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[ Installations ] [ Ships & Supports ] [ Mobile Weapons ] [ Gundam Armory ]     [ Custom Objects ]

Installations
Base Types
Features
Add-Ons
Defenses

Installations

Colony
Technical Notes: A large floating object in space is where the majority of the human population lives in. With owning a colony you gain many benefits, from protection and gaining income. Colonies are also used for other things such as military strongholds to the use of colony drops. Open types earn you 250,000 and closed types earn you 320,000 because they hold more people.
Type: Open; Closed
Price: 700,000; 800,000
Limitations: Cannot be placed on a planet, only one resource satellite per colony. 

Base
Technical Notes: Bases are basic military strongholds that can be placed anywhere depending on what type of base; the Base Type section below has more information. Bases are also the key to taking over planets and such.
Type: See Base Types
Price: 400,000
Limitations: See Base Types

Resource Satellite
Technical Notes: An asteroid looking object that is used for mining, this is also another way of gaining income. Resource Satellites earn you 180,000 every Friday.
Price: 450,000
Limitations: Cannot be placed on a planet, a max of 4 defenses per resource satellite and only 2 hangers.

Mine
Technical Notes: Another way of gaining income, this is done by mining minerals from the ground. Mine’s earn you 100,000 every Friday.
Price: 300,000
Limitations: Cannot be placed anywhere else than a planet and always is in the open like a normal base, a max of 4 defenses per resource satellite and only 2 hangers.

Base Types

Air
A base located in the sky. 
Price: +70,000
Limitations: Asteroid, Space Station, Underground, and Underwater

Artic
A base in the polar regions of a planet.
Price: +34,000
Limitations: Asteroid, Space Station, Underground, and Underwater

Asteroid
A base both inside and outside of an Asteroid. Add-on mines gain a plus 50,000 every Friday. 
Price: +55,000
Limitations: Air, City, Desert, Underground, and Underwater

City
A base that is within a city, some buildings are fake and hold defenses in them. Plus you can earn 40,000 every Friday from one of these.
Price: +/- 0
Limitations: Asteroid, Space Station, Underground, and Underwater

Combination
A combination of two base types.
Price: Combine two location prices
Limitations: Other Limitations Listed

Desert
A base out in the desert.
Price: +25,000
Limitations: Asteroid, Space Station, and Underwater

Space Station
A base that floats in space.
Price: +43,000
Limitations: Air, City, Desert, Underground, and Underwater

Underground
A base that is underground, very hard to attack.
Price: +65,000
Limitations: Air, Asteroid, Space Station, and Underwater

Underwater
Another hard base to attack, sea mobile suits will own you if you are not a sea type.
Price: +65,000
Limitations: Air, Asteroid, Space Station, and Underground

Features

Factory
Technical Notes: A building located on an installation other than a mine or a resource satellite, these buildings build things from mobile weapons to ships. Factories produce things on a weekly basis, all mobile weapons take one day and all ships take 5 days. To ease the amount updating done on my part mobile weapons will come out in groups of 5’s on Friday if an order is put in on a Monday. Now if you have factories you cannot just start mass-producing things, you must pay for each but for having a factory the price is 1/3rd less than it would be normally
Price: 125,000
Limitations: 4 factories per base and 8 per colony.

Weapons Factory
Technical Notes: Like normal Factories, a Weapons Factory builds weapons. So if you wish to mass-produce a weapon the order will be placed here, also good for those who want to mass-produce a custom weapon they made. Weapons factories work the same way as normal factories with prices cut in half but 10 weapons are produced on Friday if an order is placed on a Monday.
Price: 90,000
Limitations: 6 factories per base and 10 per colony.

Hanger
Technical Notes: A place to hold your mobile weapons and other objects, one hanger holds a total of 5 mobile suits.
Price: 35,000
Limitations: 5 hangers per base and unlimited per colony.

Large Hanger
Technical Notes: A larger hanger for those mobile armors or just more room for other things. A large hanger can hold 8 mobile suits or 1 mobile armor.
Price: 50,000
Limitations: 3 large hangers per base and unlimited per colony

Runway/Landing Zone
Technical Notes: This allows aircraft to take off and land, also allows ships to leave bases quicker.
Price: 20,000
Limitations: 

Sea Port
Technical Notes: Holds 2 sea type vessels also can hold 4 sea type mobile suits 
Price: 30,000
Limitations: 5 seaports per base, none can be placed in the colonies.

Space Port
Technical Notes: Like a seaport but from space vessels, can hold 2 ships or 4 space type mobile suits.
Price: 30,000
Limitations: 5 spaceports per base, none can be placed in the on planets.

Repair Facility
Technical Notes: Reduces repair time by 25%.
Price: 75,000
Limitations: 2 repair facilities per base and 5 per colony.

Infirmary
Technical Notes: Can revive dead pilots.
Price: 65,000
Limitations: 2 per base and 5 per colony

Radar Tower
Technical Notes: Gives a better chance for the base to defend itself as it prepares for an attack.
Price: 20,000
Limitations: 

Minovsky Particle Broadcasting Tower
Technical Notes: Sends out Minovsky particles to block radar, radio waves and microwaves. Hinders attackers abilities to attack if in large groups. 
Price: 30,000
Limitations: 1 per base and colony

Training Facility
Technical Notes: Place to train for however long you want, earn exp by the week.
Price: 45,000
Limitations: 

Add-Ons

Cruise Missile Facility
Technical Notes: Allows a base to attack targets anywhere on the planet with devastating results. Can protect a planet from attack if other defenses are taken out.
Price: 240,000
Limitations: 1 per base, 0 for colonies.

Defenses

Gun Emplacement
Technical Notes: A two-barrel cannon on a fixed turret.
Price: 10,000
Limitations: Only for planet installations

Missile Emplacement
Technical Notes: A 4-Tube Missile launcher on a fixed turret.
Price: 12,000
Limitations: Only for planet installations

S.A.M Site
Technical Notes: Like the Missile Emplacement but only uses Surface to Air Missiles, great for Sky type bases.
Price: 12,000
Limitations: Only for planet installations

Beam Gun Emplacement
Technical Notes: A two-barrel beam gun mounted on a fixed turret
Price: 15,000
Limitations: Only for space installations

"Mega" Particle Cannon Emplacement
Technical Notes: A large cannon on a fixed turret.
Price: 90,000
Limitations:

Torpedo Turret
Technical Notes: A defense weapon for underwater bases or bases with seaports.
Price: 10,000
Limitations: Sea Only