ROGUE-CLASS SKILLS Level 2 Rogue Sneak (P): Silent steps. Benefit: +5 to defense value. Prerequisites: None Sneak Attack (A): A quick, unforseen attack. Benefit: +5 to attack value when used in battle. Prerequisites: None Pickpocket (P): Steal some rin from the pockets of others. Benefit: +50 rin per payday Prerequisites: Cutpurses Only Bluff (A): Using their charm and suave ways, the busker can pull a fast one and hopefully distract its opponent just long enough. Benefit: +8 to defense value when used in combat. Prerequisites: Buskers Only Stab (A): Character can use their sidearms deftly. Benefit: +8 to attack value when used in combat. Perequisites: Thugs Only Level 3 Rogue Stealth (P): Barely a sound is heard when one moves. Benefit: +10 to defense value. Prerequisites: Sneak Dodge (A): A quick move from danger's path. Benefit: +10 to defense value when used in value. Prerequisites: None Missile Weapon Mastery (P): Can utilize missile weapons with ease. Benefit: +10 to attack value when a missile weapon is equipped. Prerequisites: None Mug (A): Forcefully removes rin from a character. Benefit: +5 to attack value when used in combat. Steals 25 rin from opponent. Prerequisites: Thieves Only, Pickpocket Performing (P): Performs artfully for an audience to make some spare rin. Benefit: +35 rin per payday Prerequisites: Performers and Entertainers Only Hack (A): A strong, overhead chop down. Benefit: +10 to attack rating when used in battle. Prerequisites: Crewmen and Brigands Only Level 4 Rogue Ghost (P): Pass by unnoticed. Benefit: +20 to defense value. Prerequisites: Stealth Tumble (A): Roll from danger's path. Benefit: +15 to defense value when used in combat. Prerequisites: Dodge Backstab (A): An unexpected attack from behind Benefit: +15 to attack value when used in combat. Chance of automatic victory. Prerequisites: Sneak Attack Light Armor Mastery (P): Feels perfectly comfortable in light armor. Benefit: +10 to defense value if light torso armor is equipped. Prerequisites: None Knife Mastery (P): Can wield knives with ease. Benefit: +10 to attack value when a knife is equipped. Prerequisites: None Pilfer (P): Bolder and more skillful thievery from people's very homes. Benefit: +150 rin per payday Prerequisites: Vagabonds Only, Mug Charm (A): Use charm to get out of a fight victorious. Benefit: Chance of automatic victory. Prerequisites: Bards Only, Bluff Spellsinging Level 1 (A): Gleeman learns level 1 spellsongs Benefit: May use up to two spellsongs in battle. Prerequisites: Gleemen Only Gut (A): A strong jab to the stomach of an opponent. Benefit: +15 to attack value when used in combat. Prerequisites: Slayers Only, Stab Burly (P): Time spent working on a ship toughens one greatly Benefit: +10 to attack value, +10 to defense value. Prerequisites: Sailors Only Bluff (A): Using their charm and suave ways, the swashbuckler can pull a fast one and hopefully distract its opponent just long enough. Benefit: +8 to defense value when used in combat. Prerequisites: Swashbucklers Only Level 5 Rogue Double Slash (A): Slashes twice in quick succession. Benefit: +20 to attack value when used in combat. Prerequisites: Knife Mastery Ambidexterity (P): Character can use both their hands in combat or in life with ease. Benefit: Allows character to wield one-handed weapons in each hand. Prerequisites: None Pickpocket (P): Steal some rin from the pockets of others. Benefit: +50 rin per payday Prerequisites: Stealth Steal Weapon (A): Steal a weapon from someone. Benefit: Chance of stealing target's weapon from their equipment. Prerequistes: Prowlers Only, Pilfer Steal Torso Armor (A): Steal torso armor from someone. Benefit: Chance of stealing target's torso armor from their equipment. Prerequistes: Prowlers Only, Pilfer Steal Shield (A): Steal shield from someone. Benefit: Chance of stealing target's shield from their equipment. Prerequisites: Prowelers Only, Pilfer Enchanting Voice (A): Character may sing a song that they know to aid them in battle. Benefit: Various songs to aid in combat. Prerequisites: Bladesingers Only Songblade (A): Various songs can be sung to enchant the character's weapon. Benefit: Various songs to aind in combat. Prerequisites: Weaver of Wonders Only Handle Poison (A): Applies poison to weapons. Benefit: Chance of poisoning opponent for 3 days when attacked with poison-tipped weapon. Skill can only be used once per day on one weapon. After battle, weapon is detoxified. Prerequisites: Assassins Only One-handed Sword Mastery (P): Can wield an one-handed sword with ease. Benefit: +10 to attack value when an one-handed sword is equipped. Prerequisites: Firstmates and Pirate Only Firearm Mastery (P): Can wield a firearm with ease. Benefit: +12 to attack value when a firearm is equipped. Prerequisites: Firstmates and Pirate Only |
first | second |
Skills |
References Spellsongs Bard Songs Assassin Spells |