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Post by Cid on Oct 30, 2009 23:40:42 GMT -5
POST ALL POSSIBLE PLANS.
- Quote the plan's header if you wish to respond to it. - Try to stay on topic. - All ideas are welcome.
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Post by Cid on Nov 4, 2009 17:58:43 GMT -5
(Gray's plan, with some modifications.)
Rendezvous
Target: - None
Active PC participants: - ALL
Active NPC participants: - Jupiter Energy Fleet - Axis
Purchases: - Minerals (Free) - Helium 3 (As much as cargo hold can carry)
Objective: - Make a lot of credits.
Plan of attack: 2-Nov: We are in Nearside. Nothing to do so feel free to train. 3-Nov: Fleet Gamma arrives in Nearside. Sell our minerals to it for +250 RP. Bones buys Helium for -1000. 4-Nov: Fleet Gamma arrives in Central. Bones moves to Axis. 5-Nov: Fleet Gamma arrives in Farside. Bones sells to Axis for +1500. Pirates attack Callisto.
More additions to come.
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Post by luckymcdowell on Nov 4, 2009 21:44:02 GMT -5
I have an idea. We should work on an eventual sack of Jupiter Station. It isn't that heavily defended, and it's worth a pretty penny.
Or!
We buy up a bunch of H3. Go take the station. Buy a buncha ships. Fill with h3. Destroy station. Sell for profit.
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Post by Cid on Nov 4, 2009 22:55:47 GMT -5
We won't be able to buy H3 if we attack JDEG and become on poor terms. We'd have to dodge their fleets and such and get it for free in J Orbit. Buttt, we'd also have to go allll the way back to the ES to sell it. If we have a Jupitoris, which is a slight possibility, we could make bank it little to no time.
This is all out of character for me, though.
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Post by Cid on Nov 7, 2009 13:42:31 GMT -5
Callisto Trader Heist SUCCESS
Target: - Threat within Callisto Trader
Active PC participants: - Addie Joiner, on foot - James Radcliffe, on foot - Robin Sayer, on foot - Samuel Riley, on foot
Active NPC participants: - Guerrillas (enemies) - Callisto Trader, lvl2 Floating Dock (enemy)
Purchases: - None
Objective: - Take the ship.
Plan of attack: We begin this venture floating out in the void of space. This is where we put on our best showmanship face and pretend to be miners stuck in the void--part of a mining convoy from some unnamed mine. We ask for assistance. SOS, etc. If they aren't the philanthropist type, we'll offer them money,
They'll pick us up, and we'll be brought on board. We'll be dressed in regular miner civies so to look the part. Riley will assess the situation with his keen eye, and one of two things will occur.
Situation A: Riley notes how poorly organized they are and choose to take the crew by storm. We have an average CP of 30 or so, and the guerrillas only have about 6. The ship's crew will have a little more, but they're shippers, not gunners. Riley and crew will ask to talk to the captain and his crew to thank them personally, and its here Riley will ascend to Commodore by blowing off the captain's head with a concealed weapon (or someone will--whoever has a conceal weapon).
Situation B: Riley will note how well organized they are and ask them for a ride to their home mine without taking a further move. The ship, new to this area, will not know of its takeover. Once there, we'll ambush the ship and take it. They'll land in our Ship Dock, and guerrillas will storm the ship.
That should do it. We're taking a gamble here, but ol' Riley loves taking the fight to them. The ship is a newly refurbished hauler commissioned by the CMC to service ships in the area. Also, their tasked with refitting of any private vessels. CMC's apparently gotten into the Xhibit business of putting "spinnahs" on it.
Note: I sent the plan already because I'll be at work all day. I purchased two terrorist contacts that'll hopefully even the odds a little. Please remember to send your actions.
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Post by Malacai on Nov 7, 2009 20:45:57 GMT -5
didn't we already take it?
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Post by Cid on Nov 7, 2009 23:23:07 GMT -5
Yes, I forgot to post it. No nonsense posts. >:[
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Gray
EFF Officer 
Colonel
I admit; I'm impressed
Posts: 1,005
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Post by Gray on Nov 12, 2009 10:47:09 GMT -5
Cid, I'm going to be a bit busy today. When you get a chance can you transfer our latest plans to this thread? I've already sent an email in to move to BR-1 so no worries there.
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Post by Cid on Nov 12, 2009 11:45:51 GMT -5
09-Nov: Bones moves to AB Center, collects minerals and docks with JDEG Beta. Callisto forages. 10-Nov: Bones sells minerals, buys H3 (+250 RP/-1,000 RP). 11-Nov: Bones undocks at Farside, traveling to AXIS, 2 days. Callisto at Farside, moving to Center, 1 day. Pirates spar. 12-Nov: Bones at Center, moving to AXIS, 1 day. Callisto at center, refit 1/2. Pirates at Farside, moving to BR-1, 1 day. 16-Nov: Bones at AXIS, sells H3 (+1500). Callisto at center, refit 2/2. Pirates pick up Zakus. Pirates at BR-1, moving to Center, 2 days. 17-Nov: Bones moving to Center, 1 day. Callisto forages. Pirates at Farside, moving to Center, 1 day. 18-Nov: Bones at Center, fills up on minerals. Callisto repairs Bones. Pirates arrive. 19-Nov: Bones and Callysto begins moving to 12 days from Sol. 23-Nov: Pirate ships at Farside, moving to 7 days from Sol, 6 days. 24-Nov: Pirate ships at 17 days from Sol, moving to 7 days from Sol, 5 days. 25-Nov: Pirate ships at 16 days from Sol, moving to 7 days from Sol, 4 days. 26-Nov: Pirate ships at 14 days from Sol, moving to 7 days from Sol, 3 days. 30-Nov: Pirate ships at 13 days from Sol, moving to 7 days from Sol, 2 days. 01-Dec: Pirate ships at 12 days from Sol, attacking Lighthouse Station, 1 day. 02-Nov: ? 03-Nov: ? --- Deep space map for reference. Lighthouse is at 12 days from Sol.
