|
Base/Defenses |
Cost |
---|---|
Leo Mobile Suit | $75,000 |
Zaku Mobile Suit | $80,000 |
Laser Turret | $125,000 |
Xamel Mobile Suit | $150,000 |
GM Sniper Mobile Suit | $300,000 |
Gundam Mass Production Gound Type Mobile Suit | $300,000 |
Prison Block | $300,000 |
Refined Gouf Mobile Suit | $400,000 |
Mining Station | $800,000 |
Base | $1,000,000 |
Pegasus Class Assault Carrier | $1,000,000 |
Resource Satellite | $1,000,000 |
Space Port | $1,000,000 |
Super Noventa Cannon | $2,000,000 |
Ships/Defenses |
Cost |
Zaku Mobile Suit | $80,000 |
Rick Dom II Mobile Suit | $100,000 |
GM Cannon II Mobile Suit | $150,000 |
Refined Zaku Mobile Suit | $400,000 |
Mobile Suit Carrier | $1,000,000 |
Komusai II | $1,200,000 |
Refitted Ark Class Light Cruiser | $2,000,000 |
Zams Gar Class Flagship | $8,000,000 |
Colony/Defenses |
Cost |
Zaku Mobile Suit | $80,000 |
Rick Dom II Mobile Suit | $100,000 |
GM Cannon II Mobile Suit | $150,000 |
Val Valo Mobile Armor | $200,000 |
Refined Gelgoog Mobile Suit | $400,000 |
Colony Mover | $800,000 |
Pegasus Class Assault Carrier | $1,000,000 |
Neue Ziel Mobile Armor | $1,500,000 |
Colony | $2,000,000 |
Leo Mobile Suit
Weapons Beam Sabre x 2, Shield x 1, 105mm Rifle x 1, Beam Rifle x 1, Bazooka x 1, Dober Gun x 1
Stats
Zaku Mobile Suit
Weapons 105mm Machine Gun x 1, 120mm Machine Gun x 1, 280mm Zaku Bazooka x 1, Heat Hawk x 1
Stats
Xamel Mobile Suit
Weapons 680mm Artillery Cannon x 1, 20mm Vulcan Gun Turret, 8-Tube Missile Launcher x 1
Stats
GM Sniper Mobile Suit
Weapons Beam Sabre x 2, Long Range Beam Rifle x 1, Shield x 1
Stats
Gundam Mass Production Ground Type Mobile Suit
Weapons Vulcan Gun x 1,
Multi-launcher x 1, Beam Sabre x 2, 100mm Machine Gun x 1, 180mm Cannon
x1, Beam Rilfe x 1, Bazooka Gun x 1, 6-Tube Missile Launcher x 1, Net
Gun x 1, Shield x 1
Stats
Base
Defenses None
Purpose Bases, like Colonies can
be thought of as symbols of power. Bases start with no defenses. You
must buy mobile suits, ships, or turrets for the base to be able to
defend itself. An uninhabitied and defenseless base can be overtaken
without the enemy even firing.
Special Options For extra you can place your base in a special location. Certain locations have their advantages and disadvantages.
Pegasus Class Assault Carrier
Weapons 2-Barrel 580mm Main Gun x
1, 2-Barrel Mega Particle Gun x 2, Anti-Aircraft 2-Barrel Machinegun x
8, 3-Tube Missile Launcher x 8, GM Mobile Suit x 6
Stats
Resource Satellite
Defenses None
Purpose The Resource Satellite
is much like a colony. The differences are that you can not build bases
on a Resource Satellite, you can not buy defenses for them, and they
can not be moved. The advantage of a Resource Satellite is that you get
$50,000 every week when you own one.
Rick Dom II
Weapons Scattering Beam Gun x 1,
Heat Sabre x 1, 360mm Giant Bazooka x 1, MMP-80 90mm Machinegun x 1,
880mm Raketen Bazooka x 1, Sturm Faust x 1
Stats
GM Cannon II
Weapons 60mm Vulcan Gun x 2, Beam Sabre x 1, Beam Cannon x 2, 90mm GM Rifle x 1, Shield x 1
Stats
Val Valo Mobile Armor
Weapons Large Mega Particle Cannon x 1, 2-Tube Missile Pod x 2, Anti-Aircraft Beam Gun x 2, 110mm Vulcan Gun x 4, Plasma Leader x 3
Stats
Neue Ziel Mobile Armor
Weapons Mega Cannon x 1, Mega
Particle Gun x 9, Wire Guided Heavy Claw Arm x 2, Mega Particle
Gun/Sabre x 2, Hidden Sub-Arms x 4, Beam Gun/Sabre x 4, Missile Launcher
x 4, 6-Tube Micromissile Launcher x 2, 12-Tube Micromissile Launcher x
1, I-Field Barrier Generators x 4
Stats
Colony
Defenses None
Purpose The biggest symbol of
power and wealth. Home of close to 2 billion people, a Colony is your
home. Onboard your colony, everyone you choose gets instant repairs.
Like Bases, you can buy defenses for Colonies. Certain units that
defend colonies can engage an approaching enemy from a day away.
Refitted Ark Class Light Cruiser
Weapons 2-Barrel Main Gun x 4, 3-Barrel Secondary Gun x 8, Missile Launcher x 4
Stats
Zams Gar Class Flagship
Weapons 2-Barrel Main Gun x 5, 2-Barrel Main Gun x 2, 2-Barrel Secondary Gun x 6
Stats
Space Port
Defenses 15-Tube Missile Launcher x 2
Purpose You must own a base to
have a Space Port. Once you have a Space Port, you have the option of
buying Mobile Suit Carriers and launching ships within the atmospheres
of Mars and Earth back into orbit. Space Ports also come with their own
defenses which add to the bases defenses.
Refined Gelgoog Mobile Suit
Weapons Beam Rifle x 1, Beam Sabre x 1, Grenade Launcher x 1
Stats
Refined Zaku Mobile Suit
Weapons Beam Rifle x 1, Beam Axe/Beam Spray Gun x 1, 2-Barrel Vulcan Gun x 1, Beam Bazooka x 1
Stats
Refined Gouf Mobile Suit
Weapons Heat Rod x 1, Machine Gun x 5, Beam Rifle x 1, Beam Sword x 1, Head Vulcan Gun x 4
Stats
Mining Station
Defenses None
Purpose You must own a base to
have a Mining Station. Once you have a Mining Station, you receive
$50,000 every week. It's like a resource satellite for bases only a bit
more vunerable.