crossbonevanguardminingcorporation
Mobile Suit Gundam: War of the Corporations
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Crossbone Vanguard Mining Corporation Shop:
This is the Crossbone Vanguard Mining Corporation shop.
Crystal Electronics
Martian Technologies and Research
Earth Alliance
Z.A. Colony Corporation
Crossbone Vanguard Mining Corporation
This shop sells the mobile weapons and ships that Crossbone Vanguard Mining Corporation sell. Their sales can be bought everywhere. Here is their catalogue of stuff that you can purchase. Crossbone Vanguard Mining Corporation Members get 10% off their purchases in this shop.

Mobile Suits
:

Space Use:

Den'an Zon:
Cost: 200,000 credits
Side Cost: 180,000 credits
Fixed armaments:
- 2-barrel beam gun, mounted on left forearm
- beam shield, mounted on left forearm
- beam saber, recharge rack/storage location unknown, hand-carried in use
Optional hand armaments:
- shot lancer with mounted 2-barrel heavy machinegun
Notes: This small suit is fast and maneuverable. It sports the beam shields. It is the main grunt suit of this corporation. For its main weapon it has a shot lancer. This is a good close combat mobile suit

Den'an Gei:
Cost: 250,000 credits
Side Cost: 225,000 credits
Fixed armaments:
- 2 x vulcan gun, fire-linked, mounted in head
- beam gun, mounted on left forearm
- beam shield, mounted on left forearm
- 3-slot rocket-propelled grenade rack, mounted on left shoulder
- beam saber, recharge rack/storage location unknown, hand-carried in use
Optional hand armaments:
- beam rifle, powered by rechargeable energy cap
Notes: A little faster and sporting a more rounded weaponry this suit is better than its partner suit. With a beam rifle it is more able to handle mobile suits blasting away at it with long range weapons. This mobile suit is still on the small side but that is okay with this suit.

Zondo Gei:
Cost: 400,000 credits
Side Cost: 360,000 credits
Armament:
- beam rifle x 1
- beam saber x 1
- beam shield x 1
- anti-beam coating cloak x 1
Optional armament:
- shot lancer x 1
- booster x 1
Notes: This is another good design from the CBV. It has a beam shield and alot of the weaponry that the main grunt suits. One thing that it has that makes it stand out. Its cloak. It sits over the suit's shoulders and covers most of its body. This cloak protects the suit from energy attacks.

Reconnaissance Use:

Ebirhu-S
:
Cost: 300,000 credits
Side Cost: 270,000 credits
Fixed armaments:
- shot lancer, 2 round charge, mounted on left forearm
- 4 x heavy machinegun, fire-linked, mounted in left forearm
- 4-finger shot claw, can be launched at target, with spare shot claw, mounted on left forearm
- 3-slot rocket-propelled grenade rack, mounted on left shoulder; beam saber, recharge rack/storage location unknown, hand-carried in use
Optional fixed armaments:
- shield, mounted on right forearm
Optional hand armaments:
- beam spray gun, powered by rechargeable energy cap
Remote weapons:
- remote-controlled/automated reconnaissance pod, stored on right shoulder storage rack, equipped with advanced sensor and camera systems, armed with unknown automated defensive weapons
Notes: This is the normal reconnaissance use mobile suit. This mobile suit is nicely armed as well. Its remote weapon allows it to scout bigger areas and places it would rather not go itself. Having one of these mobile suits in any kind of force is always a good idea because it will often alert you to incoming attack forces before those forces can fire at you.

Dahgi Iris:
Cost: 400,000 credits
Side Cost: 360,000 credits
Fixed armaments:
- 3-barrel scattering beam gun, mounted on torso
- beam saber, recharge rack/storage location unknown, hand-carried in use
Optional hand armaments:
- beam rifle, powered by rechargeable energy cap
- shield, can be optionally mounted on either forearm
Notes: This is a good suit. Even if it is a scout unit it can function as an attack suit as well. Nicely armed and fast. And it has long range sensors that allow it to detect attackers as well. Another nice suit to have in your forces.

Commander Use
:
The pilots in these suits come a little bit more skilled and will increase the effectiveness of the mobile suits in your forces.

Berga Dalas:
Cost: 350,000 credits
Side Cost: 315,000 credits
Fixed armaments:
- shot lancer with mounted 2-barrel heavy machinegun, mounted on right forearm
- beam shield, mounted on left forearm
- 2 x beam saber, recharge rack/storage location unknown, hand-carried in use
Notes: This suit sports the normal weaponry found in the CBV suits. But it sports different type of thrusters. Making it more maneuverable than the other suits. It is mainly a close combat use suits.

Berga Giros:
Cost: 400,000 credits
Side Cost: 360,000 credits
Fixed armaments:
- beam shield, mounted on left forearm
- 2 x beam saber, recharge rack/storage location unknown, hand-carried in use
Optional hand armaments:
- shot lancer with mounted 4-barrel heavy machinegun
Notes: This suit is faster and more maneuverable than the orginal. Its weapons are pretty much the same except that its shot lancer sports a 4-barreled machinegun. A good suit to have commanding your forces.

Ships:

Destroyers:

Zamouth Nada:
Cost: 800,000 credits
Side Cost: 720,000 credits
Armament:
- 2-barrel main gun x 2
MS Capactiy: 4
Notes: This is a small fast ship. It sports a small amount of weapons. But this makes this ship perfect for flanking enemy fleets or patroling the edge of a fleet.

Cruisers:

Zamouth Gess:
Cost: 1,500,000 credits
Side Cost: 1,350,000 credits
Armament:
- 2-barrel main gun x 2
MS Capacity: 6
Notes: This ship isn't as fast as the Nada but its weapons are a little bit bigger and it can carry more mobile suits. Another nice support ship for a fleet. Or it is a nice ship when you just want a ship to transport you around.

Battleships:

Zamouth Giri
:
Cost: 3,000,000 credits
Side Cost: 2,700,000 credits
Armament:
- 2-barrel main gun x 2
- 2-barrel main gun x 2
- 2-barrel secondary gun x 6
MS Capacity: 6
Notes: This is the main ship of the CBVMC fleet. It has a nice armament. Is able to carry some mobile suits and isn't too slow. A good buy.

Super Battleships
:

Zamouth Gar:
Cost: 5,000,000 credits
Side Cost: 4,500,000 credits
Armament:
- 2-barrel main gun x 5
- 2-barrel main gun x 2
- 2-barrel secondary gun x 6
MS Capacity: 10
MA Capacity: 1
Notes: This ship is large and it packs a punch. More than a match for most ships in the Earth sphere. It can carry a nice amount of mobile suits and is able to carry a mobile armor. This ship is the flagship of the CBVMC  navy.
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