Shop : Earth Union

General | Earth Union

 

Earth Union Shop

—- Mobile Weapons —-
All Earth Union mobile suits and mobile armors, unless otherwise noted, include an Level 2 pilot in the purchase price, although this may be further upgraded at the time of purchase at the buyer’s expense of the difference.

GN-X
Role: General purpose, all-environment
Environs: Land, Space, Air
Cost: 225 Requisition

The GN-X is the first mass-production mobile suit powered by a GN Drive to reach widespread deployment, and was originally designed and operated by joint task forces of the Earth Sphere Alliance and Human Reform League to hunt down and exterminate the Guild. Since then, the GN-X has served as a base model for a number of GN-powered mobile suits for special tactical situations, while the mobile suit itself is still in widespread deployment across Earth Union territories due to its overall excellent performance. The GN-X can use a wide variety of weaponry for different battle scenarios, and even the most skilled pilots have a hard time exceeding the limitations of the machine.

GN-X Sword
Role: Close combat, all-environment
Environs: Land, Space, Air
Cost: 250 Requisition

A modified GN-X intended for close combat, the Sword version (sometimes shortened to GN-X/S) is armed with a giant solid-state GN blade capable of defeating almost any armor protection in a hurry, and includes supplemental thrusters and vernier engines to make it somewhat more nimble than the standard model in hand-to-hand combat. It can also utilize most of the basic GN-X’s hand-held weaponry as well.

GN-X Cannon
Role: Support/assault, all-environment
Environs: Land, Space, Air
Cost: 250 Requisition

A modified GN-X intended for heavy firepower, the Cannon version (sometimes shortened to GN-X/C) is armed with a powerful beam cannon attached to its shoulder and advanced targeting optics to allow long-range sniping of moving targets. Its mobility is about equal with the original GN-X, and can use most of the same hand-held weapons in addition to its mounted cannon.

Advanced GN-X
Role: General purpose, all-environment
Environs: Land, Space, Air
Cost: 350 Requisition

This special GN-X is designed for use as a squad leader’s unit, and features modified vernier arrays to greatly increase its maneuverability above which most pilots can really exploit, making it extremely dangerous in the right hands. In addition to a few unique weapons, the Advanced GN-X can also seize control of other GN-Xs that are logged to it in order to prevent their capture by the enemy.
Special: GN-Xs keyed to an Advanced GN-X are not considered destroyed if their pilot is killed, instead receiving a replacement L1 pilot for free or a new pilot of the same rank as its predecessor at the owner’s expense if desired.

Commando GN-X
Role: close combat, amphibious
Environs: Land, Space, Air, Sea (submersible)
Cost: 400 Requisition

The Commando GN-X is a highly-specialized variant intended for use in covert warfare. The mobile suit focuses on short-range and melee combat with an array of built-in weapons, and is very nimble thanks to deletion of many of the standard GN-X’s external equipments. The Commando GN-X can attach to a mobile armor-like “attack unit” which provides a high amount of ranged firepower and dash speed, as well as a stealth system and the ability to operate underwater, making it a highly dangerous unit for high-intensity applications.
Special: Because of its attack unit, a Commando GN-X takes up two slots of a ship’s hangar capacity – one for the mobile suit, the other for the attack unit.

GN Cannon
Role: Assault, all-environment
Environs: Land, Space, Air
Cost: 350 Requisition

An entirely new mobile suit design separate from the GN-X family and specifically designed for causing as much destruction at range as possible. The GN Cannon is armed with a number of massive beam cannons and numerous missile launchers as well as very heavy armor, making it capable of absorbing a lot of punishment and returning it in spades; it is, however, likely the slowest GN-powered mobile suit in production. Although intended primarily  for use in artillery support, the GN Cannon is capable of combat at all ranges.

Trilobite
Role: Sea superiority
Environs: Sea (submersible)
Cost: 450 Requisition

The Trilobite is a special attack mobile armor developed for aquatic battles, where it brings blistering speed and numerous underwater and amphibious weapons to bear on anything unfortunate enough to get near it. It is capable of diving to great depth, and can simultaneously attack both other marine mobile suits as well as surface ships and airborne enemies as well.
Special: Trilobites can dock with any naval warship with a proper apparatus, and does not take up any hangar capacity normally slotted for mobile suits.

