| Skills |
| WARRIOR-CLASS SKILLS Level 6 Warrior Break (A): A stunning blow that may break an enemies weapon if blocked. Benefit: Chance to break weapon of enemy. Prerequisites: Hack, Bash Warcry (A): The warrior releases a startling warcry which raises the morale of itself and its fellows. Benefit: +10 to attack value when used in combat, +15 to attack value of troop(s). Prerequisites: None Unarmed Mastery (P): With their own hands the warrior can aptly defend themself. Benefit: +10 to attack value if unarmed. Prerequisites: None Two-handed Sword Mastery (P): Can wield a two-handed sword with ease. Benefit: +12 to attack value when a two-handed sword is equipped. Prerequisites: None Whirlwind Strike (A): A flurry of attacks only a true swordsman could master. Benefit: +15 to attack value if used in combat. Prerequisites: Blademasters Only Holy Smite (A): A powerful attack with a God's might behind it. Benefit: +25 to attack value if used in combat. Prerequisites: Divine Sword Only Field Command (P): Tactical brilliance on the field that is unsurpassed. Benefit: +400 to defense value of settlement where they are present and +25 to attack value of troop(s). Prerequisites: Generals Only Explosive Quarrels (A): Explosives are added to their crossbow bolts for an extra punch. Benefit: +25 to attack value when used in combat. Prerequisites: Marines Only Channel Force (A): By channeling the Essence in tandem with their spirit, they exert a powerful blow to an enemy. Benefit: +20 to attack value when used in combat. Prerequisites: Honors of the Path Only Blind Rage (A): The warrior loses all sense and simply lusts to cause as much damage as possible. Benefit: +30 to attack value when used in combat. Chance of attacking any ally in combat, though. Prerequisites: Berserkers Only Intimidating Reputation (P): Through many victories and tales of valor, a reputation has been built up about the warrior. Benefit: -20 to opponents attack value. Prerequisites: Champions Only Earth Slash (A): From a distance, the warrior can strike the ground and channel their inner Chi through it to attack their opponent. Benefit: +30 to attack value when used in combat. Prerequisites: Grand Monks Only Level 7 Warrior Heavy Armor Mastery (P): Feels perfectly comfortable in heavy armor. Benefit: +12 to defense value if heavy torso armor is equipped. Prerequisites: None Valiance (A): Startling courage on the field of battle. Benefit: +12 to attack value, +10 to defense value when used in combat. Prerequisites: Iron Will Two-Weapon Fighting (P): Can use both hands quite well in combat. Benefit: +10 to attack value when two weapons are equipped. Prerequisites: None Advanced Two-Weapon Fighting (P): Long term use of two weapons yields better proficiency. Benefit: +15 to attack value when two weapons are equipped. Prerequisites: Blademasters Only, Two-Weapon Fighting Blessing (P): A general aura of power from their God protects them. Benefit: +15 to defense value. Prerequistes: Divine Swords Only Pulling Teeth (A): A technique developed by marines over time to relieve an enemy of its weapons. Benefit: Can remove up to two of an opponent's weapons from battle if a wooden shield is equipped. Shield is useless afterwards. Prerequisites: Marines Only Awareness (P): Using the Essence, the warrior is aware of all that is around it for a league and can focus directly upon any one thing within a quarter of a league. Benefit: +10 to defense value and the ability to communicate directly with another character over a long distance for a brief period. Prerequisites: Masters of the Path Only Hammerblow (A): A powerful attack belivered by the warrior massive hands. Benefit: +15 to attack value when used in combat. Prerequisites: Berserkers Only Noteworthy Skills (P): Superior combat prowess. Benefit: +15 to attack value. Prerequisites: Champions Only Recovery (A): A focus of the Chi spirit allows a warrior to heal itself of some wounds. Benefit: Removes one day's healing. Prerequisites: Grand Monk Only Level 8 Warrior Level 3 Holy Spells (A): The divine sword may choose four level 3 Holy spells. Benefit: Holy spells to aid themselves in combat. Prerequisites: Divine Swords Only Crossbow Mastery (P): Can fire a crossbow with ease. Benefit: +10 to attack value when a crossbow is equipped. Prerequisites: Marines Only Vigor (A): By channeling the Essence within them, the Master's body is strengthened, allowing for greater combat prowess. Benefit: +20 to attack value when used in combat. Prerequistes: Masters of the Path Only Chakra (A): Using thier Chi, a warrior can expel any foreign illnesses affecting them. Benefit: Cures poisoning and blindness. Prerequisites: Grand Monks Only Level 9 Warrior Wave of Essence (A): By focusing the Essence of its body completely into one burst, the warrior can deal immense damage to multiple targets. However, this drains the warrior almost completely for the remainded of the battle. Benefit: +50 to attack value, +1 day healing when used in combat. Prerequisites: Master of the Path Only Level 10 Warrior Refer to 'General Skills.' Level 11 Warrior Refer to 'General Skills.' Level 12 Warrior Refer to 'General Skills.' |
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