ROGUE-CLASS SKILLS
Level 2 Rogue
Sneak (P): Silent steps.
Benefit: +5 to defense value.
Prerequisites: None

Sneak Attack (A): A quick, unforseen attack.
Benefit: +5 to attack value when used in battle.
Prerequisites: None

Pickpocket (P): Steal some rin from the pockets of others.
Benefit: +50 rin per payday
Prerequisites: Cutpurses Only

Bluff (A): Using their charm and suave ways, the busker can pull a fast one and hopefully distract its opponent just long enough.
Benefit: +8 to defense value when used in combat.
Prerequisites: Buskers Only

Stab (A): Character can use their sidearms deftly.
Benefit: +8 to attack value when used in combat.
Perequisites: Thugs Only

Level 3 Rogue

Stealth (P): Barely a sound is heard when one moves.
Benefit: +10 to defense value.
Prerequisites: Sneak

Dodge (A): A quick move from danger's path.
Benefit: +10 to defense value when used in value.
Prerequisites: None

Missile Weapon Mastery (P):
Can utilize missile weapons with ease.
Benefit: +10 to attack value when a missile weapon is equipped.
Prerequisites: None

Mug (A): Forcefully removes rin from a character.
Benefit: +5 to attack value when used in combat. Steals 25 rin from opponent.
Prerequisites: Thieves Only, Pickpocket

Performing (P): Performs artfully for an audience to make some spare rin.
Benefit: +35 rin per payday
Prerequisites: Performers and Entertainers Only

Hack (A): A strong, overhead chop down.
Benefit: +10 to attack rating when used in battle.
Prerequisites: Crewmen and Brigands Only

Level 4 Rogue
Ghost (P): Pass by unnoticed.
Benefit: +20 to defense value.
Prerequisites: Stealth

Tumble (A): Roll from danger's path.
Benefit: +15 to defense value when used in combat.
Prerequisites: Dodge

Backstab (A): An unexpected attack from behind
Benefit: +15 to attack value when used in combat. Chance of automatic victory.
Prerequisites: Sneak Attack

Light Armor Mastery (P): Feels perfectly comfortable in light armor.
Benefit: +10 to defense value if light torso armor is equipped.
Prerequisites: None

Knife Mastery (P): Can wield knives with ease.
Benefit: +10 to attack value when a knife is equipped.
Prerequisites: None

Pilfer (P): Bolder and more skillful thievery from people's very homes.
Benefit: +150 rin per payday
Prerequisites: Vagabonds Only, Mug

Charm (A): Use charm to get out of a fight victorious.
Benefit: Chance of automatic victory.
Prerequisites: Bards Only, Bluff

Spellsinging Level 1 (A): Gleeman learns level 1 spellsongs
Benefit: May use up to two spellsongs in battle.
Prerequisites: Gleemen Only

Gut (A): A strong jab to the stomach of an opponent.
Benefit: +15 to attack value when used in combat.
Prerequisites: Slayers Only, Stab

Burly (P): Time spent working on a ship toughens one greatly
Benefit: +10 to attack value, +10 to defense value.
Prerequisites: Sailors Only

Bluff (A): Using their charm and suave ways, the swashbuckler can pull a fast one and hopefully distract its opponent just long enough.
Benefit: +8 to defense value when used in combat.
Prerequisites: Swashbucklers Only

Level 5 Rogue
Double Slash (A): Slashes twice in quick succession.
Benefit: +20 to attack value when used in combat.
Prerequisites: Knife Mastery

Ambidexterity (P): Character can use both their hands in combat or in life with ease.
Benefit: Allows character to wield one-handed weapons in each hand.
Prerequisites: None

Pickpocket (P): Steal some rin from the pockets of others.
Benefit: +50 rin per payday
Prerequisites: Stealth

Steal Weapon (A): Steal a weapon from someone.
Benefit: Chance of stealing target's weapon from their equipment.
Prerequistes: Prowlers Only, Pilfer

Steal Torso Armor (A):
Steal torso armor from someone.
Benefit: Chance of stealing target's torso armor  from their equipment.
Prerequistes: Prowlers Only, Pilfer

Steal Shield (A): Steal shield from someone.
Benefit: Chance of stealing target's shield from their equipment.
Prerequisites: Prowelers Only, Pilfer

Enchanting Voice (A):
Character may sing a song that they know to aid them in battle.
Benefit: Various songs to aid in combat.
Prerequisites: Bladesingers Only

Songblade (A): Various songs can be sung to enchant the character's weapon.
Benefit: Various songs to aind in combat.
Prerequisites: Weaver of Wonders Only

Handle Poison (A): Applies poison to weapons.
Benefit: Chance of poisoning opponent for 3 days when attacked with poison-tipped weapon. Skill can only be used once per day on one weapon. After battle, weapon is detoxified.
Prerequisites: Assassins Only

One-handed Sword Mastery (P):
Can wield an one-handed sword with ease.
Benefit: +10 to attack value when an one-handed sword is equipped.
Prerequisites: Firstmates and Pirate Only

Firearm Mastery (P):
Can wield a firearm with ease.
Benefit: +12 to attack value when a firearm is equipped.
Prerequisites: Firstmates and Pirate Only
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Skills
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References

Spellsongs
Bard Songs
Assassin Spells