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Post by Cid on Nov 13, 2009 18:14:22 GMT -5
Assault on Lighthouse Station TENTATIVE
Target: - Interplanetary Transport Craft Bowie, in CMC space fortification Lighthouse Station
Active PC participants: - Addie Joiner, in Zaku II C - James Radcliffe, Zaku II C - Robin Sayer, Zaku II C - Samuel Riley, on foot
Active NPC participants: - 2x Guerrilla (Operative spec) - 1x lvl0 Zaku II C (Operative spec) - - 8x AA turrets (enemy) - 4x Marines (enemy) - 5x lvl3 Ball (enemy) - 5x lvl3 Ball K (enemy) - 5x lvl3 Torieres (enemy) - 10x CMC infantry and countless personnel (enemy)
Purchases: - 3x terrorist contact (Each is set as a proximity charge on several well-traveled entrances to the hangar. This will limit reinforcements.) - 1x dummy balloon (asteroid)
Objective: - Steal Bowie. - Limit damage to ships.
Plan of attack: The Bones will arrive at the CMC space fortification Lighthouse Station disguised as private contractors. Our vessels designation will be Independent Mineral Trading Vessel Aurora's Bliss. We'll radio in a friendly greeting and ask permission to dock. Our cargo of minerals was jostled around going through the belt and we need the use of their freight crane to situate it.
Riley will captain the ship during this time. Addie Joiner, in a Zaku II C, will be hidden in one of the cargo containers (the one that needs situating). 2x guerrilla unit and all crew members are dressed as freight haulers and ordered not to speak unless spoken to. We will all don protective hearing gear, the kind that most construction workers wear (explained below).
Before the Bones docks, the station will notice a sizable subspace anomaly headed in their general vicinity. If they don't notice it, we'll radio it in. This anomaly is too big for the station's AA's to deal with.
Said anomaly is actually the Callysto behind a dummy balloon, sort of pushing it. The balloon is designed to look like a sizable asteroid or comet. Robin Sayer, James Radcliffe, and 1x lvl0 Zaku II C will be prepped within the Callysto to launch in their mobile suits, 4x grenades armed as flash bangs.
Under the assumption that the CMC will launch fighters to intercept said asteroid, to try to beat it up before it reaches the AA's, they'll more than likely launch while the "asteroid" is well beyond the red line (the point which mobile weapon's fuel runs out), to try to intercept it as soon as possible. I estimate at least 50% of their forces will be launched, the other part left in reserve, to ensure this problem is dealt with.
Once the fighters approach the asteroid, as they near firing range, Sayer, Radcliffe, and Zaku II C will launch from Callysto and throw flash bangs. The mobile suits will engage the incoming forces, staying near the ship and balloon for cover. With their fuel nearly gone, the fighters should be at least on equal terms with our own forces. Callysto will also broadcast Minovsky particles.
Addie Joiner will spring from her crate and use a combination of smoke grenades and fashbangs to cause a flurry of confusion within the hangar. She'll also broadcast a very, very load rendition of "YOU ARE A PIRATE" chorus through her Zaku's speakers. The Bones will also flash its flood lights and fire its AA's into the ceiling to cause panic. Friendly infantry will don their hearing protection.
Riley and crew will attempt ship capture at this juncture, grabbing whatever CMC personnel that is nearby (the customs guy, etc), well away from Addie and her stumbling (between 24 guerrillas, 10 hostages will be taken, the remaining guerrillas giving cover). They will meld in with the panicked CMC personnel, working their way to the ship's bridge and take hostages. They will force their way to the bridge. Addie will quit her music and start telling the hangar about the hostages. Riley will broadcast to the bridge and inform them of the hostages, as well as their demands: free passage from Lighthouse--no shots fired. Hostages will be released if said demands are met.
Addie will fall back to the Bones once the treasure be secure and terms are met. Bowie will exit first, followed by Bones. The former will use the latter as cover. Both ships will regroup with Callysto. We'll run into the great blue yonder, all three ships, leaving the hostages in normal suits well outside the base's influence.
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Post by Malacai on Nov 14, 2009 9:24:48 GMT -5
what happens when we have the bowie?
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Post by Cid on Nov 14, 2009 10:53:59 GMT -5
We make sure we have enough people to pilot it, then we go somewhere.
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Post by Malacai on Nov 16, 2009 13:13:32 GMT -5
Captain. Details on my scouting mission please (no heading to reference yet)
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Post by Cid on Nov 16, 2009 15:42:33 GMT -5
Move to Center, then scout.
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Gray
EFF Officer 
Colonel
I admit; I'm impressed
Posts: 1,005
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Post by Gray on Nov 16, 2009 17:23:34 GMT -5
Should everyone else go ahead and spar like we originally planned?
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