Feyd
ZMF Officer 
Major
Your favorite Tin Cod now with more GUNDAMU
Posts: 1,911
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Post by Feyd on Mar 5, 2010 17:17:54 GMT -5
@ Draco
I had no problem with the move two provinces a day on Earth rule.
I had problems with the supposed move and attack rule and the fact that you stayed in your starting location when undergoing a multi-update move.
Poor gameplay mechanics imo
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Zero
New Member
Posts: 10
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Post by Zero on Mar 5, 2010 19:00:10 GMT -5
To be honest if it got to the point that events were just outright never being written and updates were being delayed that long I would have closed it down, if it were my game. If your writers don't show up it sucks but it clearly says alot about how much he cared about the game if events just went completely unwritten.
I would have written the damn things my self, I've done it before. There have been multiple occcasions when I was the only active Battle Writer in an RPG. lol
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alex
New Member
Posts: 10
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Post by alex on Mar 5, 2010 23:15:51 GMT -5
Earth movement was just whacked, in the Movement Rules Clarifications you could pull two posts with the same type of movements and they would have two different responses from Berrik on how they would be performed and how long it would take.
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kuriboh
ZMF
Registered Newtype
Is Miang. Maybe.
Posts: 1,738
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Post by kuriboh on Mar 5, 2010 23:30:21 GMT -5
Frenzy and I took over most of the world~ that's my favourite part.
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Daren
EFF Officer 
Ensign
I Don't know what were talking about.
Posts: 939
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Post by Daren on Mar 5, 2010 23:36:09 GMT -5
you only did it, cause nobody was active on earth but your side :p .
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kuriboh
ZMF
Registered Newtype
Is Miang. Maybe.
Posts: 1,738
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Post by kuriboh on Mar 5, 2010 23:38:06 GMT -5
Shut up.
*sits on the mountain of Money*
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thomas
EFF
Senior Chief Petty Officer
Posts: 327
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Post by thomas on Mar 6, 2010 0:54:14 GMT -5
I should say, despite the problems it had, FI was a lot of fun, especially for the first half of the game. What I like about all gundam style games is the enormous sense of freedom to make the world as you play and I think we definitely did that in FI, in spite of the rather poorly implemented sides. So that says something. It came around at a time when I needed a certain amount of escapism and it provided it.
I'm sure Berrik is reading these posts, so what about constructive stuff for him, if and when the second run starts up? I don't know that I'd actually join--there were enough difficulties getting battles up as it was without alienating/banning half the writers.
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Nomad
Rogue
[Insert Coin]
Posts: 42
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Post by Nomad on Mar 6, 2010 1:28:44 GMT -5
I should say, despite the problems it had, FI was a lot of fun, especially for the first half of the game. What I like about all gundam style games is the enormous sense of freedom to make the world as you play and I think we definitely did that in FI, in spite of the rather poorly implemented sides. So that says something. It came around at a time when I needed a certain amount of escapism and it provided it. I'm sure Berrik is reading these posts, so what about constructive stuff for him, if and when the second run starts up? I don't know that I'd actually join--there were enough difficulties getting battles up as it was without alienating/banning half the writers. Berrik pissed me off with a few things, despite that, I may still join if gameplay mechanics were fixed...or at least explained clearly. I will list all things that bugged me and possible solutions if I think of any. 1. Roleplaying accomplished nothing in the game and neither did strategy. I maybe saw berrik comment on the intelligence of a strategy once, and it was the LaGOWE pilot (Nameless) who attacked a base he had no chance of winning against with 1 VP and managing to injure one unit. Aside from that, nada, well he does scold Dan for some of his questionable strategies, such as orbit dropping in a mobile fortress and attacking JOSHUA xD 2. Game mechanics. Every time something happens that Berrik thinks shouldn't he will go ahead and outlaw it (for example building shit in earth's orbit), without re-writing the shitty rules. For starters, how many goddamn provinces do you need? Unless you are pulling your mobile suit with your ass hairs and walking from North Africa to Central Africa, it shouldn't take a day. It also doesn't make sense to me that it would take a day to leave the earth but you can orbit drop and attack a base and somehow make it back to orbit in the same update. Also it makes no sense that despite setting up rules for certain mobile suits leaving earth, there are none for entering earth. Yeah Gundam WIng can easily do it, but for some reason I don't see a Zaku surviving re-entry (unless you are ATHRUN FUCKING ZALA). In msgwar this was easily fixed with purchasable ballute systems or a ship requirement. Prices was also an issue with this game. Berrik wanted to eliminate all NPC involvement so he decided to have Turn A activate moonlight butterfly (which he never finished writing). So how do players create teams and the like when they are too broke to afford to build anything to satisfy the rules for team starting. This was slightly fixed in the shop update that came too late. 3. Unreliable updates. This cost us a lot when we went to war with the Vanguard. Chris' ship preventing us from dropping a colony on Mercury, and the location wasn't even updated for it. Then the Vanguard attacked our HQ from the wrong location, yet it went through, despite there being 3 possible locations for our HQ due to map page errors. Money is constantly screwed up as well. This has generally improved with Frenzy's commitment, which is commendable. Sometimes it seems berrik relies to heavily on him. I offered berrik multiple time for me to help, before he hired frenzy and kusu, but he said he was fin with the staff he had, which was just Andrew and Robert at the time...I think, maybe Tian/Ming too for upgrades. I decided not to help him when he posted on the forums because I was pissed off because of the whole writing thing that is explained in the next point. 4. Writing. I wasn't payed for a few battles I wrote because I wouldn't finish them until after 12, and I got off around 10-11. What bugs me the most is that there is only 1 battle that I never finished (although technically I did, but I had to rewrite half of it), berrik had 3 (1 FFA, Barge Event, and the Aviary event). Now despite all that, I still had a lot of fun. Nero was my first, or second favorite, and developed character out of all my characters, and I had a lot. Jane is either tied or in first place. Edit: I also forgot to mention how boned ZAFT was. When I captured cape town the first time with Berrik, it was instantly resupplied with 60 AF suits. Then I capture Zeldovitch, and then AFTER all remaining bases on earth get refurbished with superior pilots and suits. This was after Berrik saying Cape Town would be the last time. Oh and when this happened, Boaz and Jachin Due were the only bases not affected by the changes. And after all that, they don't even get a bonus aside from being coordinators. On the rules page: On the shop page: So Rogues could essentially use their benefit. lulz. I certainly did.
