WARRIOR-CLASS SKILLS
Level 2 Warrior
Slash (A): A powerful slash at one's opponent.
Benefit: +5 to attack value when used in combat.
Prerequisites: None

Bash (A): A full body blow to one's opponent.
Benefit: +5 to attack ratingvalue when used in combat.
Prerequisites: None

Sidearm Mastery (P): Character can use their sidearms deftly.
Benefit: +5 to attack value when a sidearm is equipped.
Perequisites: Armed with a sidearm

Unarmed Strike (A): A forceful punch or kick.
Benefit: +7 to attack value when used in combat.
Prerequisites: Pupils Only

Level 3 Warrior

Hack (A): A strong, overhead chop down.
Benefit: +10 to attack value when used in combat.
Prerequisites: Slash

Headgear Mastery (P): Feels perfectly comfortable wearing headgear.
Benefit: +8 to defense value when headgear is equipped.
Prerequisites: None

Light Armor Mastery (P): Feels perfectly comfortable in light armor.
Benefit: +10 to defense value when light torso armor is equipped.
Prerequisites: None

Ambidexterity (P):
Character can use both their hands in combat or in life with ease.
Benefit: Allows character to wield one-handed weapons in each hand.
Prerequisites: Swordsmen Only

Defender (A): Stands their ground for what they believe in.
Benefit: +5 to defense value when used in combat.
Prerequisites: Knights Only

Axe Mastery (P): Can wield an axe with ease.
Benefit: +10 to attack value when an axe is equipped.
Prerequisites: Raiders Only

Grapple (A): Intense melee attack where the character latches onto its foe and wrestles them.
Benefit: +12 to attack value when used in combat.
Prerequisites: Bash, Brawlers Only

Balance (P): The character remains in an absolute calm, in most circumstances, allowing for clear thoughts and quick reaction.
Benefit: +5 to attack value, +3 to defense value.
Prerequisites: Followers of the Path Only

Typhoon Kick (A):
A powerful kick into which Chi energy is somewhat focused.
Benefit: +10 to attack value when used in combat.
Prerequisites: Brothers/Sisters Only

Level 4 Warrior
Impale (A): A punishing stab to the enemy, though not fatal.
Benefit: +12 to attack value when used in combat.
Prerequisites: Hack

Shield Bash (A): Warrior uses its shield as a weapon in emergencies.
Benefit: +10 to attack value when used in combat with shield equipped.
Prerequisites: Bash

Tackle (A): A more forceful body blow that brings the enemy to the ground.
Benefit: +10 to attack value when used in combat.
Prerequisites: Bash

One-handed Sword Mastery (P): Can wield an one-handed sword with ease.
Benefit: +10 to attack value when an one-handed sword is equipped.
Prerequisites: None

Shield Mastery (P): Feels comfortable wih a shield in hand.
Benefit: +10 to defense value when a shield is equipped.
Prerequisites: None

Two-Weapon Fighting (P): Can use both hands quite well in combat.
Benefit: +10 to attack value when two weapons are equipped.
Prerequisites: Duelists Only

Holy Spells Level 1 (A): High paladin may select four level 1 holy spells.
Benefit: Holy magics to aid them in combat.
Prerequisites: Paladins Only

Charge (A): A running attack at the enemy.
Benefit: +12 to attack value when used in combat.
Prerequisites: Captains Only

Build Up (A): Useful knowledge of stonemasonry which allows character aid in defending a settlement.
Benefit: +200 to defense value of settlement where they are present.
Prerequisites: Engineers Only

Fearless (A): Fearing not even death, the warrior will face any circumstance full on, making them a tireless warrior.
Benefit: +10 to attack value, +10 to defense value when used in combat.
Prerequisites: Keepers of the Path and Barbarians Only

Unarmed Mastery (P): With their own hands the warrior can aptly defend themself.
Benefit: +10 to attack value if unarmed.
Prerequisites: None

Level 5 Warrior
Critical Strike (A): A well placed attack that can possibly finish an opponent in one blow.
Benefit: Chance of an automatic victory.
Prerequistes: Impale

Medium Armor Mastery (P): Feels perfectly comfortable in medium armor.
Benefit: +10 to defense value if medium torso armor is equipped.
Prerequisites: None

Pole-arm Mastery (P): Can wield a pole-arm with ease.
Benefit: +10 to attack value if pole-arm is equipped.
Prerequisites: None

Iron Will (A): A willed boost in vigor when fighting.
Benefit: +8 to attack value, +5 to defense value when used in combat.
Prerequisites: None

Ambidexterity (P): Character can use both their hands in combat or in life with ease.
Benefit: Allows character to wield one-handed weapons in each hand.
Prerequisites: One-handed Sword Mastery

Final Lunge (P):
An extended lunge to finish an opponent.
Benefit: Increased chance of an automatic victory.
Prerequisites: Fencers Only, Impale

Holy Spells Level 2 (A): High paladin may select four level 2 holy spells.
Benefit: Holy magics to aid them in combat.
Prerequisites: High Paladins Only, Holy Spells Level 1

Rally (P): The capability of the commander boosts the morale of troops in combat.
Benefit: +200 to defense value of settlement where they are present, +20 to attack value of personal troop(s).
Prerequisites: Commanders Only

Manage Explosives (P): Better know how and bravery when handling explosives.
Benefit: Allows them to equip 10 explosives and +15 to attack value when explosives are equipped.
Prerequisites: Sappers Only

Steel Bond (P): The warrior becomes one with its weapon of choice, moving with it as an extension of itself.
Benefit: +15 to attack value, +8 to defense value.
Prerequisites: Blades of the Path Only

Strength of the Ancients (P): The warrior's body is covered with tattoos that binds them with the spirits of their ancestors.
Benefit: +15 to attack value, +8 to defense value.
Prerequisites: Battleragers Only

Weapons Master (P): Time spent training has allowed the warrior to adept to the use of any weapon available.
Benefit: +12 to attack value when any melee weapon is equipped.
Prerequisites: Prize Fighter Only

Focused Blow (A): By focusing their inner Chi into one powerful attack, the warrior can deal great damage.
Benefit: +15 to attack value when used in combat.
Prerequisites: Grand Monk Only
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