zacolonycorporation
Mobile Suit Gundam: War of the Corporations
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Z.A. Colony Corporation Shop:
This is the Z.A. Colony Corporation shop.
Crystal Electronics
Martian Technologies and Research
Earth Alliance
Z.A. Colony Corporation
Crossbone Vanguard Mining Corporation
This shop sells the mobile weapons and ships that Z.A. Colony Corporation sell. Their sales can be bought everywhere. Here is their catalogue of stuff that you can purchase. Z.A. Colony Corporation sell Members get 10% off their purchases in this shop.

Mobile Suits:

General Purpose
:

Geara Doga
:
Cost: 200,000 credits
Side Cost: 180,000 credits
Fixed armaments:
- beam sword-axe, recharge rack storage location unknown, hand-carried in use
Optional fixed armaments:
- shield, mounted on left forearm, mounts 4 x grenade launcher
Optional hand armaments:
- beam machinegun, powered by replaceable e-pac, with attached heat bayonet, 2 spare e-pacs stored on hip armor
- beam machinegun, powered by replaceable e-pac, 2 spare e-pacs stored on hip armor, with optional attached grenade launcher, 1 round
- 4 x sturm faust, rocket-propelled warhead, stored in shield, hand-operated or can be launched from shield
Notes: This is an excellent mobile suit. It is the last of the Zaku line. Even if it isn't a high performance mobile suit this mobile suit has made a name for itself. It is sturdy and very dependable. This mobile suit is the grunt suit of the Z.A. Corporation. It is piloted by a normal person but it still seems out of place in the military that is made up of mostly newtype mobile suits. But it still is able to dish out damage.

Doven Wolf
:
Cost: 300,000 credits
Side Cost: 270,000 credits
Fixed armaments:
- 2 x mega particle gun, fire-linked, power rated at 5.3 MW each, mounted in torso
- 2 x 30mm vulcan gun, fire-linked, 300 rounds of ammunition per gun, mounted in head
- 2 x beam cannon, power rated at 4.2 MW, mounted in backpack booster binders
- 2 x 12-tube missile launcher, mounted in backpack booster binders
- 2 x anti-ship missile, mounted on backpack
- 2 x beam saber, power rated at 0.65 MW, stored in recharge racks in hip armor, hand-carried in use
- 2 x grenade launcher, mounted in torso
- 2 x wire-guided remote beam gun, power rated at 2.3 MW, mounted in hands/forearms
-; 2 x hidden hand, mounted on arms inside forearms, remote beam gun arms must be ejected to reveal and operate hidden hands
Optional hand armaments:
- beam rifle/mega launcher, power rated at 12.5 MW in hand-carried beam rifle mode, power rated at 40.2 MW when linked up to torso mega particle guns in hand-operated mega launcher mode
Remote weapons:
- 2 x incom, each mounts beam gun, power rated at 2.0 MW, stored in backpack
Notes: This suit is a monster to behold. It sports many weapons. Also it has remote weapons that allow to to do all range attacks. Also this mobile suit is piloted by an oldtype. Even though the pilot is an oldtype he/she is able to bring massive firepower to bare. A good addition to any force.

Newtype Use:

Jagd Doga:
Cost: 300,000 credits
Side Cost: 270,000 credits
Fixed armaments:
-beam saber with attached heat knife, stored in recharge rack in right hip armor, hand-carried in use
- 6 x missile, mounted inside shoulder armor shields
Optional hand armaments:
- beam assault rifle, powered by rechargeable energy cap, with attached grenade launcher, 1 round
- mega Gatling gun, powered by rechargeable energy cap
- shield, mounts 4 x mega particle gun, fire-linked, power rated at 9.3 MW each
Remote weapons:
- 6 x funnel (mounts beam gun, power rated at 10.6 MW), stored on shoulder armor shields
Notes: This is the grunt suit of the Z.A. Colony Corporation Newtype Corps. It sports some nice weapons but its main strength is its six funnels that allow it to attack enemies at long range. While the newtype pilot of this mobile suit isn't all that strong it still is a newtype and it can use its funnels with skill. A good buy.

Quebely Mass Production Type
:
Cost: 400,000 credits
Side Cost: 360,000 credits
Fixed armaments:
- 2 x beam launcher/beam saber, mounted in forearms in beam launcher mode, hand-carried in beam saber mode
- 2 x active cannon, fire-linked, mounted on rotating mounts on backpack, can be fired forward over shoulders or to rear
Remote weapons:
- 30 x funnel (mounts beam gun, power rated at 1.3 MW), stored in tail binder
Notes: This red and black mobile suit is another monster. Its pilot is able to control its 30 funnels at the same time. Although the pilot will rarely do this due to the fact if it uses them in waves the person it is attacking will grow tired. For other weapons it sports a pair of cannons and a pair of  beam launcher/beam sabers. This makes it a force to afraid of.

Geymark:
Cost: 800,000 credits
Side Cost: 7200,000 credits
Fixed armaments:
- hyper mega particle gun, power rated at 30.5 MW, mounted in torso
- mega particle gun, power rated at 6.2 MW, mounted in pelvic armor
- 2 x 2-barrel mega particle gun, power rated at 4.5 MW, mounted on torso
- 2 x mega particle gun, power rated at 5.5 MW, mounted on torso
- 2 x beam saber, power rated at 0.85 MW, stored in recharge racks in knees, hand-carried in use
- 2 x 3-tube grenade launcher, mounted in forearms
- 2 x beam rifle, power rated at 2.3 MW, mounted in thumbs of hands
- 2 x 3-barrel mega particle gun, power rated at 4.0 MW, mounted as "mitten" fingers in hands
- 2 x 2-barrel beam launcher, power rated at 2.3 MW, mounted in shoulders
- 2 x mega beam cannon, power rated at 3.8 MW, mounted in legs
Remote weapons:
- 2 x mother funnel (bit), each mounts 1 x mega particle gun and 14 x child funnel, stored on backpack
- 28 x child funnel, each mounts beam gun, power rated at 1.8 MW, stored in mother funnels
Notes: This another monster. It sports an insane amount of beam weapons that allows it to reduce its enemies to rubble rather quickly. It is also a newtype weapon. Although its mother funnels are too large to use in atmosphere it can still deploy its child funnels and have them attack. This mobile suit reaches its full potential in space. When it can use its mother funnels it can make all range attacks at extreme ranges. Often at such a range that its target can't even detect it.

