| Assassin Spells Combat Spells Ghost Sound: This spell creates a fake sound to confuse an opponent. Benefit: +6 to defense value. Dancing Lights: This spell creates several multi-colored lights that dance and interweave. Draws the enemy's attention. Benefit: -8 to enemy's attack value. Daze: This spell attempts to daze an opponent. Benefit: Chance of automatic victory. Obscuring Mist: This spell summons a slight fog that can obscure a small area. Benefit: +8 to defense value of all characters in battle. Sleep: This spell allows the caster to send a single person to sleep. Benefit: Puts target to sleep for one day. Blur: This spell causes the casters image to become blurred. Benefit: +10 to defense value. Glitterdust: This spell causes a glittering and irritating dust to erupt from the casters hands. Benefit: Causes blindness for one day. Slow: This spell allows the caster to slow his/her opponents. Benefit: -15 to enemies defense value. Major Image: This is the same as "silent image", but the illusion now has the same smell of the caster and can move at the casters command. Benefit: +12 to defense value. Blink: This spell causes the caster to teleport to an area ten feet away. Benefit: Cancels one of enemy's offensive skills or spells. True Seeing: This spell allows the caster to see all things as they really are. Benefit: Cancels illusions. Mislead: This spell turns the caster invisible for a short time and creates an illusionary duplicate. Benefit: +15 to defense value. Silence: Causes a person to be silenced. They are unable to speak, thus incapable of spellcasting. Benefit: Cancels enemy's spells. Non-Combat Spells Detect Poison: This spell allows the caster to detect poison. Benefit: Cure 2 days of poison. Water Breathing: This spell allows the caster to breath water. Benefit: Removes one day's travel in water. Sphere of Imprisonment: This spell traps a person within a sphere of magical energy and will not allow him/her to affect the outside world. However they are also impervious to harm while the spell last. Benefit: Target cannot move, initiate attacks or be attacked for 2 days. Haste: This spell gives the caster or whomever they choose a temporary boost in speed. Benefit: Removes one day from travel time Stone to Flesh: This spell allows the caster to try and reverse the spell Flesh to Stone. Benefit: Cures petrification. Role-Play Spells Change Appearance: This spell causes an illusion of someone else’s face to replace their own for a short time. Levitate: This spell allows the caster to float upward for a short time. Knock: This spell attempts to open a door sealed by minor magic. Illusionary Wall: This spell creates a wall that looks real enough but anything can pass through it. Mind Blank: This spell makes the caster immune to scrying and other forms of thought invasion. Phase Door: This spell creates an invisible passage through wood or stone. Mask of a Thousand Faces: This spell allows the wizard to blend with a crowd perfectly. His appearance will appear different to each person that sees him. Jump: The caster can jump higher than normal for a period of time. |
| Spells |