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Post by flippmoke on Oct 29, 2009 9:00:09 GMT -5
Alright so lets talk strategy. I would normally think we should attack RF-2, because it is less likely to result in disaster, as it is not a fortification. Basically there could be more there it currently shows. However, as this is a mission assigned to try to get my character killed as far as the roleplaying aspect, I have no choice but to continue on against RF-1.
I thought about waiting for you guys to perform the paradrop, but I have decided against it for a couple reasons:
1 - It gives more time for the zeon to react. 2 - If we do succeed in taking RF - 1 the number of patrols in north africa would drop by 2. 3 - We would gain the RP for the mine over the weekend. 4 - It would provide us with perhaps up to 1000 RP in bonus money from destroying or capturing the targets at the mine.
Here are the negative possibilities:
1 - If we fail, the patrols for North Africa would be restocked over the weekend. 2 - If we fail, the defenses for the Mine would be restocked over the weekend. 3 - If we fail we are going to struggle to organize and strike again as some people will be damaged while others are not! 4 - My character is a coward and it all could end terribly!
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Strikey
EFF
Senior Chief Petty Officer
Posts: 214
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Post by Strikey on Oct 29, 2009 9:19:46 GMT -5
Ok the one thing I got to get off my chest is Whats your battle strat? It would be nice to know what you're gonna order us to do so that we can talk about it more before we totally commit to this battle.
Also how long have you been planing this little raid against RF-1? One would think that this should of been well in the works instead of a rushed in OP. I'm not telling you how to do your job or anything but a little communication with your grunts would be nice so that we can maximize the effectiveness of our particular strengths of our mobile suits/ships.
Also is the negative #4 supposed to be a joke? If it is then it's a bad one in my opinion.
Also with a battle as important as this shouldn't this strat thread of been made like a few days in advance? It's so that we all can discuss and get out bearings straighten out. As well as coming up with a kick ass strat?
Plus whats the name of the fleet? Kinda need that so Ketara doesn't bitch about it or not let our action go through
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Post by flippmoke on Oct 29, 2009 10:05:24 GMT -5
Ok the one thing I got to get off my chest is Whats your battle strat? It would be nice to know what you're gonna order us to do so that we can talk about it more before we totally commit to this battle. Also how long have you been planing this little raid against RF-1? One would think that this should of been well in the works instead of a rushed in OP. I'm not telling you how to do your job or anything but a little communication with your grunts would be nice so that we can maximize the effectiveness of our particular strengths of our mobile suits/ships. Also is the negative #4 supposed to be a joke? If it is then it's a bad one in my opinion. Also with a battle as important as this shouldn't this strat thread of been made like a few days in advance? It's so that we all can discuss and get out bearings straighten out. As well as coming up with a kick ass strat? Plus whats the name of the fleet? Kinda need that so Ketara doesn't bitch about it or not let our action go through Name of the fleet is the 42nd Brigade, if you just asked to join Nigel Ferdinand's fleet he would have let you join it. I will talk to Ket about it today sometime. The orgins of this strat can be located in the pregame strategy talk located here: oywrpg4.proboards.com/index.cgi?board=effgeneral&action=display&thread=1695As for the strategy of the battle, we are going in on a paradrop attack, so that pretty much means that all the suits are going to be dropped into a battle zone. There isn't much to the mine that we can see, the few SAM batteries will cause us some damage, but we basically need to worry about the Zakus in the base. In my previous experience with OYW, super detailed strategies of attack actions don't really do you much. I will write up more on my attack plan before we launch, but this thread was built to kind of talk about it. We are going to be outnumbered in the air, so that is going to be interesting as well since we are missing out Tin Cod pilot. So we might take some damage from this as well. #4 is kind of a joke, but kind of the truth. The fact that my character might do something stupid because he is afraid is likely. But trust me, typically in the end we are rewarded if we stay in character. As far the selection of RF-1 as the target, it was meant to be an open option, this was due to the fact that the Atlantic as a launch point presented 3 different mines as possible targets. One of those has been removed thanks to a rogue, that left us with two options, which kind of stinks considering North Africa is closer to all their units, which means it will be easier for their PCs to respond to our attack. I am sorry that you feel like I haven't communicated well with everyone, will try to make it clearer in the future. I issue the "orders" everyday as a reminder of what the strategy is and as well if we need to react to something they do. Currently haven't done it, but if we are worried about spies the officers might just speak about things amongst themselves with selective information coming to the "grunts" on some strategies. Some of this includes super long term strategies and joint operations. However, we don't generally like to keep you guys in the dark as you always tend to have great ideas.
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Advocate
EFF
Chief Petty Officer
Youkai Moe~
Posts: 473
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Post by Advocate on Oct 29, 2009 10:38:28 GMT -5
Can I ask, why did you get so many marines? Compared to Type 61's their not going to work as well against fixed defenses.
Anyway I don't think everyone should paradrop in I would suggest just the MS paradrop and the rest attack the base from the ground to take out the AA guns.