Regnant
Role: Assault, all-environment
Environs: Land, Space, Air
Cost: 2500 Requisition

A highly-advanced mobile armor for heavy combat situations. The Regnant can transform into a humanoid shape for short-range battles and is equipped with all matter of beam cannons, missiles, and GN fang remote weapons making it very capable of combat at all distances. It possesses exceptional speed and handling, and is furnished with a very powerful GN Field that can deflect almost any weapon.
Special: A Regnant takes up six slots of a ship’s hangar capacity rather than the usual two for over-sized units.

—- Limited Availability Units —-
Beyond the Earth Union’s standard mass-production mobile weapons, a number of rarer units exist that can be requisitioned for special uses or other purposes. The ability to requisition these units fluctuates – while existing in limited quantities, most of these mobile weapons are also no longer manufactured, making tracking them down (as well as finding spare parts) a lengthier process. Requisition of a limited availability unit may take up to  up to eight updates before the unit is available for use.

Ahead
Role: General purpose, all-environment
Environs: Land, Space, Air
Cost: 650 Requisition

The Ahead was the Human Reform League’s predecessor to the GN-X series, and one of the first GN-powered mobile suits to be fielded in any quantity. The entire series was officially retired by the Earth Union’s military over a decade ago; however, a small number of Aheads remain in use due to their overall higher level of performance than the standard GN-X.

Ahead Commander Type
Role: General purpose, all-environment
Environs: Land, Space, Air
Cost: 650 Requisition

An Ahead designed for unit leaders, the Commander Type features improved maneuverability and a greater emphasis on close combat than the standard model. While significantly more rare than the original Ahead, proportionally more Commander Types avoided scrapping than their base models, making them only slightly more difficult to track down than the normal version.

Ahead SST
Role: General purpose, all-environment
Environs: Land, Space, Air
Cost: 800 Requisition

The Ahead Super Soldier Type was developed specifically for the use of the Human Reform League’s genetically-modified pilots and features an incredibly high degree of mobility that could cripple an average human pilot. In addition to its nimble performance, the SST can also control a limited number of Neo Aheads via its pilot’s quantum brainwaves.
Special: The Ahead SST includes a Level 2 Super Soldier pilot, which can control two Neo Aheads; a Level 3 or higher pilot can control three Neo Aheads.

Neo Ahead
Role: General purpose, all-environment
Environs: Land, Space, Air
Cost: 800 Requisition

A true beast of a mobile suit, the Neo Ahead’s maneuverability is simply beyond even what a Super Soldier’s body can handle. To save the project, the Neo Ahead was redeveloped into an unmanned unit controlled by the quantum brainwaves of an Ahead SST’s Super Soldier pilot, allowing it to maneuver in impossibly difficult ways.
Special: Neo Aheads have no pilot (or even a cockpit) and cannot function without being keyed to an Ahead SST. When properly configured, the Neo Ahead fights as if it was the same level as the Ahead SST.

—- Ships and Vessels —-
All Earth Union ships and vessels, unless otherwise noted, include a Level 2 captain/crew in the purchase price, although this may be further upgraded at the time of purchase at the buyer’s expense of the difference.

GN Lifter
Role: Armed transport/support
Environs: Space, Air
Cost: 500 Requisition

The GN Lifter is kind of a personal chariot for a single Earth Union mobile suit, allowing it to recharge GN drives, refill fuel tanks, or rearm ballistic weapons. A GN Lifter can also boost into planetary orbit and make atmospheric re-entry on its own, giving the embarked unit a great deal of freedom of movement. It is also reasonably well armed, although it should be considered a fire support unit rather than a battle combatant due to its fairly thin armor protection.
Special: A GN Lifter does not require a pilot and one is not included in the purchase price, although one can be added separately at the buyer’s discretion.

Baikal (Type A) (Type B)
Role: Multi-role battleship
Environs: Space, Air
Cost: 1500 Requisition (Type A); 1700 Requisition (Type B)

The Baikal was originally developed by the Human Reform League and still serves as the Earth Union’s standard fleet combatant today. The stiletto-shaped battleship is well armed and has excellent speed for its size, while carrying a small mobile suit complement as well; the Type A specification is equipped to deploy large amounts of anti-beam gas for screening purposes, while the Type B is heavily armed with short-range laser batteries for air defense. Thanks to its GN propulsion systems, it can also function under gravity in a terrestrial environment. The battleship can control its descent without assistance during atmospheric re-entry, but must launch from a Union cosmoport to return to orbit.
Special: All Baikal-class ships can carry a Regnant mobile armor externally in addition to the normal mobile suit contingent.

