SPECIAL-CLASS SKILLS
Level 2 Special
Slash (A): A powerful slash at one's opponent.
Benefit: +5 to attack value when used in combat.
Prerequisites: None

Bash (A): A full body blow to one's opponent.
Benefit: +5 to attack ratingvalue when used in combat.
Prerequisites: None

Call Fire(A): Can call the element of fire at will.
Benefit: +8 to attack value when used in combat.
Prerequisites: Sunrunners, First Ring Only

Level 3 Special

Hack (A): A strong, overhead chop down.
Benefit: +10 to attack value when used in combat.
Prerequisites: Slash

Light Armor Mastery (P):
Feels perfectly comfortable in light armor.
Benefit: +8 to defense value when light torso armor is equipped.
Prerequisites: None

Call Wind (P): Can call the element of wind at will.
Benefits: Removes one day from total travel time.
Prequisites: Sunrunners, Second Ring Only, Call Fire

Level 4 Special
Impale (A): A punishing stab to the enemy, though not fatal.
Benefit: +12 to attack value when used in combat.
Prerequisites: Hack

Shield Bash (A): Uses its shield as a weapon in emergencies.
Benefit: +10 to attack value when used in combat with shield equipped.
Prerequisites: Bash

Fire Visions (A/P): Gains some measure of foresight. Can also grant people visions of their possiable future through fire.
Benefit: +8 to defense value when used in combat. Can tell possible futures.
Prerequisites: Sunrunners, Third Ring Only, Call Wind

Fae Sight (A/P): Through drawing on the Fae one can enhance their vision and see in the dark or track movement easier.
Benefit: +8 to defense value when used in combat. Cancels blindness.
Prerequisites: Lotus Squires Only

Level 5 Special
Critical Strike (A): A well placed attack that can possibly finish an opponent in one blow.
Benefit: Chance of an automatic victory.
Prerequistes: Impale

Medium Armor Mastery (P): Feels perfectly comfortable in medium armor.
Benefit: +10 to defense value if medium torso armor is equipped.
Prerequisites: None

Shield Mastery (P): Feels comfortable with a shield in hand.
Benefit: +10 to defense value when a shield is equipped.
Prerequisites: None

Iron Will (A): A willed boost in vigor when fighting.
Benefit: +8 to attack value, +5 to defense value when used in combat.
Prerequisites: None

Sunrunning (A/P): Can use the paths of sunlight to look on distant places and speak to people.
Benefit: Can learn travel destinations of 'cloaked' characters and can speak to characters within a ten square radius on the map.
Prerequisites: Sunrunners, Fourth Ring Only, Fire Visions

Fairy Companion (P): Obtains a Fairy that bonds with the warrior and guides and aids them. This bond will remain for the rest of their lives.
Benefit: Fairy companions offer various benefits and friendship.
Prerequisites: Lotus Warriors Only

Level 6 Special
Break (A): A stunning blow that may break an enemies weapon if blocked.
Benefit: Chance to break weapon of enemy.
Prerequisites: Hack, Bash

One-handed Sword Mastery (P): Can wield an one-handed sword with ease.
Benefit: +10 to attack value when an one-handed sword is equipped.
Prerequisites: None

Moonrunning (A/P): Can use the thinner and more dangerous moonlight.
Benefit: Can learn travel destinations of 'cloaked' characters and can speak to characters within a twenty square radius on the map. Chance of causing 1 day's healing to character.
Prerequisites: Sunrunners, Fifth Ring Only, Sunrunning

Fae Enhancement (P): Can draw on the Fae to give their body physical enhancements.
Benefit: +10 to attack value, +8 to defense value, removes one day from total travel time. Chance of causing 2 day's healing to character.
Prerequisites: Lotus Masters Only, Fae Sight

Level 7 Special

Heavy Armor Mastery (P): Feels perfectly comfortable in heavy armor.
Benefit: +12 to defense value if heavy torso armor is equipped.
Prerequisites: None

Valiance (A): Startling courage on the field of battle.
Benefit: +12 to attack value, +10 to defense value when used in combat.
Prerequisites: Iron Will

Weave Illusions (A): Can weave illusions without the need of fire.
Benefit: +15 to defense value when used in combat.
Prerequisites: Sunrunners, Sixth Ring Only, Moonrunning

Fae Strike (A):
Warrior is trained to channel the Fae into their bodies and weapons allowing them to unleash Fae energy with an attack.
Benefit: +15 to attack value when used in combat.
Prerequisites: Lotus Knights Only, Fae Enhancement

Level 8 Special
Two-Weapon Fighting (P): Can use both hands quite well in combat.
Benefit: +10 to attack value when two weapons are equipped.
Prerequisites: None

Eyes and Ears (A): Can invade anyone in either sunlight or moonlight and use their eyes and ears to see and hear as they do for as long as they remain in the light.
Benefit: Can learn travel destinations of 'cloaked' characters anywhere on map.
Prerequisites: Sunrunners, Seventh Ring Only, Weave Illusions

Fae Healing (A): Those taught by the Light Fairies know how to draw on the Fae to heal themselves and others when need be.
Benefit: Removes two day's healing.
Prerequisites: Fae Knights Only, Light Fairy Students Only, Fae Sight

Fae Drain (A):
Those taught by the Dark Fairies know how to use the Fae as a conduct between themselves and others to drain life away.
Benefit: Removes one day's healing, causes one day's healing to target.
Prerequisites: Fae Knights Only, Dark Fairy Students Only, Fae Sight

Level 9 Special
Master Weaving (A):
Has mastered all of the ways to use and weave light.
Benefit: +25 to defense value when used in combat.
Prerequisites: Sunrunners, Eighth Ring Only, Eyes and Ears

Custom Armor (P): A custom suit of armor as a gift from the Fairies. It is the highest point of Fairy craftsmanship.
Benefit: Can select two desired materials for it to be made from. Free special suit of armor.
Prerequisites: Fae Knights Only, Fairy Companion

Level 10 Special
Sun Weave (P):
The immense power of the sun is woven into a strengthening aura about the caster.
Benefit: +30 to attack value, +30 to defense value.
Prerequisites: Sunrunners, Ninth Rings Only, Master Weaving

Level 11 Special
Refer to '
General Skills.'

Level 12 Special
Refer to '
General Skills.'
Skills
References

Armor Materials
Fairy Companions
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