STUDENT-CLASS SKILLS
Level 2 Student
Jab (A): A quick, sharp prod with a weapon.
Benefit: +5 to attack value when used in combat.
Prerequisites: None

Magic Spells Level 1 (A): Apprentice may select four level 1 magic spells.
Benefit: Arcane magics to aid them in combat.
Prerequisites: Apprentices Only

Foresight (A): Can feel out a person's intentions and react upon that.
Benefit: +8 to defense value when used in combat.
Prerequisites: Fortune Tellers Only

Celestial Guidance (P): By reading patterns in the sky, one can navigate Illcara better.
Benefit: Removes one day from total travel time. Chance of finding magical items in random encounters.
Prerequisites: Astronomers Only

Slash (A): A powerful slash at one's opponent.
Benefit: +5 to attack value when used in combat.
Prerequisites: Battlemages Only

Level 3 Student
Meditate (A):
Meditates and focuses on the casting of their next spell.
Benefit: Doubles results of next spell in a battle.
Prerequisites: None

Magic Spells Level 2 (A): Mage may select four level 2 magic spells.
Benefit: Arcane magics to aid them in combat.
Prerequisites: Mages Only, Magic Spells Level 1

Draw Rune (A): A rune is drawn in the air and its power is unlocked for the spellcaster to use.
Benefit: Various runes to use in combat. Can use two at most per battle.
Prerequisites: Runists Only

Mental Blow (A): Using the force of their mind, the character can deal a physical blow to their enemy.
Benefit: +10 to attack value when used in combat.
Prerequisites: Telepaths Only

Brew Potions (A): Can make various potions.
Benefit: Various potions to aid the character in life and combat.
Prerequisites: Alchemists Only

Magic Spells Level 1 (A): Swordmage may select five level 1 magic spells.
Benefit: Arcane magics to aid them in combat.
Prerequisites: Swordmages Only

Level 4 Student
Concentration (P):
One becomes more focused on their abilities.
Benefit: +10 to value of spells/spell-like abilities.
Prerequisites: Meditate

Magic Spells Level 3 (A): High mage may select four level 3 magic spells.
Benefit: Arcane magics to aid them in combat.
Prerequisites: High Mages Only, Magic Spells Level 2

Shadow Magic Spells Level 1 (A):
Shadowmage may select four level 1 shadow magic spells.
Benefit: Dark shadow magics to aid them in combat.
Prerequisites: Shadowmages Only

Runic Empowerment (P): Runes are laced all over the caster's body, providing them with great power.
Benefit: +20 to value of spells and spell-like abilities, +15 to defense value.
Prerequisites: Arcane Devotees Only, Draw Rune

Suggestion (A): By penetrating the mind, one can suggest alternate courses of action and distract.
Benefit: -20 from opponent's attack value when used in combat.
Prerequisites: Psions Only

Invention (A): With sheer ingenuity, new creations are brought into the world.
Benefit: Allows character to invent anything. (Inventions must be approved by Game Masters)
Prerequisites: Savants Only

Enchant Weapon (A): Magic can be embued into the wielder's weapons.
Benefit: Can enchant with one magic spell per weapon. Can only enchant one weapon at a time.
Prerequisites: Swordsworn Only, Magic Spells (Any level)

Level 5 Student
Staff Mastery (P):
Can wield staves with ease.
Benefit: +8 to attack value when a staff is equipped.
Prerequisites: None

Magic Spells Level 4 (A): Wizard may select four level 4 magic spells.
Benefit: Arcane magics to aid them in combat.
Prerequisites: Wizards Only, Magic Spells Level 3

Shadow Magic Spells Level 2 (A): Shadowmage may select four level 2 shadow magic spells.
Benefit: Dark shadow magics to aid them in combat.
Prerequisites: Nightstalkers Only

Warren Walking (A): Can penetrate the Warrens whether they wield them or not.
Benefit: Travel time is halved.
Prerequisites: Planeswalkers Only

Control (A): Can potentially win over a foe's mind and turn them away.
Benefit: Chance of automatic victory. Chance of forcing a character to move to another location.
Prerequisites: Archons Only, Suggestion

Obsoletion (A): With the knowledge one possesses, they can read the enemies movements and act appropriately against them.
Benefit: Can cancel one skill or one spell when used in combat.
Prerequistes: Sages Only

Magic Spells Level 2 (A): Swordsworn may select five level 2 magic spells.
Benefit: Arcane magics to aid them in combat.
Prerequisites: Swordsworn Only, Magic Spell Level 1

Level 6 Student
Light Armor Mastery (P):
Feels perfectly comfortable in light armor.
Benefit: +10 to defense value if light torso armor is equipped.
Prerequisites: None

Magic Spells Level 5 (A): Sorceror may select four level 5 magic spells.
Benefit: Arcane magics to aid them in combat.
Prerequisites: Sorcerors Only, Magic Spells Level 4

Summon Beasts (A): Summoner can choose two beasts they want to summon.
Benefit: Can summon one of two beasts to aid in combat.
Prerequisites: Summoners Only, Magic Spells Level 4

Shadow Magic Spells Level 4 (A): Shadowmage may select four level 4 shadow magic spells.
Benefit: Dark shadow magics to aid them in combat.
Prerequisites: Shadowlords Only

Anulled Rune (A): A rune drawn to counter magic.
Benefit: Can cancel one spell when used in combat.
Prerequistes: Planeswalkers Only, Draw Rune

Barrier (A): The mind emits a powerful force to defend the character.
Benefit: +20 to defense value when used in combat.
Prerequisites: Seers Only, Mental Blow

Artifact Knowledge (P): Have a good knowledge of artifacts.
Benefit: Doubles the values of equipped artifacts.
Prerequisites: Sages Only

Enchant Armor (A): Magic can be embued into the caster's armor.
Benefit: Can enchant with one magic spell per armor piece. Can only enchant one piece of armor at a time.
Prerequisites: Arc Knights Only, Magic Spells (Any level)
Skills
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References

Potions
Magic Spells
Shadow Spells
Summons
Familiars
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