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Mobile Suit Gundam: War of the Corporations | |||||||||
Main Rules Joining Roster Information Installations Ships Battles Events Shop FFA Tournament Teams Message Board Links | |||||||||
Crystal Electronics Shop: This is the Crystal Electronics shop. |
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Crystal Electronics Martian Technologies and Research Earth Alliance Z.A. Colony Corporation Crossbone Vanguard Mining Corporation |
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This
shop sells the mobile weapons and ships that Crystal Electronics sell.
Their sales can be bought everywhere. Here is their catalogue of stuff
that you can purchase. Crystal Electronic Members get 10% off their
purchases in this shop. Mobile Suits: General Purpose: Jegan: Cost: 100,000 credits Side Price: 90,000 credits Fixed armaments: - beam saber, stored in recharge rack on right hip armor, hand-carried in use - 3-slot hand grenade rack, mounted on left hip armor Optional fixed armaments: - vulcan gun pod, mounted on head - shield, mounted on either forearm, mounts 2 x 2-tube small missile launcher Optional hand armaments: - beam rifle, powered by rechargeable energy cap Notes: This mobile suit is the grunt suit of the Crystal Electronics fleet. It isn't that strong but is cheap to produce. Against some of the other Grunt suits of the other corporations this suit is a little lacking but it is cheaper to produce. Heavygun: Cost: 200,000 credits Side Price: 180,000 credits Fixed armaments: - 2 x vulcan gun, fire-linked, mounted in head - 2 x 4-slot hand grenade rack, mounted on hip armor plates Optional fixed armaments: - shield, mounted on either forearm - 2 x beam saber, weapon rack/storage location unknown, hand-carried in use Optional hand armaments: - beam rifle, powered by rechargeable energy cap, can be stored on weapon mount Notes: This a newer mobile suit than the Jegan. While smaller than the Jegan it has better performance than the Jegan. This suit also can take on most of the other sides' grunt mobile suits and hope to win. It features standard armament but is a good buy if you can spare the extra credits to buy this mobile suit instead of the Jegan. Mass Production Type Zeta: Cost: 400,000 credits Side Price: 360,000 credits Fixed Armament: - 2 x beam saber, mounted on backpach when not in use Optional Fixed Armament: - shield, anti-beam coated, can be mounted on either arm Optional Hand Armament: - mega beam rifle Notes: This is a high output mobile suit. It features a powerful beam rifle and a shield that is resistant to most damage. This suit is a nice buy and is more than a match for most things. Unlike the orginal this mobile suit doesn't feature the bio-sensor and isn't a newtype mobile suit. Mass Production F-91: Cost: 600,000 credits Side Cost: 540,000 credits Fixed armaments: - 2 x vulcan gun, fire-linked, mounted in head - 2 x mega machinecannon, fire-linked, mounted in torso - 2 x beam saber, stored in recharge racks in left hip armor, hand-carried in use - 2 x VSBR (Variable Speed Beam Rifle), selectable mega particle acceleration speed for damage or penetration application, mounted on backpack, hand-operated in use - beam shield, mounted on left forearm - spare beam shield, stored on right hip armor Optional hand armaments: - beam rifle, powered by replaceable e-pac, can be stored on weapon mount Notes: This mobile suit is pretty much the same as the orginal except it doesn't have the bio-computer. Also it doesn't have the beam launcher. It was found to be not needed on mass production model but it still has the VSBRs. Which make this mobile suit perfect for facing those with beam protection or beam shields. Ground Use: GM Ground Type: Cost: 100,000 credits Side Cost: 90,000 credits Fixed armaments: - 2 x beam saber, stored in recharge racks in legs, hand-carried in use Optional fixed armaments: - shield, mounted on either forearm Optional hand armaments: - 100mm machinegun, clip-fed, 2 spare clips stored on hip armor - bazooka gun, clip-fed, 7 rounds per clip - 6-tube missile launcher - beam rifle, powered by rechargeable energy cap Notes: This aged GM features strong armor and some nice weaponry. It is fairly cheap to buy now. Mainly because it is fairly old. While not being all that advanced it might find itself on the short end of a stick in a fight with an advanced mobile suit but its strong armor helps somewhat in this department. But this veteren suit finds itself still used and still able to effective. Gundam Mass