Classes

Classes and their prerequisites are listed below. The amount of exp. shown is the amount required to master the previous class. With each level gained, you will be allowed to choose a new skill within your class' allowable skills to be learned.
LEVEL 1 CLASSES
Warrior: The foundation of the melee combatant, the young warrior is new to adventuring just as it is with its weapon of choice. From the warrior class, one can learn to become a great in-close fighter.
Prequisites: None
Starting Gear: Headband, Coat, Light Gloves, Trousers/Skirt, Light Boots; Short Sword, Cudgel, or Short Spear; Main Gauche

Scribe: Young adventurers seeking to pursue their faith in their God and do their chosen diety great service become scribes. They will grow to become noble and wise priests of their faith, or great seekers of divinity.
Prerequisites: None
Starting Gear: Cloth Robe, Common Gloves, Trousers/Skirt, Light Boots; Cudgel; Knife

Rogue: Young, cocky, devious mischief makers are the rogues. They are still unlearned in they back alley ways of Illcara, but will quickly learn. They soon can become the real powers of Illcara's great cities.
Prerequisites: None
Starting Gear: Common Shirt, Light Gloves, Trousers/Skirt, Light Boots; Dirk; Knife

Yearling: Heeding the call to nature, the young yearling wishes to become one with its surroundings. A yearling has begun to get a feel for the natural world, but has only started off on the beginning of the path; there is much more for them to tread.
Prerequisites: None
Starting Gear: Headband, Cloth Robe, Light Gloves, Trousers/Skirt, Light Boots; Quarterstaff; Knife

Student: The young pursuer of wordly knowledge is the student. They are motivated by one purpose only: to discover as much about Illcara and the arcane as they can. Many a brave adventurer strikes out across Illcara with this goal in mind.
Prerequisites: None
Starting Gear: Cloth Robe, Common Gloves, Trousers/Skirt, Light Boots; Quarterstaff; Knife

Sunrunner Initiate: The untested beginner to the Sunrunner order, the Initiate has yet to even acquire a ring. Soon, however, they will develope the necessary skills to past their future tests and climb the Sunrunner ranks.
Prerequisites: Game Master's Permission
Starting Gear: Coat, Common Gloves, Trousers/Skirt, Light Boots; Rod or Cudgel; Knife
first | second | third | fourth | fifth | sixth | seventh
References

Class Restrictions
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