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Post by aleksei on Dec 12, 2009 5:04:27 GMT -5
SUPER SMASH BROS TOURNAMENT!
I call Peach, yellow dress plz.
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Isaiah
ZMF
Senior Chief Petty Officer
Moves like Acguy
Posts: 392
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Post by Isaiah on Dec 12, 2009 7:40:47 GMT -5
We've already had a Naruto Exam FFA. With robuts.
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Isaiah
ZMF
Senior Chief Petty Officer
Moves like Acguy
Posts: 392
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Post by Isaiah on Dec 12, 2009 7:47:18 GMT -5
edit - I'm also somewhat swayed by the POV in the other thread about trivia. Nobody ever complains about trivias being unfair, despite the fact that they're consistently dominated by a regular handful of people. <3 you Jon.
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kuriboh
ZMF
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Posts: 1,738
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Post by kuriboh on Dec 12, 2009 12:28:58 GMT -5
I'm all for Pokemon tournament. There's plenty of potential for sillyness there.
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Post by on Dec 12, 2009 12:49:20 GMT -5
without the infrastructure behind it, i'd go FFA. Without characters already created...any tournament would lack reward.
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Post by latooni on Dec 12, 2009 18:08:59 GMT -5
edit - I'm also somewhat swayed by the POV in the other thread about trivia. Nobody ever complains about trivias being unfair, despite the fact that they're consistently dominated by a regular handful of people. <3 you Jon. I would like to point out that something that tests your knowledge on a matter relating directly to the RPG affecting said RPG is totally different than a matter totally unrelated. It'd be like going into a company that programs tools for use in simulating wind tunnel fluid mechanics and giving a promotion to whoever can play best at baseball. No matter the luck, the research put in, the actual skill at programming, the people who don't even know the rules of baseball much less having played it will be at a massive disadvantage. On the other hand, if the same group was quizzed on the libraries and functions of the language they were using to code, and awarded salary rewards/promotions/etc as a result, that would make total sense. However, people who have never before played would be at a massive disadvantage, as they have no idea how to optimize builds, or what stat is more important overall, etc. Since we're not doing this to roleplay, the character creation is entirely stat-based and entirely about min/maxing. People who have experience with the system would be far superior than those who aren't. It'd be simpler just to do rock paper scissors.
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Nomad
Rogue
[Insert Coin]
Posts: 42
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Post by Nomad on Dec 12, 2009 18:37:51 GMT -5
Not a huge fan of Naruto, so FFA.
Edit: I agree with kuriboh on the pokemon tourny. That would be fun.
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jon
Junior Member

Palm Pilot
Posts: 169
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Post by jon on Dec 14, 2009 1:19:54 GMT -5
I would like to point out that something that tests your knowledge on a matter relating directly to the RPG affecting said RPG is totally different than a matter totally unrelated. It'd be like going into a company that programs tools for use in simulating wind tunnel fluid mechanics and giving a promotion to whoever can play best at baseball. No matter the luck, the research put in, the actual skill at programming, the people who don't even know the rules of baseball much less having played it will be at a massive disadvantage. On the other hand, if the same group was quizzed on the libraries and functions of the language they were using to code, and awarded salary rewards/promotions/etc as a result, that would make total sense. However, people who have never before played would be at a massive disadvantage, as they have no idea how to optimize builds, or what stat is more important overall, etc. Since we're not doing this to roleplay, the character creation is entirely stat-based and entirely about min/maxing. People who have experience with the system would be far superior than those who aren't. It'd be simpler just to do rock paper scissors. I would like to point out that all the people arguing against the 'trivia' point happen to be the same ones who always do well in them. Also, that's BS that it's like fluid dynamics to baseball. They're both games, so it'd be like asking a football players about baseball. Consider they're both sports, most football players would be reasonably expected to manage at least a working effort with baseball fairly quickly, given that they're already athletes. Similarly, it's reasonable to expect all of us have played games with previous forms of stats-based character creation (especially given that there was a thread earlier this year on whether or not we should add stats to THIS game, which met with pretty broad approval). Also, no questions in the trivia directly affect the RPG. They're all nonsense like "How many times did Lalah utter the phrase 'Wow Char, you're just like Roman Polanski' during the series?" Interesting nonsense, sure, but trivia is trivia because it's non-essential information. Knowing who piloted a random mech in some old Gundam manga has zero bearing on my ability to play this game - pretty much all the trivia questions are well and truly beyond the level of basic Gundam knowledge. The last trivia I was in, the only questions I got right were the ones I googled, because they're all really obscure. To borrow your analogy, it's more like quizzed the fluid dynamics people on whether or not Newton ever visited the Prime Minster of France, and if so, whether they discussed horseback riding (Exaggerations are fun!). It's technically related to their field's history, but has no bearing on their ability to do their job. As for the belief that a stats-based system is hard to learn - really? 3 stats, with what they do clearly enumerated, would be that hard to manage for people? Ket's site lists "10 factors," but could easily be locked at constant values (e.g. experience or stamina). The only things you'd probably need to worry about are the 3 stats, and maybe equipment or jutsus, which could be easily standardized and limited to simplify the situation for everybody. Again, as I said originally, I'm for a FFA because of the simplicity. But I don't think the "wah I dunno Naruto" claim is all that fair, especially as those who say it are for the most part the same people who dominate the trivia and are unwilling to admit at least some similarities. Lastly, Isaiah was saying that because it was his argument I borrowed, I think. I didn't persuade him - he persuaded me.
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Isaiah
ZMF
Senior Chief Petty Officer
Moves like Acguy
Posts: 392
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Post by Isaiah on Dec 14, 2009 1:25:50 GMT -5
I never have a problem with the /m/ guys almost dominating trivias so... FUCK YES. BRING IT.
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jon
Junior Member