Quin Mantha
:
Cost: 1,000,000 credits
Side Cost: 900,000 credits
Fixed armaments:
- 3-barrel mega particle gun, power rated at 13.6 MW, mounted in head
- 2 x mega particle gun, fire-linked power rated at 8.3 MW, mounted in torso chest
- 2 x mega particle gun, power rated at 6.5 MW, mounted in hands
- 2 x mega particle gun, fire-linked, power rated at 7.8 MW, mounted in torso back
- 2 x beam saber, power rated at 1.8 MW, stored in recharge racks in shoulder binders, hand-carried in use
Remote weapons:
- 30 x funnel (mounts beam gun, power rated at 1.3 MW), stored in tail binder
Barrier System:
- 2 x mega particle deflection system, mounted in shoulder binders, can deflect or redirect incoming beam weapons fire
Notes: This is truely a monster. It sports a nice armament of beam weapons. It has a nice amount of funnels and it has nice armor. What makes this even better is that it has a barrier system that allows it to block and deflect energy attacks. Also if its body gets into trouble it can eject its head and still attack you. A very good buy.

Mobile Armors:
Note on mobile armors is that only certian ships can hold them. But they are so much better than mobile suits.

Val Varo
:
Cost: 1,500,000 credits
Side Cost: 1,350,000 credits
Fixed armaments:
- large mega particle cannon, mounted in main body
- 2 x 2-tube missile pod, mounted on main body
- 2 x anti-aircraft beam gun, mounted on main body
- 4 x 110mm vulcan gun, fire-linked, mounted in main body
- 3 x plasma leader, stored on main body, delivers plasma electrical charge to target upon deployment
Notes: This has to be the best anti-mobile suit unit ever constructed. It does this job well and is still able to take down ships. It sports strong enough armor that it reflects beam rifle blasts. These are standard beam rifles. Nothing like mega beam rifles and things like that. But it is a good buy.

Ships:

Crusiers:

Zanzibar:
Cost: 1,000,000 credits
Side Cost: 900,000 credits
Fixed armaments:
- 1 x 2-barrel main gun
- 4 x mega particle gun
- 5 x 2-barrel machinegun
MS Capacity: 6 or 1 MA and 2 suits
Notes: This ship is an old ship but due its successful nature it is still being porduced today. It can hold six mobile suits or a single mobile armor and two mobile suits. This makes this ship a welcome addition to any fleet. It can fly in atmosphere but it needs a booster to reach orbit. To launch its m,obile weapons it opens two doors in its bottom and the mobile suits drop out of there.

Musaka:
Cost:  1,500,000 credits
Side Cost: 1,350,000 credits
Armament:
- 2-barrel main gun x 4
- 2-barrel secondary gun x 12
- missile launcher x 6
MS Capactiy: 4
Notes: This is a light cruiser. And for a light cruiser it packs a nice punch. It can carry a small amount of mobile suits but is a space use only ship. This ship can handle itself somewhat alone and it makes a nice support ship for a fleet.

Battleships:

Gwazine:
Cost: 2,000,000 credits
Side Cost: 1,800,000 credits
Fixed armaments:
- 3 x 2-barrel main gun
- 10 x 2-barrel secondary gun
- many x 155mm machinegun
MS Capacity: 20
Notes: This is another example of old technology that is still in use today. This is due to its powerful weapons, good armor and its large mobile suit capacity. It is stuck in space like many battleships but it still is a powerful presense.

Sadaran:
Cost: 3,500,000 credits
Side Cost: 3,150,000 credits
Armament:
- 2-barrel main gun x 6
- mega particle gun x 2
- laser gun x 31
- missile launcher x 6
MS Capacity: 10
Notes: Another great battleship. Mobile suits find this a hard ship to attack and it is also able to pack a punch against other ships as well. It also has a nice sized mobile suit capacity. As a bonus this ship comes with a komusai. This can transport one mobile suit around.

Rewloola:
Cost: 4,000,000 credits
Credits: 3,600,000 credits
Armament:
- 2-barrel main gun x 7
- 3-barrel secondary gun x 10
- missile launcher x 6
MS Capacity: 10
Notes: This is probably the most advanced ship in the Z.A. Colony Corporation Fleet. It sports a nice weaponry. A nice mobile suit capacity and nice armor. It can't go into atmosphere. This ship makes a good Flagship.

Super Battleships:

Gwadan:
Cost: 8,000,000 credits
Side Cost: 7,200,000 credits
Armament:
- 2-barrel main gun x 2
- 2-barrel secondary gun x 10
- secondary gun x 4
MS Capacity: 25
MA Capacity: 2
Notes: This ship is a true monster to behold. It dwarfs even the large Gwazine. Its main guns are so large that a mobile suit can fit in its barrel. This ship was mainly made to inspire fire in the masses. But other than that it sports good armor, half decent weapons and a very nice mobile weapon capacity. This ship probably makes the best Flagship.
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