flee the scene, or if caught drop our firearms and surrender. Meanwhile, the 2nd PC slips away, never engaging in combat but gathering juicy intel.
What do you all think?
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Draco
Rogue
Anaheim Electronics Employee
Anaheim Hitman
Posts: 1,240
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Post by Draco on Oct 21, 2009 3:19:27 GMT -5
Would love feedback on this plan. It sounds like a good plan, but I'm not so sure about getting the Veteran pilots for the Zaku IIs. Also, even if we're putting NPCs aboard the Gallops and having the PCs just as part of the fleet, where are we going to fit ten Zakus?
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