|
|
Post by Malacai on Feb 25, 2010 22:39:57 GMT -5
we have 12k or so, so we should be able to pick up whatever we need to make our next step work.
|
|
|
|
Post by Cid on Feb 25, 2010 22:49:54 GMT -5
Gray, all of those ideas are impossible.
1. We only have TWO working pirates atm, the ship is also disabled.
2. The GM Sniper does not have an LRBR.
3. We are not buying a Bigro for 200%.
4. We cannot buy a Public. We can't buy ANY ships. We're in contested territory.
|
|
|
|
Post by Cid on Mar 6, 2010 15:44:41 GMT -5
I've been thinking over several scenarios, and I just wanted to get them all down on paper.
Short-term - Refit Gwazine - Finish refitting Crow - Purchase 2x battleships, refit - Fill fleet with Zaku II C's (possibly an MA)
Long-term - Sack Lighthouse Station (steal Bowie) - Sack target for loot - Mess with Jove
|
|
|
|
Post by Cid on Mar 27, 2010 19:21:00 GMT -5
Rough timetable of events (when Odessa's over).
Week 1, Day 1 - Refit Addie with solar sails (I believe it should be done repairing already). - Refit Crow with armor. - Send money so we can get ships purchased. - Sayer and Conroy released???
Week 1, Day 2 - Refit Addie with nuclear pulse. - Refit Crow with engines. - Ships should be purchased (at a colony).
Week 1, Day 3 - Refit Addie with something. - Move Crow back to PBR Fleet. - Switch Ownership of ships.
Week 1, Day 4 - Move PBR Fleet to 3 days from Earth. - Refit two new ships with solar sail.
--
Week 2, Day 1 - Move PBR Fleet to 4 days from Earth. - Refit two new ships with nuclear pulse.
Week 2, Day 2 - Move two new ships 4 days from Earth (join fleet). - Refit Addie with something.
Week 2, Day 3 - Move PBR Fleet to 5 days from Earth.
|
|
|
|
Post by Cid on Jun 2, 2010 14:32:26 GMT -5
Riley's Revenge
Target: - Lighthouse Station
Active PC participants: - Jacobin, 126 CP/lvl5N Martian Free Men - James Radcliffe, 154 VP Val Varo
Services: - None
Objective: - Capture Lighthouse Station
Plan of attack: This will be another ruse attack. Kraken and Flint will come within signal range of Lighthouse and identify themselves as an advanced AXIS patrol fleet that was investigating pirate activity in the area. They'll claim to have sunk a small pirate fleet coming Earthward. They'll have prisoners (show Riley shackled on the bridge, surrounded by Zeon sailers), as well as taken some superficial damage (we'll tear up Kraken's hull a bit).
The remainder of the pirate fleets will remain out of range, but continually inch forward as the Zanzibars dock.
Both ships will be packed to the gills with guerrillas. If they clear us to land, we'll open the doors and flood the place with pirates, Jacobin at the lead. He'll take out the controls to the Extended Range Laser, as well as secure the base.
Once it's down, the pirate fleet will emerge and help take out any remaining forces. Radcliffe will take the lead, but all other mobile suits will not launch as we do not want to waste them. The ships and Radcliffe will take out the AA's and fighters.
|
|
|
|
Post by Malacai on Jun 4, 2010 8:30:22 GMT -5
success on the lighthouse. So cap'n where to next? Not much in deep space to conquer. Off to jupiter sphere or earth sphere? We could hassle the jdeg? With our fleets as they are, our biggest concern seems like its going to be other fleets. battleships and such. Can we upgrade our pilots more? seems like it might be one of the best helps we can have. Get a couple of ace pilots in things to give us a little edge over other fleets.
|
|
|
|
Post by Malacai on Jun 7, 2010 9:07:45 GMT -5
Jupiter Collection Fleet Alpha Commander: Joint Comittee Flagship: Hydrus
Hydrus Class: Harvester Ship State: OK - 1x Marines - 1000 RP
Eridanus Class: Harvester Ship State: OK - 1x Marines - 1000 RP
Corona Borealis Class: Harvester Ship State: OK - 1x Marines - 1000 RP
Fornax Class: Harvester Ship State: OK - 1x Marines - 1000 RP
Sagitta Class: Harvester Ship State: OK - 1x Marines - 1000 RP
Could we do it? Getting there would be the big thing, but thatd be a lot of RP. Though low jupiter orbit would put us in the middle of the jdeg once we pissed them off...
|
|
|
|
Post by Cid on Jun 29, 2010 13:54:31 GMT -5
Riley's Real Revenge
Target: - Jupiter Energy Fleet Gamma
Active PC participants: - Jacobin, 136 CP/lvl5N Martian Free Men - James Radcliffe, 154 VP modified Val Varo - Robin Sayer, 132 VP modified Rick Dom II - Samuel Riley, 162 VP modified Rick Dom II
Services: - 4x terrorist bombs
Objective: - Destroy
Plan of attack: Numbers will plot us a course that quite literally bisects JDEG Gamma as it passes Lighthouse (note: deep space travel is exact, so we should be able to calculate this). The fleet will be "pulled" out of (gonna call it lightspeed) very far apart from one another, starting first with the flagship, Pyxis. To accomplish said task (that of "pulling" the ships out of lightspeed), an ITC will quite literally fly through the Juptioris' solar sail (which is about the size of a colony and very hard to miss). This will theoretically make the ship dead in the water, or in the least, far from its pals and alone.
The combined pirate fleet will be waiting at the first pull point, just aft of where the ship will be once the ITC rams through it. We will begin our attack right at that point.
TBC
|
|
|
|
Post by luckymcdowell on Jun 30, 2010 10:37:58 GMT -5
when is the attack?
|
|
|
|
Post by jacobin on Jun 30, 2010 16:37:31 GMT -5
Next week right?
|
|
|
|
Post by Cid on Jun 30, 2010 17:46:53 GMT -5
Yes, next full game week. I need to finish the plan, obvs.
|
|