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Post by on Oct 21, 2009 3:24:59 GMT -5
I think if you're that desperate for a scouting report, let me do it, either day 1 or following our spar.
Theres a 75% chance I won't be attacked by the base...
While I'm not sure exactly how the scout being written as a battle works, I'm pretty sure it just means it's written to give the other side information. Who knows, but we want someone to become a scout spec. =P
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Post by deadguydrew on Oct 21, 2009 10:03:54 GMT -5
It was a rough idea to put PCs as just part of the fleet. It isn't anything solid. If people would prefer to be on the Gallops, then any NPCs we can't fit on the Gallop can go on Dodais.
Brad - If you think that you can effectively scout the base without getting smacked, that would be great, if not we can also go with Gap's plan. The only reason I don't favor Gap's plan as a primary plan is it costs money, and it risks Gap hisself. It is a viable plan as far as I can tell though (that is to say I believe it would work).
In regard to going with Vet pilots, we could go a level down, and buy more pilots, if you guys think that is more efficient, I was mainly going for higher pilots since we don't need as many MS to subdue the base (since we're already like 5 PCs, and 5 NPCs vs. 3 mobile suits + random feddies from europe).
So the general timeline (as of now) is --
Week 1 Day 1 - Everyone does their own thing (ambushes, etc). Rest of Week 1 - Prepare for assault on Malta, if possible scout Malta. Early Week 2 - Monday-Tuesday scout Malta if it hasn't been already, build fleet, people should be moving into position by now. Mid to Late Week 2 - Zeon smash!
Does that seem pretty reasonable?
Edit: Also we can have the Hidolfr long range attack (the ambush you do from far fucking away) the most dangerous mobile suit (or suits) in Europe with his cannon, damaging them so they cannot particpate if he is willing.
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Chris
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Post by Chris on Oct 21, 2009 11:04:13 GMT -5
I can go on the scout mission with you Dan, if you'd like. Use the two accguys and my own MSM for surveillance from the saftey of the water. Unless we feel that is too risky... they do have an ass of Don Escargot.... lol.
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Draco
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Post by Draco on Oct 21, 2009 12:14:08 GMT -5
It was a rough idea to put PCs as just part of the fleet. It isn't anything solid. If people would prefer to be on the Gallops, then any NPCs we can't fit on the Gallop can go on Dodais. Now that I think about it, having NPCs in the Gallops would allow us to field a bigger force, because the PCs can simply be located at the fleet and not Getting a Jukon for the op would limit the team of whoever rides in it though. Since ground fleets can have six extra vehicles, we could have our PCs riding on Dodais or we could use those spaces for Dopps and Lugguns.
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Post by gaplant on Oct 21, 2009 16:43:56 GMT -5
Personally after reading this discussion I am beginning to suspect that for this operation we should AT LEAST buy one Gallop and one Jukon, as each could serve as the starting point from which we can build either a combined land / naval fleet or individual land and naval fleets.
Dan and Scarth, are you guys dead set on sparring day one?
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Post by deadguydrew on Oct 21, 2009 18:27:21 GMT -5
I think two Gallops will be sufficient since we'll also have Chris' Jukon, but also in the timeframe we have, I'm not sure how far we can stretch our budget. What is our total possible amount of money we can accumulate (barring any promotions, or other unexpected windfalls?)
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Chris
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Post by Chris on Oct 21, 2009 19:45:09 GMT -5
I'm a Z'gok, I have yet to purchase a Jukon o.O
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Draco
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Post by Draco on Oct 21, 2009 22:02:30 GMT -5
Yeah, he just wants one really, really badly even if his MS team won't fit in it.
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Chris
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Post by Chris on Oct 21, 2009 22:07:23 GMT -5
It will fit in a Jukon II :-p
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Draco
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Post by Draco on Oct 21, 2009 22:10:50 GMT -5
If you're willing to cough up the 200 extra RP for the refit.
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Chris
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Post by Chris on Oct 21, 2009 22:16:06 GMT -5
That I am :-p lol
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Post by scarththegrim on Oct 21, 2009 22:46:18 GMT -5
@ Chris: Not sure if that is a good idea.
---------------------------------------- 4 or less: Scouting action fails, you are attacked by enemy defences 5-8: Scouting action fails, written as a battle 9-12: Scouting action fails, action goes unnoticed 13-16: Scouting action succeeds, written as a battle 17-20: Scouting action succeeds, action goes unnoticed ----------------------------------------
Malta Boosts (not including those based on enemy unit scouting):
2 scouters = -2 2 non-(R) Ships = -2 Island Base = -2
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Dan's Boosts
+1 Contested Territory
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This means, that, after the math, Dan has to roll a -5 handicap on his rolls.
18-20 scouting action succeeds, battle written 14-17 fails, no battle 10-13 fails, battle 1-9 fails, attacked
-------------------
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Post by deadguydrew on Oct 21, 2009 22:49:01 GMT -5
Ugh. Yeah, I dunno. I don't like sending Dan into that. I say we go with Gap's plan, which seems safer.
Edits:
1. Nice work on the roll calculations Scarth, those are awesome. Can you figure out what are the odds of Gap's plan working as opposed to Dans?
2. I didn't realize we wouldn't have a Jukon already. This prompts some pretty serious HRMS on my part. The Jukon would allow for easier scouting with the Acguys (possibly), I'm fuzzy on the math so I'll leave that to someone more mathematological than my liberal arts self.
3. Two Gallops are pretty decent, and they fit 8 mobile suits in all, but there is also the option of just purchasing a single which only holds six mobile suits, but barring sniper or AA interference, really gives us some balls to work with.
4. I get the sense that I'm filling a lot of these posts, what do you guys think/want?
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Draco
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Post by Draco on Oct 22, 2009 0:47:14 GMT -5
I'm thinking two Gallops and a Jukon would be the best purchase, but I think one Gallop and a Jukon is more likely.
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Post by deadguydrew on Oct 22, 2009 0:53:55 GMT -5
Completely off topic, but did I ever mention how distracting your sig is when I'm staring blankly at the page, planning. 
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