Assassin Spells
Combat Spells
Ghost Sound: This spell creates a fake sound to confuse an opponent.
Benefit: +6 to defense value.
Dancing Lights: This spell creates several multi-colored lights that dance and interweave. Draws the enemy's attention.
Benefit: -8 to enemy's attack value.
Daze: This spell attempts to daze an opponent.
Benefit: Chance of automatic victory.
Obscuring Mist: This spell summons a slight fog that can obscure a small area.
Benefit: +8 to defense value of all characters in battle.
Sleep: This spell allows the caster to send a single person to sleep.
Benefit: Puts target to sleep for one day.
Blur: This spell causes the casters image to become blurred.
Benefit: +10 to defense value.
Glitterdust: This spell causes a glittering and irritating dust to erupt from the casters hands.
Benefit: Causes blindness for one day.
Slow: This spell allows the caster to slow his/her opponents.
Benefit: -15 to enemies defense value.
Major Image: This is the same as "silent image", but the illusion now has the same smell of the caster and can move at the casters command.
Benefit: +12 to defense value.
Blink: This spell causes the caster to teleport to an area ten feet away.
Benefit: Cancels one of enemy's offensive skills or spells.
True Seeing: This spell allows the caster to see all things as they really are.
Benefit: Cancels illusions.
Mislead: This spell turns the caster invisible for a short time and creates an illusionary duplicate.
Benefit: +15 to defense value.
Silence: Causes a person to be silenced. They are unable to speak, thus incapable of spellcasting.
Benefit: Cancels enemy's spells.

Non-Combat Spells
Detect Poison: This spell allows the caster to detect poison.
Benefit: Cure 2 days of poison.
Water Breathing: This spell allows the caster to breath water.
Benefit: Removes one day's travel in water.
Sphere of Imprisonment: This spell traps a person within a sphere of magical energy and will not allow him/her to affect the outside world. However they are also impervious to harm while the spell last.
Benefit: Target cannot move, initiate attacks or be attacked for 2 days.
Haste: This spell gives the caster or whomever they choose a temporary boost in speed.
Benefit: Removes one day from travel time
Stone to Flesh: This spell allows the caster to try and reverse the spell Flesh to Stone.
Benefit: Cures petrification.

Role-Play Spells

Change Appearance: This spell causes an illusion of someone else’s face to replace their own for a short time.
Levitate: This spell allows the caster to float upward for a short time.
Knock: This spell attempts to open a door sealed by minor magic.
Illusionary Wall: This spell creates a wall that looks real enough but anything can pass through it.
Mind Blank: This spell makes the caster immune to scrying and other forms of thought invasion.
Phase Door: This spell creates an invisible passage through wood or stone.
Mask of a Thousand Faces: This spell allows the wizard to blend with a crowd perfectly. His appearance will appear different to each person that sees him.
Jump: The caster can jump higher than normal for a period of time.
Spells
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