Update complete. See you tomorrow. -Troika
05.03Tadah
Little early, I guess, but I figure pretty much everyone joining this weekend will have mailed in by now. Paid you all. See you all tomorrow. – Troika
05.03Look Ma! New Suits!
Joining for the weekend is done provided we don’t get some extremely late entries. Added the Justice Gundam, F-91, Gromlin, and Strike E. Now I’m off to watch Iron Chef as Morrimoto is the shyte. -Robert
05.02f
After a cogent comment from Andrew, blackouts are back to 3 VP. -Troika
05.02Nerfs!
Ambushes and spars are now worth 1 less VP. Blackouts have been bumped up by one. This change will not be retroactive to your current VP. -Troika
05.01Week 2, complete
And that’s that. Three battles, two events. Joining is now open over the weekend. See you all Sunday. -Troika
04.30Fuuuuuuuuuuuuu~
Update complete. Three battles, two small events. Congratulations to Chris and Kale for aquiring the first optional equipment of the RPG– 00 Seven Swords and Dynames Torpedo. This is being awarded not only because of your VP, but also because of the excellent roleplaying you’ve done so far– I highly advise everyone to check it [...]
04.29blargh
Update complete. Four battles. I’m pretty sure I fixed everyone’s status that I fscked yesterday. Sorry about that. *shambles off in search of bed* – Troika
And a few more bases too. With this I officially proclaim ZAFT’s Earthside stuff to be done. Woo and yay! Now to put on my Communist hat for the HRL… Anyway, to summarize Berrik’s rules analysis, it’s like so. In classic Gundam games, you could MOVE, AMBUSH, or DUEL as far as your usual actions [...]
04.28Harbglbhg
Update complete. Everyone’s status done, the battles are up, and so is one event. Minor writer issues, which will be ironed out. Also, a rules change: you may now move either tw oprovinces, or one province, then ambush at your destination. In other words, there will be no more of this crossing an entire ocean [...]

