| Familiars |
| Common Familiars Bat: A small, black bat that flits about. Not very smart, however; bats tend to be single-minded. They have a great sense of hearing. Benefit: +15 to defense value. Mind Speaking with familiar only. Cat: A common house cat that has a cool disposition, but is still tender to its master. Quite smart and can move quietly. Benefit: +5 to defense value. Adds skill "Stealth." Mind Speaking with familiar only. Ferret: Quick and prone to impatience, but loyal companions. Ferrets are smart, but often think too fast for their own good. They like shiney things and are quite agile. Benefit: Benefit: +5 to defense value. Adds skill "Pickpocket." Mind Speaking with familiar only. Rat: An everyday rat that is both devious and selfish. Quite intelligent and cunning. Can hear very well and likes to acquire things. Benefit: +5 to defense value. Adds skill "Pickpocket." Mind Speaking with familiar only. Mouse: Small and cute and quite likeable. They are reasonably smart and can keep a good conversation. They move about quietly. Benefit: Adds skill "Ghost." Mind Speaking with familiar only. Lizard: Scaley and seemingly lethargic, though often very level headed. Lizards are suprisingly wise and resilient to spells. Benefit: -10 to attack value of enemy offensive spells. Mind Speaking with familiar only. Owl: Proud and very talkative are owls. They are very wise and posses wordly knowledge of Illcara. Benefit: Adds skills "Arcane Knowledge" and "Artifact Knowledge." Mind Speaking with familiar only. Raven: Crafty, creative, and always happy to talk. A raven's intelligence is great. They too know a great deal about Illcara and about the arcane. Benefit: +10 to values of combat spells used. Adds skills "Arcane Knowledge." Mind Speaking with familiar only. Thrush: Cheerful birds that are ever positive. Very clever. Have learned much of Illcara and its natural world. Benefit: +10 to values of combat spells used. Adds skills "Arcane Knowledge." Mind Speaking with familiar only. Sparrow: Also cheerful birds that are ever positive and clever. Have learned much of Illcara in their flights. Benefit: +10 to values of combat spells used. Adds skills "Arcane Knowledge." Mind Speaking with familiar only. Snake: Cunning animals that are cold and logical. Quite smart, though often keep quiet. Their fangs carry potent venom. Benefit: Increased chance of poisoning enemy for three days in combat. Adds skill "Handle Poison." Mind Speaking with familiar only. Hawk: Efficient hunters and clear-minded, if single-minded. Reasonably intelligent as they concoct hunting plans. Their sight is acute and their claws sharp. Benefit: +10 to attack value, +10 to defense value. Adds skill "Track." Mind Speaking with familiar only. Falcon: Efficient hunters and sharp-minded like the hawk. They posses apt intellect, but are not very talkative. Their sight is acute and their claws sharp. Benefit: +10 to attack value, +10 to defense value. Adds skill "Track." Mind Speaking with familiar only. Eagle: Very proud hunters that feel they rule the skies. They have a tendancy to be arrogant and narrowminded, but are intelligent nonetheless. They superior vision and felsh-rending talons like other birds of prey. Benefit: +10 to attack value, +10 to defense value. Adds skill "Track." Mind Speaking with familiar only. Uncommon Familiars Blink Dog: Magical canines that are very cheerful. They are very smart and loyal to their masters. Benefit: Uses spell "Blink" in combat. Mind Speaking with familiar only. Imp: Small, lesser demons that are mischievious, but manageable unlike their larger, more powerful brethren. Their intelligence varies, but all have a good sense of the arcane. They are the only familiars that can actually speak. Benefit: +15 to values of combat spells used. Uses spell "Dancing Lights" in combat. Mind Speaking with familiar only. Guardian: A small familiar with one goal in mind: to protect their master at all costs. They are nimble and durable, and fairly quick-witted, though easily distracted as they are ever alert for danger. Benefit: +15 to defense value. Adds skill "Defender," and uses spell "Protection from Arrows" in combat. Mind Speaking with familiar only. Lesser Fire Elemental: Small fire elementals that are far less powerful then larger elementals. They posses little intelligence and speaking ability, being simple-minded in their task as a guardian. Benefit: +10 Fire damage to attack value. Uses spell "Firebolt" in combat. Mind Speaking with familiar only. Lesser Water Elemental: Small water elementals that are far less powerful then larger elementals. They posses little intelligence and speaking ability, being simple-minded in their task as a guardian. Benefit: +22 Water damage to attack value. Mind Speaking with familiar only. Lesser Earth Elemental: Small earth elementals that are far less powerful then larger elementals. They posses little intelligence and speaking ability, being simple-minded in their task as a guardian. Benefit: +22 Earth damage to attack value. Mind Speaking with familiar only. Lesser Wind Elemental: Small wind elementals that are far less powerful then larger elementals. They posses little intelligence and speaking ability, being simple-minded in their task as a guardian. Benefit: +22 Wind damage to attack value. Mind Speaking with familiar only. Lesser Ice Elemental: Small ice elementals that are far less powerful then larger elementals. They posses little intelligence and speaking ability, being simple-minded in their task as a guardian. Benefit: +10 Ice damage to attack value. Uses spell "Cold Spike" in combat. Mind Speaking with familiar only. Lesser Lightning Elemental: Small earth elementals that are far less powerful then larger elementals. They posses little intelligence and speaking ability, being simple-minded in their task as a guardian. Benefit: +12 Lightning damage to attack value. Uses spell "Shocking Grasp" in combat. Mind Speaking with familiar only. |