| STUDENT-CLASS SKILLS Level 7 Student Call Familiar (P): A master magic used can call a familiar to their aid. Benefit: Familiars offer various benefits and friendship. Can only have one familiar at a time. Prerequisites: Sorcerors Only Summon Monsters (A): Summoner can choose three monsters they want to summon. Benefit: Can summon one of three monsters to aid in combat. Prerequisites: Summoners Only, Summon Beasts Child of the Night (P): The night feeds the caster's powers. Benefit: +20 to values of shadow magic spells. Prerequisites: Shadowlords Only Rune Focus (P): More concentration put into the execution of runes. Benefit: +30 to values of runes. Prerequisites: Planswalkers Only, Runic Empowerment Memory Rupture (A): Attack on the mind Benefit: +20 to attack value when used in combat. Prerequisites: Seers Only, Control Ingenuity (P): Adapt quicker methods when tinkering. Benefit: Inventing time is halved. Prerequisites: Sages Only, Invention One-handed Sword Mastery (P): Can wield an one-handed sword with ease. Benefit: +10 to attack value when an one-handed sword is equipped. Prerequisites: Arcane Blades Only Level 8 Student Intense Studies (P): Further indepth studies allows better execution of spells. Benefit: +20 to values of magic spells. Prerequisites: Sorcerors Only Summon Elementals (A): Summoner can summon an elemental. Benefit: Can summon one chosen elemental to aid in combat. Prerequisites: Summoners Only, Summon Monsters Knife Mastery (P): Can wield knives with ease. Benefit: +10 to attack value when a knife is equipped. Prerequisites: Shadowlord Only Writhing Runes (A): Runes are marked into the caster's weapon. Benefit: +20 to weapon's attack value. Skill can only be used once on one weapon at a time. Prerequistes: Plansewalkers Only, Draw Rune Blank (A): Isolates a memory and temporarily removes it. Benefit: Can cancel one skill or one spell when used in combat Prerequisites: Archons Only, Control Advanced Brewing (P): Has learned more effective brewing techniques and can brew more potions faster. Benefit: Can now brew three of one type of potion per day. Prerequisites: Sages Only, Brew Potions Blade Bond (A): They bond their very being with thier weapon of choice. Benefit: Cannot part with weapon. +40 to weapon's attack value. Skill can be used once on one weapon at a time. Prerequisites: Arcane Blades Only, Enchant Weapon Level 9 Student Expanded Learning (A): Sorceror can learn four more magic spells of any level. Benefit: More spells to use in combat. Prerequisites: Sorcerors Only, Intense Studies Master Summoner (P): Can empower their summons. Benefit: +30 to summon's attack value. Prerequisites: Summoners Only, Summon Elemental Shadowstalk (A): One can seemingly melt into the shadows around them. Benefit: +20 to defense value when used in combat. Prerequisites: Shadowlords Only Teleport Rune (A): With enough focus, one can draw a rune to tear through the fabrics of the Warrens. Benefit: Can travel instantaneously. -50 to defense value for two days. Can only be used once every 5 days. Prerequistes: Planeswalkers Only, Warren Walking Cerebral Blast (A): Intense attack blasting one's mind. Benefit: +35 to attack value when used in combat. Chance of permanently removing one of target's skills or spells. Prerequisites: Seers Only, Memory Rupture Study (A): Studies additonal skills foreign to their nature. Benefit: Can learn any another skill that does not have a prerequisite skill and is not affected by a sage's class restrictions. Skill can only be used once. Prerequisites: Sages Only Medium Armor Mastery (P): Feels perfectly comfortable in medium armor. Benefit: +10 to defense value if medium torso armor is equipped. Prerequisites: Arcane Blades Only Level 10 Student Summon Demon (A): Summoner can summon a demon. This is, however, very risky. Benefit: Can summon one chosen demon to aid in combat. Increased chance demon will turn on summoner. Prerequisites: Summoners Only, Master Summoner Dark Hearted (P): A truly dark being. Benefit: +35 to values of all shadow magic spells. Prerequisites: Shadowlord, Child of the Night Empowered Forge (P): Mindforged weapons are stronger. Benefit: +20 to attack value when a mindforged weapons is equipped. Prerequisites: Seers Only, Mindforge Create Golem (A): For a certain amount of rin, one can construct a golem. Benefit: Can build a golem guardian. Prerequisites: Sages Only, Ingenuity Magic Spells Level 3 (A): Arcane blade may select four level 3 magic spells. Benefit: Arcane magics to aid them in combat. Prerequisites: Arcane Blades Only, Magic Spells Level 2 Level 11 Student Refer to 'General Skills.' Level 12 Student Refer to 'General Skills.' |
| Skills |
| first | second |