Production Ground Type: Cost: 300,000 credits Side Cost: 270,000 credits Fixed armaments: - vulcan gun, mounted in chest - multi-launcher, mounted in chest - 2 x beam saber, stored in recharge racks in legs, hand-carried in use Optional fixed armaments: - shield, mounted on either forearm Optional hand armaments: - 100mm machinegun, clip-fed, 2 spare clips stored on hip armor - 180mm cannon, clip-fed - beam rifle, powered by rechargeable energy cap - bazooka gun, clip-fed, 7 rounds per clip - 6-tube missile launcher - net gun, fires large net to entangle a target Notes: This mobile suit is a good ground combat unit. Even though it is an old unit it is found to be still highly effective. This is mainly due to its variable armament that allows it to adapt to any situation. Also this mobile suit can easily carry more weapons into battle than other mobile suits. This gives it an edge in battle. Newtype Use: Mass Production Type Nu Gundam: Cost: 600,000 credits Side Cost: 540,000 credits Fixed Armament: - beam saber, stored in saber rack Optional Fixed Armament: - 2 x Incom, stored in recharge rack on back when not in use - shield, mounts 1 x beam cannon, 4 x missile Optional Hand Armament: - beam spray gun - beam rifle - hyper bazooka Remote Weapons: - 3 x Fin Funnel, takes the place of the incoms Notes: This is probably on of the best units for sale in the Crystal Electronics shop. It comes with its own newtype. It has a nice armament. All in all this is a good buy. Ships: You must give a name when you buy a ship. Carriers: Near Argama: Cost: 2,000,000 credits Side Cost: 1,800,000 credits Fixed armaments: - 2 x 2-barrel main gun - 2 x main gun - 2 x secondary gun - hyper mega particle gun - 2 x mega particle gun MS Capacity: 12 Notes: This ship can go in both space and the atmosphere. It is nicely armed and armored. This ship took what was good with the orginal Argama and made it better. Bigger mobile suit capacity, more weapons and more catapults allowing to launch its mobile suits faster. Cruisers: Salamis Refit: Cost: 1,000,000 credits Side Cost: 900,000 credits Armament: - 2-barrel main gun x 3 - main gun x 7 - laser turret x 4 - 15-tube missile launcher x 2 - 90mm anti-aircraft turret x 3 - missile launcher x 8 Notes: This cruiser can't carry mobile suits but it features a better armament than the orginal salamis did. It makes the perfect support ship and works well in fleets. Alone this ship is found to be weak because of its no mobile suit capacity so buy this ship and add it fleets or you can put on a base with a space port and have it help with defense. It can only be used in space. It has room for one mobile suit to be strapped to its hull though. Clop: Cost: 1,500,000 credits Side Cost: 1,350,000 credits Armament: - 2-barrel main gun x 2 - 2-barrel secondary gun x 2 - machinegun x 12 - missile launcher x 6 MS Capacity: 4 Notes: This small cruiser is able to hold mobile suits and it sports some nice weapons. Its main guns are stronger than the main guns found on the Salamis Refit. Also it is able to somewhat protect itself from mobile suits. This ship makes another good addition to a fleet but it can function its own as well. Battleships: Magellan Refit: Cost: 2,000,000 credits Side Cost: 1,800,000 credits Armament: - 2-barrel main gun x 7 - 2-barrel laser turret x 16 Notes: This is an older battleship that is unable to carry mobile suits but it has weapons on it that allow it to target mobile suits and defend itself from them somewhat. Its main strength is its large number of main guns. This allows it to have a nice bite. Ra Cailum: Cost: 4,000,000 credits Side Cost: 3,600,000 credits Armament: - 2-barrel main gun x 4 - 2-barrel secondary gun x 22 - missile launcher x 6 MS Capacity: 8 Notes: This probably the best battleship from this corporation that you can buy. It has nice weapons, nice armor and it can carry mobile suits. While it can't go into atmosphere it is still a nice buy. Super Battleships: Birmingham: Cost: 5,000,000 credits Side Cost: 4,500,000 credits Armament: - 2-barrel main gun x 5 - main gun x 1 - secondary gun x 4 - 2-barrel laser turret x 12 - 12-tube missile launcher x 2 - missile launcher x 4 Notes: This is an old battleship but it is able to hold its own against almost anything the other corporations can throw at it. Its main guns are very powerful and will punch through almost anything they are fired at. Also mobile suits will have trouble fighting this battleship as well. This ship doesn't need a fleet to be effective. It is pretty much its own fleet. |