WARRIOR-CLASS SKILLS Level 2 Warrior Slash (A): A powerful slash at one's opponent. Benefit: +5 to attack value when used in combat. Prerequisites: None Bash (A): A full body blow to one's opponent. Benefit: +5 to attack ratingvalue when used in combat. Prerequisites: None Sidearm Mastery (P): Character can use their sidearms deftly. Benefit: +5 to attack value when a sidearm is equipped. Perequisites: Armed with a sidearm Unarmed Strike (A): A forceful punch or kick. Benefit: +7 to attack value when used in combat. Prerequisites: Pupils Only Level 3 Warrior Hack (A): A strong, overhead chop down. Benefit: +10 to attack value when used in combat. Prerequisites: Slash Headgear Mastery (P): Feels perfectly comfortable wearing headgear. Benefit: +8 to defense value when headgear is equipped. Prerequisites: None Light Armor Mastery (P): Feels perfectly comfortable in light armor. Benefit: +10 to defense value when light torso armor is equipped. Prerequisites: None Ambidexterity (P): Character can use both their hands in combat or in life with ease. Benefit: Allows character to wield one-handed weapons in each hand. Prerequisites: Swordsmen Only Defender (A): Stands their ground for what they believe in. Benefit: +5 to defense value when used in combat. Prerequisites: Knights Only Axe Mastery (P): Can wield an axe with ease. Benefit: +10 to attack value when an axe is equipped. Prerequisites: Raiders Only Grapple (A): Intense melee attack where the character latches onto its foe and wrestles them. Benefit: +12 to attack value when used in combat. Prerequisites: Bash, Brawlers Only Balance (P): The character remains in an absolute calm, in most circumstances, allowing for clear thoughts and quick reaction. Benefit: +5 to attack value, +3 to defense value. Prerequisites: Followers of the Path Only Typhoon Kick (A): A powerful kick into which Chi energy is somewhat focused. Benefit: +10 to attack value when used in combat. Prerequisites: Brothers/Sisters Only Level 4 Warrior Impale (A): A punishing stab to the enemy, though not fatal. Benefit: +12 to attack value when used in combat. Prerequisites: Hack Shield Bash (A): Warrior uses its shield as a weapon in emergencies. Benefit: +10 to attack value when used in combat with shield equipped. Prerequisites: Bash Tackle (A): A more forceful body blow that brings the enemy to the ground. Benefit: +10 to attack value when used in combat. Prerequisites: Bash One-handed Sword Mastery (P): Can wield an one-handed sword with ease. Benefit: +10 to attack value when an one-handed sword is equipped. Prerequisites: None Shield Mastery (P): Feels comfortable wih a shield in hand. Benefit: +10 to defense value when a shield is equipped. Prerequisites: None Two-Weapon Fighting (P): Can use both hands quite well in combat. Benefit: +10 to attack value when two weapons are equipped. Prerequisites: Duelists Only Holy Spells Level 1 (A): High paladin may select four level 1 holy spells. Benefit: Holy magics to aid them in combat. Prerequisites: Paladins Only Charge (A): A running attack at the enemy. Benefit: +12 to attack value when used in combat. Prerequisites: Captains Only Build Up (A): Useful knowledge of stonemasonry which allows character aid in defending a settlement. Benefit: +200 to defense value of settlement where they are present. Prerequisites: Engineers Only Fearless (A): Fearing not even death, the warrior will face any circumstance full on, making them a tireless warrior. Benefit: +10 to attack value, +10 to defense value when used in combat. Prerequisites: Keepers of the Path and Barbarians Only Unarmed Mastery (P): With their own hands the warrior can aptly defend themself. Benefit: +10 to attack value if unarmed. Prerequisites: None Level 5 Warrior Critical Strike (A): A well placed attack that can possibly finish an opponent in one blow. Benefit: Chance of an automatic victory. Prerequistes: Impale Medium Armor Mastery (P): Feels perfectly comfortable in medium armor. Benefit: +10 to defense value if medium torso armor is equipped. Prerequisites: None Pole-arm Mastery (P): Can wield a pole-arm with ease. Benefit: +10 to attack value if pole-arm is equipped. Prerequisites: None Iron Will (A): A willed boost in vigor when fighting. Benefit: +8 to attack value, +5 to defense value when used in combat. Prerequisites: None Ambidexterity (P): Character can use both their hands in combat or in life with ease. Benefit: Allows character to wield one-handed weapons in each hand. Prerequisites: One-handed Sword Mastery Final Lunge (P): An extended lunge to finish an opponent. Benefit: Increased chance of an automatic victory. Prerequisites: Fencers Only, Impale Holy Spells Level 2 (A): High paladin may select four level 2 holy spells. Benefit: Holy magics to aid them in combat. Prerequisites: High Paladins Only, Holy Spells Level 1 Rally (P): The capability of the commander boosts the morale of troops in combat. Benefit: +200 to defense value of settlement where they are present, +20 to attack value of personal troop(s). Prerequisites: Commanders Only Manage Explosives (P): Better know how and bravery when handling explosives. Benefit: Allows them to equip 10 explosives and +15 to attack value when explosives are equipped. Prerequisites: Sappers Only Steel Bond (P): The warrior becomes one with its weapon of choice, moving with it as an extension of itself. Benefit: +15 to attack value, +8 to defense value. Prerequisites: Blades of the Path Only Strength of the Ancients (P): The warrior's body is covered with tattoos that binds them with the spirits of their ancestors. Benefit: +15 to attack value, +8 to defense value. Prerequisites: Battleragers Only Weapons Master (P): Time spent training has allowed the warrior to adept to the use of any weapon available. Benefit: +12 to attack value when any melee weapon is equipped. Prerequisites: Prize Fighter Only Focused Blow (A): By focusing their inner Chi into one powerful attack, the warrior can deal great damage. Benefit: +15 to attack value when used in combat. Prerequisites: Grand Monk Only |
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