martiantechnologiesandresearch
Mobile Suit Gundam: War of the Corporations
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Martain Technologies and Research Shop:
This is the Martian Technologies and Research shop.
Crystal Electronics
Martian Technologies and Research
Earth Alliance
Z.A. Colony Corporation
Crossbone Vanguard Mining Corporation
This shop sells the mobile weapons and ships that Martian Technologies and Research sell. Their sales can be bought everywhere. Here is their catalogue of stuff that you can purchase. Martian Technologies and Research sell Members get 10% off their purchases in this shop.

Mobile Suits:

General Purpose:

Strike Dagger:
Cost: 200,000 credits
Side Cost: 180,000 credits
Fixed armaments:
- 'Igelstellung' 75mm multi-barrel CIWS, fire-linked, mounted in head
- ES01 beam saber, stored on right shoulder, hand-carried in use
Optional hand armaments:
- M703 57mm beam rifle, power rating unknown
Notes: This is the MTR's grunt suit. Its performance is at the same level as the Geara Dogga. It has basic armament and armor. Thats about all it has going for it.

GuAIZ:
Cost: 400,000 credits
Side Cost: 360,000 credits
Fixed armaments:
- 2 x MMI-GAU2 'Picus' 76mm CIWS, fire-linked, mounted on head
- MA-MV03 dual beam claw, located on tip of shield, mounted on left arm
- 2 x EEQ7R extensional arrestor, mounted on back, can be fired out on a line
Optional hand armaments:
- MA-M21G beam rifle, power rating unknown
Notes: This a high performance mobile suit. It sports a powerful beam rifle as well. For a melee weapon it uses a dual beam claw mounted on the tip of its shield. This pretty much acts as a dual beam saber. Also it has a weapon that works like a claw anchor that it can use to grapple opponents.

Ground Use:

BuCUE:
Cost: 400,000 credits
Side Cost: 360,000 credits
Fixed armaments:
- double-edged beam saber, mounted on mouth
Optional fixed armaments:
- 2-barrel 450mm railgun, mounted on back
- 13-tube 400mm missile launcher, mounted on back
Notes: This probably the best ground use mobile suit out there. It is able to function in desert, Cold Climate and tropical environments. It has some nice long range to medium range weapons. Also it has double bea saber that sticks out its mouth making it good at close range combat as well. This mobile suit is alot fast than most mobile suits on the ground as well.

Marine Use:

ZnO
:
Cost: 200,000 credits
Side Cost: 180,000 credits
Fixed armaments:
- 2 x 'Phonon Maser' high energy cannon, mounted on hands
- 2 x 533mm 6-tube missile launcher, mounted on chest
Notes: This mobile suit is design for underwater combat only. But its missile launchers could target objects in and outside the water. Also it has a pair of high powered energy cannons that can be fired under water. Also it can change into a swim mode and move at high speeds and ram enemies.

GOOhN:
Cost: 400,000 credits
Side Cost: 360,000 credits
Fixed armaments:
- 2 x 'Phonon Maser' high energy cannon, mounted in head
- 2 x 533mm 7-barrel torpedo launcher, mounted on forearms
- 2 x 1030mm Mk. 70 supercavitating missiles
- 47mm rifle dart launcher, mounted behind head, operable only in swim mode
Notes: This marine mobile suit was design at the same time as the ZnO but is more heavily armed. It functions as the weapons platform out of the two. But it can also turn into swim mode and move around fast and ram targets.

Space Use:

Mobius:
Cost: 100,000 credits
Side cost: 90,000 credits
Fixed armaments:
- linear gun, mounted beneath main body
- 4 x missile launcher, mounted beneath main body
Notes: This is a mass produced mobile armor. It is cheep to produce but is found to be less effective than mobile suit. But by sheer numbers this mobile armor is effective. This doesn't come with nuke so don't even ask me about it. Also since it is small enough it counts as a mobile suit for putting on ships. Only NPC owned Mobius mobile armors may have nukes. Also a PC piloted Mobius can have a Nuke.

Coordinator Use:

Long Dagger:
Cost: 400,000 credits
Side Cost: 360,000 credits
Fixed armaments:
- 2 x beam saber, mounted on hips, hand-carried in use
- shoulder-mounted cannon (Fortrestra mode)
Optional Hand Armament:
- beam rifle
Notes: This mobile suit is piloted by a coordinator. Although it costs the same as the GuAIZ it doesn't feature as high of performance. This suit has its strengths while the other does as well. With a coordinator this suit will respond quicker but may find itself unable to keep up with a GuAIZ.

Buster Dagger:
Cost: 500,000 credits
Side Cost: 450,000 credits
Fixed Armament:
- 1 x gun launcher
- 1 x high-energy rifle
- 2 x 3-tube missile launcher
Notes: This is the mass production version of the Buster Gundam. Although it doesn't have the phase shift armor it is still a good mobile suit. It sports the same main weapons but a smaller amount of missiles. It also has around the same performance. This is a good mobile suit to have.

Ships:

Carriers:

Archangel:
Cost: 4,000,000 credits
Side Cost: 3,600,000 credits
Armament:
- 'Lohengrin' positron blaster gun x 2
- 'Gottfried' Mk 71 225cm high-energy beam gun x 2
- 'Valient' 110cm linear gun x 2
- surface-to-ship missile launcher x 24
- surface-to-air missile launcher x 16
- 'Igelstellung' 75mm automatic multi-barrel CIWS x 16
MS Capactiy: 8
Notes: This is an advanced ship that has strong armor and strong weapons. It also has the ability to fire a missile that prevents energy attacks from hitting it. Also its CIWS allows it to shot down missiles. This ship is a hard ship to attack with a small force. It also has the ability carry mobile suits. It can go in atmosphere and in space. A good ship to buy.

Frigates:

Laurasia:
Cost: 2,000,000 credits
Side Cost: 1,800,000 credits
Armament:
- 937mm dual high-energy cannon x 2
- 450mm dual railgun
- 450mm railgun x 2
- 125mm cannon x 2
- 58mm CIWS x 6
- 450mm mulitpurpose Vertical Launch System x 4
MS Capacity: 6
Notes: While this ship is alittle slower than the other ships in this shop it is nicely armed. Against ships from the other shops it can hold its own. Also it can hold mobile suits.

Destroyers
:

Nazca:
Cost: 3,000,000 credits
Side Cost: 2,700,000 credits
Armament:
- 120cm high-energy beam cannon x 2
- 66mm dual railgun x 2
- 58mm CIWS x 10
- 450mm multipurpose Vertical Launch System x 5
MS Capacity: 6
Notes: This a high speed attack ship. It has somewhat of a light armament but due to its high speed it can use its weapons at lethal level. It can fire then move away as the enemy ship returns fire and then finds another position and fires again. Giving it the ability to hit in spots most other ships would be unable to hit.

Mobile Suit Pilots:
You don't get a discount on pilots. And the pilot must be put into a mobile suit.

Coordinator:
Cost: 500,000 credits
Notes: This is a genetically bred person. They feature higher strength, intelligence and reflexes. Also once in awhile they can go berzerk and their abilities increase ten fold. Can't be combined with newtype pilots.
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