Palm Pilot
Posts: 169
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Post by jon on Dec 14, 2009 1:31:51 GMT -5
Yeah. That.
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Zero
New Member
Posts: 10
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Post by Zero on Dec 14, 2009 3:20:16 GMT -5
I'm against it and I've never been in any of the trivias.
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Draco
Rogue
Anaheim Electronics Employee
Anaheim Hitman
Posts: 1,240
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Post by Draco on Dec 14, 2009 3:51:37 GMT -5
I've never been in a trivia contest either.
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jon
Junior Member

Palm Pilot
Posts: 169
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Post by jon on Dec 14, 2009 4:21:40 GMT -5
Originally, I was just going to highlight "for the most part" again, but that's not really fair. I was making a blanket statement based on the primary opponents to my point about trivia==Naruto after I suggested it, which isn't totally honest. I apologize for that.
In my opinion, though, it doesn't really change the main point - the fact that some people have more knowledge than others about the subject at hand shouldn't automatically disqualify it, given that other prize-giving elements of the RPG tend to do so as well (and, again, it's a lot simpler to spend a handful of minutes reading Ket's ruleset than having an encyclopedic knowledge of obscure Gundam trivia, which really can't be done in a short stretch of time and is no more necessary to play this game than experience with Naruto).
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Post by aleksei on Dec 14, 2009 14:54:57 GMT -5
I would like to point out that something that tests your knowledge on a matter relating directly to the RPG affecting said RPG is totally different than a matter totally unrelated. It'd be like going into a company that programs tools for use in simulating wind tunnel fluid mechanics and giving a promotion to whoever can play best at baseball. No matter the luck, the research put in, the actual skill at programming, the people who don't even know the rules of baseball much less having played it will be at a massive disadvantage. On the other hand, if the same group was quizzed on the libraries and functions of the language they were using to code, and awarded salary rewards/promotions/etc as a result, that would make total sense. However, people who have never before played would be at a massive disadvantage, as they have no idea how to optimize builds, or what stat is more important overall, etc. Since we're not doing this to roleplay, the character creation is entirely stat-based and entirely about min/maxing. People who have experience with the system would be far superior than those who aren't. It'd be simpler just to do rock paper scissors. I would like to point out that all the people arguing against the 'trivia' point happen to be the same ones who always do well in them. Also, that's BS that it's like fluid dynamics to baseball. They're both games, so it'd be like asking a football players about baseball. Consider they're both sports, most football players would be reasonably expected to manage at least a working effort with baseball fairly quickly, given that they're already athletes. Similarly, it's reasonable to expect all of us have played games with previous forms of stats-based character creation (especially given that there was a thread earlier this year on whether or not we should add stats to THIS game, which met with pretty broad approval). Also, no questions in the trivia directly affect the RPG. They're all nonsense like "How many times did Lalah utter the phrase 'Wow Char, you're just like Roman Polanski' during the series?" Interesting nonsense, sure, but trivia is trivia because it's non-essential information. Knowing who piloted a random mech in some old Gundam manga has zero bearing on my ability to play this game - pretty much all the trivia questions are well and truly beyond the level of basic Gundam knowledge. The last trivia I was in, the only questions I got right were the ones I googled, because they're all really obscure. To borrow your analogy, it's more like quizzed the fluid dynamics people on whether or not Newton ever visited the Prime Minster of France, and if so, whether they discussed horseback riding (Exaggerations are fun!). It's technically related to their field's history, but has no bearing on their ability to do their job. As for the belief that a stats-based system is hard to learn - really? 3 stats, with what they do clearly enumerated, would be that hard to manage for people? Ket's site lists "10 factors," but could easily be locked at constant values (e.g. experience or stamina). The only things you'd probably need to worry about are the 3 stats, and maybe equipment or jutsus, which could be easily standardized and limited to simplify the situation for everybody. Again, as I said originally, I'm for a FFA because of the simplicity. But I don't think the "wah I dunno Naruto" claim is all that fair, especially as those who say it are for the most part the same people who dominate the trivia and are unwilling to admit at least some similarities. Lastly, Isaiah was saying that because it was his argument I borrowed, I think. I didn't persuade him - he persuaded me. Great post, Jon.
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Post by Cid on Dec 14, 2009 14:59:56 GMT -5
Naruto sucks.
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