Rules GENERAL RULES 1. Attempts at bribing either gods or staff will not be tolerated whatsoever. Punishment may range from a serious penalty to removal from the site 2.You may have only one character. If you are caught trying to play more than one character without the staff's permission, you will be removed from the site. 3. If email formats are not completed as asked then they will be trashed. 4. You are allowed only one action per day. This includes travelling, battles, questions, etc. If you send in more than one action a day, all of your actions will be deleted. 5. All emails will be sent to illcara@yahoo.com 6. Actions will be received Monday to Friday until 4:00 pm EST. Any received later will be counted as the next game day's action. However, we are not unreasonable people and depending on each individual situation we can accept late emails. 7. We, the staff, have the final say. Arguing with our decisions will not be tolerated. Life is tough sometimes: deal with it. Joining: Email Subject: Joining Name: (your character’s first and last names) (no titles) Email: (the account you will be using for the game) Race: Sex: Class: Allegiance: Clan: (Applies to Nomads only) Deity: (If you follow no God, enter Faithless) Starting Weapon: (Applies to Warriors and Sunrunner Initiates only) Animal Shape: (Applies to Lycanthari only) We recommend you look over all of the rules, classes and their restrictions before you delve into character creation. It may save you some frustration in the future. TYPES OF ACTIONS BATTLES Battling is the most common way of obtaining experience in Illcara. Battles will be written up and posted on the Battles page normally by the next day. Battle experience is cumulative and based on the number of combatants that are involved. *Please keep in mind you cannot initiate a battle if your status has healing time. Form for Battle: Email Subject: Battle, (your character's name) Name of Character: Location of Character: Name of Opponent: Location of Opponent: Type of Battle: Skills/Spells: (You may choose up to two skills or spells to use in battle) Battle Types and Experience Gains: Melee: Battle up to as many enemies as you want. Win=15 exp, Lose=5 exp, Draw=10 exp. Ambush: May only ambush one target. (Lvl. 3 and above only) Win=40 exp, Lose=20 exp, Draw=30 exp. Test of Skill: May test up to 2 individuals. (Lvl. 5 and above only) Win=50 exp, Lose=20 exp, Draw=30 exp. Planned Duel: A one-on-one duel between to combatants. Both players must send in an email. Win=30 exp, Lose=15 exp, Draw=25 exp. Death Duel: A one-on-one duel to the death. Both players must send in an email. (Lvl. 5 and above only) Win=60 exp, Lose=Death, though perhaps some compensation based on situation Assassination: May only assassinate one target. (Lvl. 6 and above only) Win=70 exp, Lose=Death, Draw=50 exp. Training: May train up to two trainees. (Initiated between masters and apprentices only) Trainer=20 exp, Trainee=20 exp. Sparring: A duel between two members of the same allegiance that is understood. Both players must send an email. Win=25 exp, Lose=10 exp, Draw=15 exp. Siege: An assault upon any sort of building or settlement. (Lvl. 6 and above only) Win=80 exp, Lose=30 exp, Draw=50 exp. (Draw may only be procured if the two warring parties come to a truce.) If two or more players wish to attack a character together, both must send in a form with both players’ names in the ‘Name of Character’ field. How do you achieve victory? Well, as is common belief, high exp. reigns supreme in combat, right? However, weapons and armor also play an integral role in battle victory. This is the calculation for how battles are decided: X+Y+Z-(Ax10)=B Where X=experience, Y=Attack Value, Z=Defense Value, A=Healing Time, and B=Total Whichever character in the battle has the highest total value will be the victor. But, keep in mind; role-playing and activity are vital too. A character may have a slightly lower total, but may be far more active than the stronger character. To that end, victory may be awarded to the weaker character. In the end, the staff has the final say with who wins and who loses. Arguing will NOT help your situation and may result in us looking less favorably on you. |