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Post by gaplant on Jan 10, 2010 23:50:06 GMT -5
I might have missed some discussion about this earlier in the thread, but if I have then I'm sorry. D:
Just my two cents, I think capturing people would be more awesome if they weren't allowed to move their ships and fleets (only able of transferring them to another player) and had their RP pool locked for the duration of their capture.
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Post by latooni on Jan 11, 2010 0:32:17 GMT -5
I agree with the locking of purchases and RP. Being able to have RP transferred to you, having an income, and being able to buy ships like normal if you own a base makes it like the officers (who don't have a fancy suit) were never captured.
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jon
Junior Member

Palm Pilot
Posts: 169
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Post by jon on Jan 12, 2010 7:01:16 GMT -5
Characters who RP well die less. Who dies in an event is not random. I try to be as fair as I can, but the reality is that when the event context is such that people need to die, I have to pick somebody, and no matter how unbiased I can be, I will always gravitate towards characters that are less interesting. Then if anything, it's even more worthwhile to not overly penalize people for dying. I suggested randomness in that if 2 characters of equal merit were both in an event and 1 had to die, there's no formula/dice roll to dictate as much. But you're now actively PENALIZING people for not RPing, instead of simply rewarding those who do (as they already gain specializations and rank increases from RPing, among other things). You're basically saying that people should be penalized if they don't have the time to RP as much, or if they prefer to play straight men to give the more 'colorful' characters somebody to play off. Or is it thoroughly impossible to simply be a regular person who wakes up and does his/her job (fighting, usually)? Everybody in the OYW has to have a tragic backstory or a goofy sidekick? Better get those waterworks running, or you're next on the chopping block...
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Chan
ZMF Officer 
Rear Admiral
Posts: 1,348
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Post by Chan on Jan 12, 2010 12:01:16 GMT -5
I just want to put it out there that if I don't get salary or control my NPC units (ships/MS/compounds) while captured, I'll have no incentive to be a battlewriter. Writing's my job and RP is my pay. No work, no pay. No pay, no work.
Still, the term "Resource Points" I believe is referred to the supplies and war materiel allotted to your character for that week. Regardless of whether or not you are captured, your assets need food, ammo, medical supplies, etc. They are fully functioning unit, not ant drones. There is also a chain of command that allows units to continue to operate.
It's not like the RP salary is a check you need to pick up at payroll to cash it (or direct deposit for you fancy folks). Its just your slice of the overall budget cake.
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Post by flippmoke on Jan 12, 2010 12:04:55 GMT -5
I am going to have to agree with Chan somewhat in this argument, mostly because if someone in his situation was captured then it really limits his own ability for escape if he does not use his own forces to try to get himself out.
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Post by Ketara on Jan 12, 2010 12:16:24 GMT -5
Besides, it's not like nobody has ever had ties to the outside world while they're in jail.
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Post by latooni on Jan 12, 2010 17:27:12 GMT -5
Besides, it's not like nobody has ever had ties to the outside world while they're in jail. No, I'm pretty sure prisoners of war have communication cut off pretty thoroughly.
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Zero
New Member
Posts: 10
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Post by Zero on Jan 12, 2010 18:27:31 GMT -5
Besides, it's not like nobody has ever had ties to the outside world while they're in jail. No, I'm pretty sure prisoners of war have communication cut off pretty thoroughly. Actually, that's not true. History is ladden with PoW's managing to communicate with the outside world.
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Post by latooni on Jan 12, 2010 20:05:34 GMT -5
Managing being the key word. It's the rare exception, not the rule.
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Zero
New Member
Posts: 10
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Post by Zero on Jan 13, 2010 4:08:59 GMT -5
Ok, and even if he is captured that doesn't mean the resources suddenly disappear. There is still a chain of command, there's absolutely no reason to believe that his assets would simply stop working just because he is captured.
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tylatz
EFF
Sergeant
Posts: 261
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Post by tylatz on Jan 13, 2010 12:44:54 GMT -5
1: POWs are still paid. 2: Ships shouldn't be rendered useless because person A is not there. 3: It was never said that compounds and ships must work off of contact with a player's character. 4: The character was imprisoned. Not the player.
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