GENERAL SKILLS Identify (A): Allows one to identify some items on their own. Benefit: Identify unknown item. Prerequisites: None Arcane Knowledge (P): Can immediately identify any item on their own. Benefit: Identify unknown item. Prerequisites: Level 3 Classes or higher, Identify Craft (A/P): One can craft their own wooden weapons or build their own bulidings or ships. Benefit: Craft any crafts. When constructing buildings, five days are taken from the total time to a minimum of one day. Prerequisites: None Smithing (A/P): One can smith their own weapons and armor from metals. Benefit: Smith any metalworks. When defending a settlement, adds +100 to defense value if any friendly seige weapons are present. Prerequisites: None Dress Wounds (A): One knows how to properly take care of combat wounds. Benefit: Removes one day's healing. Prerequisites: None Wanderlust (P): Knows the best routes to travel to get from one place to another quickly. Benefit: Removes one day from total travel time. Prerequisites: None Ride (P): One can ride horses. Benefit: Allows one to ride purchased horses. Prerequisites: Level 3 Classes or higher Gryphon Rider (P): One can ride gryphons. Benefit: Allows one to ride gryphons. Prerequisites: Level 6 Classes or higher, Ride Dragon Rider (P): One can ride dragons. Benefit: Allows one to ride a dragon. Prerequisites: Level 8 Warrior-Classes, Scribe-Classes, Special-Classes or higher, Ride Haggle (P): Character can negotiate well with shop keepers. Benefit: 10% discount from shop purchases. Prerequisites: None Barter (P): Character can negotiate very well with shop keepers. Benefit: 25% discount from shop purchases. Prerequisites: Haggle Overcharge (P): Character can make a good sale to shop keepers. Benefit: Items can be sold back to shops at 70% original price. Prerequisites: Haggle Merchant Mind (P): Character can open their own shop to sell to other adventurers. Benefit: Items can be sold to players at 75% of their original price. Prerequisites: Level 3 Classes or higher, Haggle Sneak (P): Silent steps. Benefit: +5 to defense value. Prerequisites: Level 3 Classes or higher Charm (A): Use charm to get out of a fight victorious. Benefit: Chance of automatic victory. Prerequisites: Level 5 Classes or higher Pickpocket (P): Steal some rin from the pockets of others. Benefit: +50 rin per payday Prerequisites: Level 5 Classes or higher Light Armor Mastery (P): Feels perfectly comfortable in light armor. Benefit: +10 to defense value when light torso armor is equipped. Prerequisites: Level 5 Classes or higher, and as restrictions allow Medium Armor Mastery (P): Feels perfectly comfortable in medium armor. Benefit: +10 to defense value when medium torso armor is equipped. Prerequisites: Level 5 Classes or higher, and as restrictions allow Heavy Armor Mastery (P): Feels perfectly comfortable in heavy armor. Benefit: +10 to defense value when heavy torso armor is equipped. Prerequisites: Level 5 Classes or higher, and as restrictions allow Ambidexterity (P): Character can use both their hands in combat or in life with ease. Benefit: Allows character to wield one-handed weapons in each hand. Prerequisites: Level 7 Classes or higher |
Skills |