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| Shop Here you can buy some equipment that may come in usefull. While made especially for custom characters, this list of items can be used by anyone. |
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| Armor Different classes can protect you from different types of weapons. Some armor includes attachments for various weapons as well. Be warned, heavier suits can hinder mobility depending on player. |
| Bulletproof Vest........................................................................................................................... $50 Kevlar Suit (Stop regular Bullets)................................................................................................ $100 Stealth Suit (Jams radar and other tracking devices)................................................................... $600 Psionic Deflectors (Jam telepathic frequencies and psionic blows)........................................... $1,000 Impact Absorbtion Armor (Partially Absorbs kinetic blows).................................................... $1,000 Guardsman Armor (Wrist and Shoulder attachment w/ recharge pack)..................................... $5,000 Deep Eye Armor (Affords the greatest amount of protection without hindering movement. Includes plasma cannon on the arm, flares, scope targeting system and an assault rifle).................................................. $50,000 |
| Knives |
| Pocket Knife (An Essential survival Unit)................................................................................ $10 Switch Blade (Not as versatile as a pocket knife, Better suited for combat)........................... $25 Arm Blade Attachment (Can be attached to guardsmen armor and above).............................. $30 Shoulder Blade Attachment (Can be attached to deep eye armor)......................................... $40 |
| Urban Enforcers |
| Flash Grenade (More Light and Sounds than Fire and Smoke)................................................ $20 Stun Grenade (A mixture of tear gas and Flash grenade components)..................................... $50 Hand Grenade (Pack an explosive punch for violent situations).............................................. $100 Gas Gun (Emits gas's from Smoke screen to knock-out gas plus entangling strands)................ $500 |
| Guns and other Toys |
| Holster (Strap for carrying a gun. Not always necessary, but convenient)................................ $50 Ammo Clip (Carries up to 20 bulletes per clip, depending on gun)........................................... $100 Laser Sight (Increases the accuracy of your Piece)................................................................... $150 Silencer (Deadens the sound of your weapon so that it is nearly in audible)........................... $250 Scope (Increases the range of all guns)........................................................................................ $300 PP7 (small and convenient gun that can avoid detection)............................................................ $350 Glock (Small, convenient, supplies power at the cost it's stealth)............................................. $400 Klobb (A rapid fire sling-shot is more like it)............................................................................. $450 Shotgun (Capable of blowing a hole through a thin wall).......................................................... $500 Twin Uzi (what they lack in power, they make up for in pure speed)...................................... $600 Time Warner 77 Carbine (Includes enhanced Sniper scope preattached. Minimized sound, Increased range, rapid reload).......................... $1000 |
| Bases and Other Interior Decorators |
| Single Occupancy Hotel Room (Location only known by owner and whoever he tells.................. $100 Apartment (Supports 1 sparring sessions per week)......................................................................... $500 House (Supports 3 sparring sessions per week. Includes white picket fence)...............................$10,000 QuickMart/Video Rental (Adds $500 to your account weekly. Includes clerks)....................... $20,000 Mansion (4 sparring sessions a week, can be outfitted with infirmaries/trainers)..........................$50,000 STAR Labs ( 4 spar sessions, infirmary and trainers included, includes 3 Guardians)...................$75,000 Vault (The same as STAR Labs, with heavier security, and 5 Guardsmen).................................$100,000 Colony (5 Sparring sessions a week, Infirmary/Trainers added, includes 7 Spaceknights)...........$500,000 Shi'ar Battlecruiser (11 sparring sessions in two weeks, Infirmary/Trainers added, Reduces travel times by 1 day. Can dock anywere. Armed with plasma cannons and a particle blaster. Includes 7 Shi'ar Guardsmen.........$,1000,000 |