RACIAL SKILLS Flight (A/P): Allows character to take to the sky and move faster over land and sea. Benefit: Fastest travel time of any race. +5 to defense value when used in combat. Increased Sense (P): Keen senses possessed by Elven kind due to their larger ears. Benefit: +5 to defense value. Flare (A): Releases a brilliant, magical flash of light. Benefit: Blinds enemy for one day when used in combat. Track (A): Trail the enemy with ease. Benefit: Will follow target as soon as they part their location. Cannot track 'cloaked' characters. Globe of Darkness (A): A magical darkness that descends over the battle field. Benefit: +5 to defense when used in combat. Variety (P): A jack of all trades is capable at anything, though rarely master of something. Benefit: +8 to all value bonuses of skills. Does not apply to racial skills. Shapeshift (A): A character can alter its form into an animal shape. Benefit: Transform into a chosen animal in combat. +5 to attack and defense values when in this form. Feral Rage (A): One goes into a wild rage. Benefit: +5 to attack value when used in combat. Chance of attacking allies. Breath Weapon (A): Breaths like a dragon. Benefit: A certain type of draconic breath weapon which does elemental damage. Sub-Dragon Strength (P): Minor strength of a dragon. Benefit: +3 to attack value. Abyssal Fire (A): Black flames of the Abyss which lash out at one's enemies. Benefit: +5 to attack value when used in combat. Sub-Demon Strength (P): Minor strength of a demon. Benefit: +3 to attack value. Increased Strength and Speed (P): Vampiric abilities that are superior to those of normal mortals. Benefit +3 to attack value, +3 to defense value. Blood Sense (P): The vampire can feel the beating heart as it pumps blood through the mortal body. Benefit: +2 to defense value. |
Skills |