Guyana
Role: Land cruiser/gunship
Environs: Land, Air
Cost: 1600 Requisition

The Guyana is essentially a mobile base for use in patrolling vast stretches of Earth’s environment, bristling with weaponry and carrying  a large number of mobile suits. While considered a land battleship, the Guyana can also hover an fly at a reasonable pace thanks to its GN vernier array, allowing it to conduct operations over land and sea equally well. Guyana-class ships are often used to spearhead assaults on well-entrenched renegade positions due to their ability to absorb punishment and return it with interest.

Okhotsk
Role: Mobile suit carrier
Environs: Sea
Cost: 1000 Requisition

More or less a “GN aircraft carrier”, the Okhotsk acts as a large-scale mobile suit transport and support vessel as well as naval command ship for Earth Union fleets. Its twin hulls can carry a large number of mobile suits and include multiple catapults to quickly fling them into the air, although it is only armed for defensive purposes.
Special: An Okhotsk-class ship can carry up to four Trilobite mobile armors externally in addition to its normal mobile suit contingent.

Azov
Role: Fleet escort/support
Environs: Sea
Cost: 425 Requisition

The Azov is a combination fleet combatant/patrol vessel, well armed with GN beam cannons but extremely fast for a large naval ship. While it cannot carry any mobile suits, its speed and firepower are more than a match for any other type of naval ship afloat today, and in addition to antiaircraft/anti-mobile suit screening it can also be used for bombardment of coastal targets in support of landing operations.

Bering
Role: Mobile suit carrier
Environs: Sea
Cost: 1275 Requisition

A hybrid naval warship designed as equal parts carrier and cruiser. The Bering is heavily armed with GN beam cannons and missile launchers, has a high overall speed for a naval vessel, and can carry a substantial amount of mobile weapons into the field. It is an excellent all-around combatant for maritime interdiction, patrols, and fleet battles, and can be employed for support of coastal operations as well.
Special: A Bering-class ship can carry two Trilobite mobile armors externally in addition to its normal mobile suit contingent. A Regnant mobile armor can be carried externally as well, although it must be launched before any mobile suits can deploy.

Ural
Role: Mobile suit carrier
Environs: Space
Cost: 3000 Requisition

To address the overall limited mobile suit capacity of Union space force squadrons a dedicated carrier vessel was designed. The Ural‘s enormous size can carry nearly a hundred mobile suits within its multiple cavernous holds, and the ship is armed to the teeth as well to compensate for its ponderous size. Because it literally could not support its own  mass under gravity it can only be used in space.

Colorado
Role: Mobile suit carrier
Environs: Space
Cost: 700 Requisition

The Colorado is something of a “little brother” to the Ural. It is designed expressly as a carrier vessel to supplement Union battleship groups and can carry two squadrons of mobile suits which can significantly increase the available mobile forces of a small fleet.  It is also inexpensive to construct and operate, but at the same time it is only armed for defense and is sluggish in maneuvering, so it is best kept far away from enemy forces. Like the Ural it is explicitly designed for use in space.

 

Austerlitz
Role: covert warfare/mobile suit carrier
Environs: Sea (submersible)
Cost: 1800 Requisition

Developed in secret, Austerlitz-class submarines can ferry mobile suits around beneath the waves as well as deploy or recover them without surfacing. Its weapons can also fire conventional (e.g. non-GN) missiles and torpedoes to hide the presence of Union forces in the field, and it is an extremely maneuverable submarine giving its size.
Special: An Austerlitz-class submarine can carry a Trilobite mobile armor externally in addition to its normal mobile suit contingent.

—- Miscellany —-

Automaton Carrier
Purpose: Personnel suppression
Environs: Land, Space
Cost: 50 Requisition

Automatons are automated attack units meant to reach areas mobile suits can’t due to size restrictions. They can be programmed for a variety of tasks, but are best employed during attacks on enemy-held installations where they can wreak havoc in the close quarters of base interiors. They can also be used to assist in the defense of bases, and make great security precautions for prisons too.
Special: Each Automaton Carrier can deploy up to 40 Automatons, and can be brought into battle by one mobile suit in space or two in gravity. The Carrier also includes supplemental thrusters of its own so that the transporting mobile suits are not encumbered.

Particle Mask
Purpose: covert warfare
Environs: Land, Space
Cost: 25 Requisition

Large sheets of flexible material that are impregnated with neutrally-charged particles can be used to conceal the output of idling GN drives. While remaining motionless, a mobile suit equipped with a particle mask blends in with background clutter or debris on enemy sensors, and does not emit GN particles to be detected on passive scanners. The mask is typically discarded as soon as combat begins, as it is easily damaged by even high-velocity particle exhaust from a GN drive operating at combat levels.

 

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