RACIAL SKILLS
Flight (A/P): Allows character to take to the sky and move faster over land and sea.
Benefit: Fastest travel time of any race. +5 to defense value when used in combat.

Increased Sense (P): Keen senses possessed by Elven kind due to their larger ears.
Benefit: +5 to defense value.

Flare (A): Releases a brilliant, magical flash of light.
Benefit: Blinds enemy for one day when used in combat.

Track (A): Trail the enemy with ease.
Benefit: Will follow target as soon as they part their location. Cannot track 'cloaked' characters.

Globe of Darkness (A): A magical darkness that descends over the battle field.
Benefit: +5 to defense when used in combat.

Variety (P): A jack of all trades is capable at anything, though rarely master of something.
Benefit: +8 to all value bonuses of skills. Does not apply to racial skills.

Shapeshift (A): A character can alter its form into an animal shape.
Benefit: Transform into a chosen animal in combat. +5 to attack and defense values when in this form.

Feral Rage (A):
One goes into a wild rage.
Benefit: +5 to attack value when used in combat. Chance of attacking allies.

Breath Weapon (A): Breaths like a dragon.
Benefit: A certain type of draconic breath weapon which does elemental damage.

Sub-Dragon Strength (P):
Minor strength of a dragon.
Benefit: +3 to attack value.

Abyssal Fire (A):
Black flames of the Abyss which lash out at one's enemies.
Benefit: +5 to attack value when used in combat.

Sub-Demon Strength (P): Minor strength of a demon.
Benefit: +3 to attack value.

Increased Strength and Speed (P): Vampiric abilities that are superior to those of normal mortals.
Benefit +3 to attack value, +3 to defense value.

Blood Sense (P): The vampire can feel the beating heart as it pumps blood through the mortal body.
Benefit: +2 to defense value.
Skills
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