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Post by flippmoke on Oct 29, 2009 10:44:58 GMT -5
Ok so future actions!:
Here are some thoughts on the future....
Fleet 1:
- Taking RF - 1 and RF - 2 - Build the fortification of RF - 1 into a fortress and make North Africa contested?
Fleet 2:
- Attack Manila - Attack fleetless Zeeks in East Asia?
Group ideas: - Building a fortress in West Artic is well worth it. Why? We get another spaceport and even out the earth orbit balance some. West Artic would become Federation controlled and we would get 6 patrols there! Putting a mine and war factory on it as well and we could increase our income significantly, the RF - 1 raiding money could be used towards this? Making west artic federation controlled also increases our side RP, and ALSO, makes North America completely surrounded. Which we could use to our advantage. Especially if we eventually made north america contested.
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Post by flippmoke on Oct 29, 2009 10:47:29 GMT -5
Can I ask, why did you get so many marines? Compared to Type 61's their not going to work as well against fixed defenses. Anyway I don't think everyone should paradrop in I would suggest just the MS paradrop and the rest attack the base from the ground to take out the AA guns. We all HAVE to paradrop, we could say some people paradrop right outside the base, but if we don't we can't move and attack in the same day. Will ask Ketara about it though today to make sure I am correct in that thought. I got the marines because they can fill the MS slots since we can't afford anything right now from them. Also they are good in base assaults, this is because they can assault their structures and just provide general support. They cost 55 RP in general so its not that expensive compared to a 315 cost for another MS.
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Feyd
ZMF Officer 
Major
Your favorite Tin Cod now with more GUNDAMU
Posts: 1,911
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Post by Feyd on Oct 29, 2009 13:44:37 GMT -5
Just a note, I am with the fleet now so we have an additional four Tin Cods.
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Post by flippmoke on Oct 29, 2009 13:47:47 GMT -5
Just a note, I am with the fleet now so we have an additional four Tin Cods. Yeah I was talking with Ketara about that, exciting way to rules lawyer your way back 
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Post by flippmoke on Oct 29, 2009 14:38:05 GMT -5
Just did the odds: 90.8% chance that at least one patrol hits us. 59.54% chance that at least two patrols hit us. 31.76% chance that at least three patrols hit us. 15.42% chance that all four possible patrols hit us.
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Post by flippmoke on Oct 29, 2009 14:56:56 GMT -5
Can I ask, why did you get so many marines? Compared to Type 61's their not going to work as well against fixed defenses. Anyway I don't think everyone should paradrop in I would suggest just the MS paradrop and the rest attack the base from the ground to take out the AA guns. We all HAVE to paradrop, we could say some people paradrop right outside the base, but if we don't we can't move and attack in the same day. Will ask Ketara about it though today to make sure I am correct in that thought. I got the marines because they can fill the MS slots since we can't afford anything right now from them. Also they are good in base assaults, this is because they can assault their structures and just provide general support. They cost 55 RP in general so its not that expensive compared to a 315 cost for another MS. Talked to Ketara about this, we can unload everyone outside the base a couple miles away and attack.
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Feyd
ZMF Officer 
Major
Your favorite Tin Cod now with more GUNDAMU
Posts: 1,911
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Post by Feyd on Oct 29, 2009 15:57:48 GMT -5
Just do it. We need to seize the initiative. The only patrols that could really hurt us are the two air based ones anyway and we have enough fighters that we should be able to survive.
So do we each have to send an email saying we're participating in the attack then or is it just assumed cause we're all in the fleet?
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Post by flippmoke on Oct 29, 2009 16:09:11 GMT -5
Just do it. We need to seize the initiative. The only patrols that could really hurt us are the two air based ones anyway and we have enough fighters that we should be able to survive. So do we each have to send an email saying we're participating in the attack then or is it just assumed cause we're all in the fleet? You need to send in an attack action saying you are going along with my plans if you want or just a general this is what I am doing. The pink panthers can attack us once we engage the mine, then it would get ugly. But we are confident in our luck, there is only a 45% chance that they will hit us.
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Feyd
ZMF Officer 
Major
Your favorite Tin Cod now with more GUNDAMU
Posts: 1,911
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Post by Feyd on Oct 29, 2009 16:17:37 GMT -5
I'll follow your plans.
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Post by flippmoke on Oct 29, 2009 16:37:04 GMT -5
Ok, but if I show up at your door at 3 a.m. in a clown suit its all part of the plan ok?
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drewsie
Full Member
 
AKA: Boraguard
Posts: 413
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Post by drewsie on Oct 29, 2009 21:46:20 GMT -5
If you get by the patrols you have enough PC's to easily overwhelm the mines defenses. If you manage to capture the mine you should just strip mine it since theirs no attached fortification(and it will give you more RP then just holding it for the weekend), otherwise you'll need to task a few people to stay at the mine to defend it.
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