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Post by Ketara on Mar 6, 2010 7:56:14 GMT -5
You know Nader, the way Berrik did the map and the movement rules actually is more realistic, from a realism standpoint. Although I am convinced that Vlad made that map, and did it specifically to have more locations than OYW. I know they stopped adding bases as soon as there was an update in which they had more bases than OYW did. (I outdid them this run when I added ocean sectors, ha ha!)
It just doesn't work for a PBEM setting.
There's two big safeguards that I use to limit movement confusion.
#1 - Making the Position and Current Action lines on a persons roster completely seperate, so that there is an obvious distinction between where someone is and where they're going.
#2 - Limiting double moves or move+attack as much as humanly possible. There are a lot of very weird things that can go down when you allow this, and they can happen in OYW too, but since the only way to do that action is a Paradrop, and ships are rarely paradropping each other simultaniously, issues don't really come up.
Unless you're Jojo and sitting in New Amsterdam and paradropping fleets with uncrewed Medeas to cancel Assault actions. Fuck Jojo.
It really gets very nebulous though. I have a Dobday, and I am ambushing somebodies Big Tray in Europe. At the same time, somebody Paradrops my Dobday with a fleet of Medeas from the Atlantic Ocean. When does the Medea fleet arrive in relation to the ambush? It's not as simple as you might think.
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kuriboh
ZMF
Registered Newtype
Is Miang. Maybe.
Posts: 1,738
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Post by kuriboh on Mar 6, 2010 9:57:59 GMT -5
I liked the move-attack option, since it cut down a bit on micromanaging. I remember when I joined MSGwar you had to MOVE to a ship and THEN attack it, effectively being ON an enemy ship you were later going to capture. Thankfully, this got fixed to being you only needed to be in the same area/province/sector/whatever. I believe Frenzy's exact words that day were "Welcome to the Alecto Shooting Gallery."
ANYWAYS the Move->Attack made sense to me because If I'm moving to a base on an enemy side without permission from it's owner, CHANCES ARE, I'm not there for tea.
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Post by Cid on Mar 6, 2010 12:15:58 GMT -5
I liked my idea for a anti-Vlad, Fox News parody G Gundam team. I wish I had done that.
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thomas
EFF
Senior Chief Petty Officer
Posts: 327
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Post by thomas on Mar 6, 2010 16:04:24 GMT -5
I liked my idea for a anti-Vlad, Fox News parody G Gundam team. I wish I had done that. Always next time... 
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kuriboh
ZMF
Registered Newtype
Is Miang. Maybe.
Posts: 1,738
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Post by kuriboh on Mar 6, 2010 23:07:42 GMT -5
I also liked knocking down Vlad's toy soldiers with Chris and Marcus. FI was awesome until the summer ended.
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Daren
EFF Officer 
Ensign
I Don't know what were talking about.
Posts: 939
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Post by Daren on Mar 6, 2010 23:31:05 GMT -5
Yeah it lost a lot of fun when Vlad quit too.
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Post by Ketara on Mar 7, 2010 1:01:47 GMT -5
Yesss.
THE SOLDIERS OF THE DEVILBURTON GUNDAM, MAKK'AIN AND THE DG CYLONS, FROM THEIR SECRET NON-ROTATING SPACE COLONY NAMED THE NO-SPIN ZONE
RUS LIM BAW - DRAGON GUNDAM BIRO LAIRI - SHINING GUNDAM ANNE COULTIER - ROSE GUNDAM GLEN BEKOVITCH - BOLT GUNDAM SHAWN HANNODY - MAXTER GUNDAM
TOGETHER WE WILL SPREAD DG CYLONS ACROSS THE LAND, AND FUSE WITH THE DEVILBURTON GUNDAM THE ONE MOBILE SUIT THAT WILL MAKE IT COMPLETE: THE OBAMANATION. (Whatever Vlad pilots)
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