ROGUE-CLASS SKILLS
Level 6 Rogue
Agility (P): Fluid movements that allow a character to maneouver with ease
Benefit: +20 to defense value.
Prerequisites: Sneak, Dodge

Unarmed Mastery (P): With their own hands the warrior can aptly defend themself.
Benefit: +10 to attack value if unarmed.
Prerequisites: None

Protection Connection (P): In exhcange for 'protection', the character recieves a discount at shops.
Benefit: 15% discount at shops. Does not include travelling merchants.
Prerequisites: Underlords Only

Shadowstalk (A): One can seemingly melt into the shadows around them.
Benefit: +20 to defense value when used in combat.
Prerequisites: Shadowdancers Only, Stealth

Spellsinging Level 2 (A): Learns level 2 spellsongs
Benefit: May use up to two spellsongs in battle.
Prerequisites: Spellsingers Only, Spellsinging Level 1

Assassin Spells (A): Deathweaver may learn four assassin spells.
Benefit: Learn spells to aid in their art.
Prerequisites: Deathweavers Only

Command (P):
Character is quite capable at commanding a ship's crew.
Benefit: +150 to ship's attack value.
Prerequisites: Captains Only

Foul Reputation (P): Has a bad reputation on the high seas.
Benefit: -50 to enemy ship's attack value.
Prerequisites: Corsairs Only

Level 7 Rogue

Shady Dealings (P): Due to some underground business they have working, additional rin is made for their pockets.
Benefit: +350 rin per payday.
Prerequisites: Underlords Only, Protection Connection

Dance of Blades (A): Using their agility and finesse, the shadowdancer weaves its way artfully amongst the enemy dealing critical blows where its blade strikes.
Benefit: +30 to attack value when used in battle.
Prerequisites: Shadowdancers Only, Shadowstalk

Crowd Pleaser (P): With their spellsinging mastered, they can easily appease any crowd for some easy rin.
Benefit: +200 rin per payday.
Prerequisites: Spellsingers Only, Performing

Cloaking (P):
Nobody knows when they will appear.
Benefit: Travelling destination is unknown to all but the player.
Prerequisites: Deathweavers Only, Ghost

Man (or Lady) o' the Sea (P):
A legend across the high seas.
Benefit: +25 to attack value
Prerequisites: Captains Only

Seawolf (P): Predator of the high seas.
Benefit: +200 to attack value of ship.
Prerequisites: Corsairs Only

Level 8 Rogue
Medium Armor Mastery (P): Feels perfectly comfortable in medium armor.
Benefit: +10 to defense value if medium torso armor is equipped.
Prerequisites: None

Blind Strike (A): A sneaky strike to the eyes, rendering their opponent blind for a time.
Benefit: Chance of blinding opponent for 3 days.
Prerequisites: None

Intimidating Reputation (P): Through many victories and tales of valor, a reputation has been built up about the warrior.
Benefit: -20 to opponents attack value.
Prerequisites: Underlords Only

Shadowdancing (A): Can dance and run from shadow to shadow almost unseen.
Benefit: +30 to defense value when used in combat.
Prerequisites: Shadowdancers Only, Shadowstalk

Spellsinging Level 3 (A): Learns level 3 spellsongs
Benefit: May use up to two spellsongs in battle.
Prerequisites: Spellsingers Only, Spellsinging Level 2

Level 9 Rogue
One-handed Sword Mastery (P): Can wield an one-handed sword with ease.
Benefit: +10 to attack value when an one-handed sword is equipped.
Prerequisites: Underlords Only

Hand Weapon Mastery (P): Can wield an hand weapons with ease.
Benefit: +10 to attack value when a hand weapon is equipped.
Prerequisites: Deathweavers Only, Knife Mastery

Cannoneers (A):
Crew has learned to fire the ship's weapons with deadly accuracy.
Benefit: +250 to attack value of ship when used in combat.
Prerequisites: Captains Only, Command

Pillager (P): The crew has become quite effective at looting ports.
Benefit: +200 to attack value of ship when beseiging a port settlement. +500 rin upon successful seige.
Prerequisites: Corsairs Only, Seawolf

Level 10 Rogue
Refer to '
General Skills,'

Level 11 Rogue
Refer to '
General Skills,'

Level 12 Rogue
Refer to '
General Skills,'
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Skills
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References

Spellsongs
Bard Songs
Assassin Spells