STUDENT-CLASS SKILLS Level 2 Student Jab (A): A quick, sharp prod with a weapon. Benefit: +5 to attack value when used in combat. Prerequisites: None Magic Spells Level 1 (A): Apprentice may select four level 1 magic spells. Benefit: Arcane magics to aid them in combat. Prerequisites: Apprentices Only Foresight (A): Can feel out a person's intentions and react upon that. Benefit: +8 to defense value when used in combat. Prerequisites: Fortune Tellers Only Celestial Guidance (P): By reading patterns in the sky, one can navigate Illcara better. Benefit: Removes one day from total travel time. Chance of finding magical items in random encounters. Prerequisites: Astronomers Only Slash (A): A powerful slash at one's opponent. Benefit: +5 to attack value when used in combat. Prerequisites: Battlemages Only Level 3 Student Meditate (A): Meditates and focuses on the casting of their next spell. Benefit: Doubles results of next spell in a battle. Prerequisites: None Magic Spells Level 2 (A): Mage may select four level 2 magic spells. Benefit: Arcane magics to aid them in combat. Prerequisites: Mages Only, Magic Spells Level 1 Draw Rune (A): A rune is drawn in the air and its power is unlocked for the spellcaster to use. Benefit: Various runes to use in combat. Can use two at most per battle. Prerequisites: Runists Only Mental Blow (A): Using the force of their mind, the character can deal a physical blow to their enemy. Benefit: +10 to attack value when used in combat. Prerequisites: Telepaths Only Brew Potions (A): Can make various potions. Benefit: Various potions to aid the character in life and combat. Prerequisites: Alchemists Only Magic Spells Level 1 (A): Swordmage may select five level 1 magic spells. Benefit: Arcane magics to aid them in combat. Prerequisites: Swordmages Only Level 4 Student Concentration (P): One becomes more focused on their abilities. Benefit: +10 to value of spells/spell-like abilities. Prerequisites: Meditate Magic Spells Level 3 (A): High mage may select four level 3 magic spells. Benefit: Arcane magics to aid them in combat. Prerequisites: High Mages Only, Magic Spells Level 2 Shadow Magic Spells Level 1 (A): Shadowmage may select four level 1 shadow magic spells. Benefit: Dark shadow magics to aid them in combat. Prerequisites: Shadowmages Only Runic Empowerment (P): Runes are laced all over the caster's body, providing them with great power. Benefit: +20 to value of spells and spell-like abilities, +15 to defense value. Prerequisites: Arcane Devotees Only, Draw Rune Suggestion (A): By penetrating the mind, one can suggest alternate courses of action and distract. Benefit: -20 from opponent's attack value when used in combat. Prerequisites: Psions Only Invention (A): With sheer ingenuity, new creations are brought into the world. Benefit: Allows character to invent anything. (Inventions must be approved by Game Masters) Prerequisites: Savants Only Enchant Weapon (A): Magic can be embued into the wielder's weapons. Benefit: Can enchant with one magic spell per weapon. Can only enchant one weapon at a time. Prerequisites: Swordsworn Only, Magic Spells (Any level) Level 5 Student Staff Mastery (P): Can wield staves with ease. Benefit: +8 to attack value when a staff is equipped. Prerequisites: None Magic Spells Level 4 (A): Wizard may select four level 4 magic spells. Benefit: Arcane magics to aid them in combat. Prerequisites: Wizards Only, Magic Spells Level 3 Shadow Magic Spells Level 2 (A): Shadowmage may select four level 2 shadow magic spells. Benefit: Dark shadow magics to aid them in combat. Prerequisites: Nightstalkers Only Warren Walking (A): Can penetrate the Warrens whether they wield them or not. Benefit: Travel time is halved. Prerequisites: Planeswalkers Only Control (A): Can potentially win over a foe's mind and turn them away. Benefit: Chance of automatic victory. Chance of forcing a character to move to another location. Prerequisites: Archons Only, Suggestion Obsoletion (A): With the knowledge one possesses, they can read the enemies movements and act appropriately against them. Benefit: Can cancel one skill or one spell when used in combat. Prerequistes: Sages Only Magic Spells Level 2 (A): Swordsworn may select five level 2 magic spells. Benefit: Arcane magics to aid them in combat. Prerequisites: Swordsworn Only, Magic Spell Level 1 Level 6 Student Light Armor Mastery (P): Feels perfectly comfortable in light armor. Benefit: +10 to defense value if light torso armor is equipped. Prerequisites: None Magic Spells Level 5 (A): Sorceror may select four level 5 magic spells. Benefit: Arcane magics to aid them in combat. Prerequisites: Sorcerors Only, Magic Spells Level 4 Summon Beasts (A): Summoner can choose two beasts they want to summon. Benefit: Can summon one of two beasts to aid in combat. Prerequisites: Summoners Only, Magic Spells Level 4 Shadow Magic Spells Level 4 (A): Shadowmage may select four level 4 shadow magic spells. Benefit: Dark shadow magics to aid them in combat. Prerequisites: Shadowlords Only Anulled Rune (A): A rune drawn to counter magic. Benefit: Can cancel one spell when used in combat. Prerequistes: Planeswalkers Only, Draw Rune Barrier (A): The mind emits a powerful force to defend the character. Benefit: +20 to defense value when used in combat. Prerequisites: Seers Only, Mental Blow Artifact Knowledge (P): Have a good knowledge of artifacts. Benefit: Doubles the values of equipped artifacts. Prerequisites: Sages Only Enchant Armor (A): Magic can be embued into the caster's armor. Benefit: Can enchant with one magic spell per armor piece. Can only enchant one piece of armor at a time. Prerequisites: Arc Knights Only, Magic Spells (Any level) |
Skills |
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