| Spellsongs Level 1 Spellsongs Song of Flames: Sings a heated, melodic tune that summons forth blazing flames to scorch their enemy. Benefit: +15 Fire damage to attack value. Song of the Shield: Sings a melody filled with hope that ushers force a protective shield, defending against basic weapons. Benefit: +15 to defense value against melee attacks. Song of Light: Sings an illuminating Melody that brings forth a floating mote of light, which follows the singer. Benefit: Cancels spells/skills ‘Globe of Darkness’ and ‘Shroud.’ Song of Whispers: Sings a haunting melody that assaults the foe with multiple whispers, confusing and maddening them. Benefit: -10 to enemy’s attack value. Song of Rage: Sings an aggressive, angry song which increases the singer’s strength. Benefit: +15 to attack value. Song of Running Wind: Sings a fast tempo melody that increases the speed of the singer. Benefit: +10 to attack value, +10 to defense value. Song of Retribution: Sings a vengeful song that causes a blow received to be transferred to the one who dealt the blow. Benefit: Reverses damage of one enemy skill back at the enemy. Song of the Falcon: Sings a lifting, soaring melody that gives the singer limited flight. Benefit: +10 to attack value. Level 2 Spellsongs Song of the Hidden: Sings a low, almost silent tune that brings forth invisibility to hide the singer for a short time. Benefit: Cancels one enemy skill/spell. Song of the Storm: Sings a booming, cutting melody that has the chance to either call forth a thunderous boom, or a strike of lightning. Benefit: +30 Lightning damage to attack value. Song of Betrayal: Sings a mournful song, causing the enemies blade to turn against him. Benefit: Reverses attack value of one weapon back at enemy. Song of the Guardian: Sings a melody filled with hope, ushering forth a protective aura that defends against mystical weapons, and weak spells. Benefit: Cancels any spell as great as level 3. Halves attack value of magical weapons. Song of Mending: Sings a peaceful melody, causing the wounds of the wounded to heal. Benefit: Removes 1 day’s healing. Song of the Frigid: Sings a cold hearted song, ushering forth a cold mist that surrounds the foe and stiffens his/her joints, cause them to become temporarily paralyzed. Benefit: Cancels one spell/skill. Song of Chaos: Sings a confusing, chaotic song that confuses enemies in the vicinity, causing them to attack each other, or act in an odd manner. Benefit: Increased chance of turning enemies upon one another. -20 to enemy’s attack value. Level 3 Spellsongs Song of the Dancing Blade: Sings a commanding, harmonic melody that summons forth a masterwork rapier to fight at the singer’s side for a short time. Benefit: +24 to attack value. Song of the Icicle: Sings a piercing, cold melody that sends shards of sharp Icicles towards the enemy, piercing them. Benefit: +40 Ice damage to attack value. Song of Inferno: Sings a roaring, angry song, summoning forth a mighty wall of fire that sweeps forward towards the enemy. Benefit: +40 Fire damage to attack value. Song of the Gale: Sings a sweeping melody that summons forth an angry gale of wind that sweeps and shreds the enemy. Benefit: +40 Wind damage to attack value. Song of Making: Sings an inspirational melody that brings forth an item of their choice, though sometimes what you ask for is not what you receive. Benefit: Creates random potion or simple weapon. Song of Disease: Sings a dark, mournful song that ushers forth a swarm of diseased insects that poison and damage the foe. Benefit: +30 to attack value. Increased chance of causing 3 day’s poisoning. Song of the Typhoon: Sings a flowing, sweeping melody which brings forth a torrent of water and rush of wind, drowning and shredding the opponents. Benefit: +50 Wind and Water damage to attack value. Song of Perseverance: Sings a hardy song that fills the singer with energy, allowing them to fight on. Benefit: +20 to attack value, +30 to defense value. |
| Songs |