GENERAL SKILLS
Identify (A): Allows one to identify some items on their own.
Benefit: Identify unknown item.
Prerequisites: None

Arcane Knowledge (P): Can immediately identify any item on their own.
Benefit: Identify unknown item.
Prerequisites: Level 3 Classes or higher, Identify

Craft (A/P): One can craft their own wooden weapons or build their own bulidings or ships.
Benefit: Craft any crafts. When constructing buildings, five days are taken from the total time to a minimum of one day.
Prerequisites: None

Smithing (A/P): One can smith their own weapons and armor from metals.
Benefit: Smith any metalworks. When defending a settlement, adds +100 to defense value if any friendly seige weapons are present.
Prerequisites: None

Dress Wounds (A): One knows how to properly take care of combat wounds.
Benefit: Removes one day's healing.
Prerequisites: None

Wanderlust (P): Knows the best routes to travel to get from one place to another quickly.
Benefit: Removes one day from total travel time.
Prerequisites: None

Ride (P): One can ride horses.
Benefit: Allows one to ride purchased horses.
Prerequisites: Level 3 Classes or higher

Gryphon Rider (P): One can ride gryphons.
Benefit: Allows one to ride gryphons.
Prerequisites: Level 6 Classes or higher, Ride

Dragon Rider (P): One can ride dragons.
Benefit: Allows one to ride a dragon.
Prerequisites: Level 8  Warrior-Classes, Scribe-Classes, Special-Classes or higher, Ride

Haggle (P): Character can negotiate well with shop keepers.
Benefit: 10% discount from shop purchases.
Prerequisites: None

Barter (P):
Character can negotiate very well with shop keepers.
Benefit: 25% discount from shop purchases.
Prerequisites: Haggle

Overcharge (P):
Character can make a good sale to shop keepers.
Benefit: Items can be sold back to shops at 70% original price.
Prerequisites: Haggle

Merchant Mind (P): Character can open their own shop to sell to other adventurers.
Benefit: Items can be sold to players at 75% of their original price.
Prerequisites: Level 3 Classes or higher, Haggle

Sneak (P): Silent steps.
Benefit: +5 to defense value.
Prerequisites: Level 3 Classes or higher

Charm (A): Use charm to get out of a fight victorious.
Benefit: Chance of automatic victory.
Prerequisites: Level 5 Classes or higher

Pickpocket (P): Steal some rin from the pockets of others.
Benefit: +50 rin per payday
Prerequisites: Level 5 Classes or higher

Light Armor Mastery (P): Feels perfectly comfortable in light armor.
Benefit: +10 to defense value when light torso armor is equipped.
Prerequisites: Level 5 Classes or higher, and as restrictions allow

Medium Armor Mastery (P): Feels perfectly comfortable in medium armor.
Benefit: +10 to defense value when medium torso armor is equipped.
Prerequisites: Level 5 Classes or higher, and as restrictions allow

Heavy Armor Mastery (P): Feels perfectly comfortable in heavy armor.
Benefit: +10 to defense value when heavy torso armor is equipped.
Prerequisites: Level 5 Classes or higher, and as restrictions allow

Ambidexterity (P): Character can use both their hands in combat or in life with ease.
Benefit: Allows character to wield one-handed weapons in each hand.
Prerequisites: Level 7 Classes or higher
Skills
MAIN | RULES | HISTORY | RACES | CLASSES | SKILLS | SHOPS | STATUS | MAP | BATTLES | FORUM | LINKS