Shop
Here you can buy some equipment that may come in usefull. While made especially for custom characters, this list of items can be used by anyone.
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Armor
Different classes can protect you from different types of weapons. Some armor includes attachments for various weapons as well. Be warned, heavier suits can hinder mobility depending on player.
Bulletproof Vest...........................................................................................................................         $50
Kevlar Suit (Stop regular Bullets)................................................................................................       $100
Stealth Suit (Jams radar and other tracking devices)...................................................................       $600
Psionic Deflectors (Jam telepathic frequencies and psionic blows)...........................................     $1,000
Impact Absorbtion Armor (Partially Absorbs kinetic blows)....................................................     $1,000
Guardsman Armor (Wrist and Shoulder attachment w/ recharge pack).....................................     $5,000
Deep Eye Armor (Affords the greatest amount of protection without hindering                                      
                               movement. Includes plasma cannon on the arm, flares,                                                
                               scope targeting system and an assault rifle)..................................................    $50,000
Knives
Pocket Knife (An Essential survival Unit)................................................................................          $10
Switch Blade (Not as versatile as a pocket knife,  Better suited for combat)...........................          $25
Arm Blade Attachment (Can be attached to guardsmen armor and above)..............................          $30
Shoulder Blade Attachment (Can be attached to deep eye armor).........................................          $40
Urban Enforcers
Flash Grenade (More Light and Sounds than Fire and Smoke)................................................           $20
Stun Grenade (A mixture of tear gas and Flash grenade components).....................................           $50
Hand Grenade (Pack an explosive punch for violent situations)..............................................         $100
Gas Gun (Emits gas's from Smoke screen to knock-out gas plus entangling strands)................         $500
Guns and other Toys
Holster (Strap for carrying a gun. Not always necessary, but convenient)................................           $50
Ammo Clip (Carries up to 20 bulletes per clip, depending on gun)...........................................         $100
Laser Sight (Increases the accuracy of your Piece)...................................................................         $150
Silencer (Deadens the sound of your weapon so that it is nearly in audible)...........................         $250
Scope (Increases the range of all guns)........................................................................................         $300
PP7 (small and convenient gun that can avoid detection)............................................................         $350
Glock (Small, convenient, supplies power at the cost it's stealth).............................................         $400
Klobb (A rapid fire sling-shot is more like it).............................................................................         $450
Shotgun (Capable of blowing a hole through a thin wall)..........................................................         $500
Twin Uzi (what they lack in power, they make up for in pure speed)......................................         $600
Time Warner 77 Carbine (Includes enhanced Sniper scope preattached.                                               
                                              Minimized sound, Increased range, rapid reload)..........................       $1000
Bases and Other Interior Decorators
Single Occupancy Hotel Room (Location only known by owner and whoever he tells.................. $100
Apartment (Supports 1 sparring sessions per week)......................................................................... $500
House (Supports 3 sparring sessions per week. Includes white picket fence)...............................$10,000
QuickMart/Video Rental (Adds $500 to your account weekly. Includes clerks)....................... $20,000
Mansion (4 sparring sessions a week, can be outfitted with infirmaries/trainers)..........................$50,000
STAR Labs ( 4 spar sessions, infirmary and trainers included, includes 3 Guardians)...................$75,000
Vault (The same as STAR Labs, with heavier security, and 5 Guardsmen).................................$100,000
Colony (5 Sparring sessions a week, Infirmary/Trainers added, includes 7 Spaceknights)...........$500,000
Shi'ar Battlecruiser (11 sparring sessions in two weeks, Infirmary/Trainers added,
                                 Reduces travel times by 1 day. Can dock anywere. Armed with
                                 plasma cannons and a particle blaster. Includes 7 Shi'ar Guardsmen.........$,1000,000